Water Myrmidon: Difference between revisions

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(Patch 6 change, it is now not possible to kill water elementals and myrmidons with water chasms.)
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== Attacks and abilities ==
== Attacks and abilities ==


{{TooltipBox|{{MdRarityItem|Trident of the Depths}}|image=Trident Faded.png|w=100
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
|{{DamageInfo|1d8+7|Piercing}}
:+ {{DamageInfo|1d6|Cold}}
* Attacks deal {{DamageText|1d8 + 3 + Strength Modifier|Piercing}} + {{DamageText|1d6|Cold}} damage.
}}


{{Feature box|name=Hiemal Strike
{{Feature box|Hiemal Strike}}
|{{DamageInfo|1d8+7|Piercing}}
:+ {{DamageInfo|1d6|Cold}}
:+ {{DamageInfo|1d10|Cold}}
* Pierce a creature with your frost-rimed trident, and {{cond|Chilled|Chill}} it.
}}


{{Feature box|name=Explosive Icicle
{{Feature box|Explosive Icicle}}
|{{DamageInfo|3d8|Cold}} per icicle
* Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
}}


{{Feature box|name=Healing Vapours
{{Feature box|Healing Vapours}}
|{{DamageInfo|3d8|Healing|con}}
:+ {{DamageInfo|3d8|Poison|con}}
* Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|3d8|Healing}}. If you are {{cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.
}}


{{Feature box|name=Elemental Warp
{{Feature box|Elemental Warp}}
|* Surrounded by silver mist, you teleport to an unoccupied space you can see.
 
}}
{{Feature box|Fly (Class Action)}}


{{Feature box|name=Fly|link=Fly (Class Action)
|* Fly to a target position
}}
== Notes ==
== Notes ==
*If thrown into a water chasm, the Water Myrmidon will float back into safety.
*If thrown into a water chasm, the Water Myrmidon will float back into safety.

Latest revision as of 07:17, 29 April 2024

Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons[edit | edit source]

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Winter's Breath.webp
Normal weapon damage
+
D10 Cold.png 1d10 (1~10) Damage TypesCold damage

Pierce a creature with your frost-rimed trident and Chilled Chill it.
 Melee: 1.5 m / 5  ft
Generic Cold.webp
D8 Cold.png 3d8 (3~24) Damage TypesCold damage

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Generic Healing.webp
D8 Healing.png 2d8 (2~16) hit points
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
AoE: 9 m / 30 ft (Radius)
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • If thrown into a water chasm, the Water Myrmidon will float back into safety.

External links[edit | edit source]