Mauls: Difference between revisions
Jump to navigation
Jump to search
(Removed tenacity from weapon action list) |
m (added tenacity to weapon actions) |
||
Line 10: | Line 10: | ||
| heavy = yes | | heavy = yes | ||
| dippable = yes | | dippable = yes | ||
| weapon actions = Backbreaker, Concussive Smash | | weapon actions = Backbreaker, Concussive Smash, Tenacity | ||
}} | }} | ||
Revision as of 15:43, 7 December 2023
Mauls are a type of two-handed martial melee weapon. Following are some base attributes common to most mauls, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Maul. Further down below, you can find a list of all mauls in the game.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning damage
- Details
- Two-Handed
- Melee: 1.5 m / 5 ft
- Dippable
Actions
If you have proficiency, equip in main hand to gain:
-
- Backbreaker ()
- Put extra force behind your strike to possibly knock your enemy Prone.
-
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them.
-
- Tenacity ()
- When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
List of mauls
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
2d6 | Bludgeoning |
4.5 kg
|
40 | |||
2d6 | Bludgeoning |
4.5 kg
|
3 | |||
2d6 | Bludgeoning |
4.5 kg
|
65 |
|
||
2d6 | Bludgeoning |
4.5 kg
|
65 |
|
||
+1 | 2d6 + 1 | Bludgeoning |
4.5 kg
|
40 | ||
+2 | 2d6 + 2 1d4 |
Bludgeoning Thunder |
4.5 kg
|
190 |
|
|
+2 | 2d6 + 2 | Bludgeoning |
4.5 kg
|
480 |
|
Legacy content
External links
- Maul on the Forgotten Realms Wiki