Prone (Condition): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Remove up-to-date template.)
No edit summary
 
Line 1: Line 1:
{{hatnote|See also [[Prone (Condition Type)]]}}
{{hatnote|See also [[Prone (Condition Type)]]}}
{{ConditionPage
{{ConditionPage
| effects =
| effects = * Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s.
* Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s.
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature.
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
** A character with the [[Athlete]] feat spends only {{distance|m=1.5|ft=5}} of Movement Speed to stand up.
** A character with the [[Athlete]] feat spends only {{distance|m=1.5|ft=5}} of Movement Speed to stand up.
| type = prone, unconscious
| type = prone, unconscious
| notes =
| notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up.
* A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up.
** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next.
** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next.
* Knocking an enemy Prone and reducing their movement speed to 0 will skip their next turn as they can't get back up.
* Knocking an enemy Prone and reducing their movement speed to 0 will skip their next turn as they can't get back up.
* Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s).
* Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s).
* The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such.
* The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such.
* Being knocked prone instantly ends [[Concentration]]
}}
}}

Latest revision as of 20:14, 22 March 2024

Condition Type Icon.pngProneUnconscious

Notes

  • A creature who is knocked Prone does not skip their next turn, they will simply use their movement to get back up.
    • However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next.
  • Knocking an enemy Prone and reducing their movement speed to 0 will skip their next turn as they can't get back up.
  • Some creatures are immune to the Prone condition, including those without a physical body (such as Shadows and Wraiths).
  • The spell Tasha’s Hideous Laughter causes a target to suffer from Hideous Laughter, which has the effect of Prone, but isn’t technically considered as such.
  • Being knocked prone instantly ends Concentration

Sources of Prone