Tormented Soul: Difference between revisions

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Tormented Soul is an Undead creature in Baldur's Gate 3. It is found in the Jannath Estate.{{CharacterInfo
{{Infobox statistics
|title = Tormented Soul
| name = Tormented Soul
|name = Tormented Soul
| race = Ghost
|image = [[File:|350px]]
| size = Medium
|STR = 14
| type = Undead
|DEX = 16
| hit_points = 62
|CON = 12
| armour_class = 14
|INT = 10
| weight_kg = 1
|WIS = 10
| weight_lb = 2
|CHA = 10
| level = 8
|str save =
| str = 14
|dex save =
| dex = 16
|con save =
| con = 12
|int save =
| int = 10
|wis save =
| wis = 10
|cha save =
| cha = 10
|level = 8
|race = Ghost
|type = Undead
|HP = 62
|AC = 14
|speed =
|size = Medium
|weight = 1 kg
|proficiency =
|initiative = +3
|bludgeoning = Resistant
|piercing = Resistant
|slashing = Resistant
|acid = Resistant
|cold = Resistant
|fire = Resistant
|force =
|lightning = Resistant
|necrotic = Immune
|poison = Immune
|psychic =
|radiant =
|thunder = Resistant
|magic =
|class =
|background=
|location = Jannath Estate
|faction =
|family =
|allies =
|enemies =
|exp =
|alt-name =
|alt-image = [[File:|350px]]
|passive=
{{IconLink|Darkvision_Icon.png|Darkvision|Darkvision|size=24}}


{{IconLink|PassiveFeature Generic Ethereal.png|Ethereal|Ethereal|size=24}}
| nonmagic resistant1 = Bludgeoning
| nonmagic resistant2 = Piercing
| nonmagic resistant3 = Slashing
| resistant1 = Acid
| resistant2 = Cold
| resistant3 = Fire
| resistant4 = Lightning
| resistant5 = Thunder
| immune1 = Necrotic
| immune2 = Poison


{{IconLink|Incorporeal Movement.png|Incorporeal Movement|Incorporeal Movement|size=24}}
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Ethereal
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature3_name = Incorporeal Movement
| feature3_description = Opportunity attacks against you have Disadvantage.
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
}}
'''Tormented Souls''' are [[Undead]] ghost creatures in ''Baldur's Gate 3''. They can be found in [[Lady Jannath's Estate]].They reveal themselves after the candelabra or painting they inhabit is destroyed.


{{IconLink|Opportunity_Attack_Icon.png|Opportunity Attack|Opportunity Attack|size=24}}
== Overview ==
Tormented souls will initially be inhabiting the golden candelabra around the estate. These have 10 [[Hit Points]], and the conditions [[Burning (Condition)]] and [[Haunting Aura (Condition)]]. They also have several immunities.


}}
Being in the area near the candelabra will inflict the condition [[Phantasmal Force (Condition)]], causing {{damage colour|Psychic|1d6 Psychic}} per turn.


They are one of two ghosts with the ability to possess objects, the other being the [[Vengeful Soul]].


== Attacks and abilities ==
{{Feature box|Animus Screech}}


== Attacks ==
{{Feature box|Forceful Throw}}


{{Feature box|Withering Touch}}


== Unique Traits ==


[[Category:Undead]]
[[Category:Undead]]
{{NavCreatures}}

Latest revision as of 09:53, 28 April 2024

Tormented Souls are Undead ghost creatures in Baldur's Gate 3. They can be found in Lady Jannath's Estate.They reveal themselves after the candelabra or painting they inhabit is destroyed.

Overview[edit | edit source]

Tormented souls will initially be inhabiting the golden candelabra around the estate. These have 10 Hit Points, and the conditions Burning (Condition) and Haunting Aura (Condition). They also have several immunities.

Being in the area near the candelabra will inflict the condition Phantasmal Force (Condition), causing 1d6 Psychic per turn.

They are one of two ghosts with the ability to possess objects, the other being the Vengeful Soul.

Attacks and abilities[edit | edit source]

Generic Control.webp
D6 Psychic.png 4d6 (4~24) Damage TypesPsychic damage

Screech into your target's soul, wounding them and possibly inflicting Confused Confused
WIS Save
 Melee: 1.5 m / 5  ft
Throw.webp
D10 Bludgeoning.png 1d10 (1~10) Damage TypesBludgeoning damage

Throw an item at a creature, wounding it and possibly knocking it Prone Prone.
DEX Save
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Inflict Wounds.webp
D8 Necrotic.png 4d8 + 3 (7~35) Damage TypesNecrotic damage

Touch a nearby creature and pour your fetid magic through its very soul.
 Melee: 1.5 m / 5  ft