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The High Hall

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The High Hall is a Location within the Upper City in Act Three of Baldur's Gate 3. This area is accessible only after travelling to the Morphic Pool to begin the final quest of Baldur's Gate 3.

Overview[edit | edit source]

The Watch Citadel[edit | edit source]

The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies allies gathered during the game appear here and give short lines of support dialogue. There is also a trader for last minute supplies, Koll (kobold) Koll the Red.

The High Hall Courtyard[edit | edit source]

The High Hall Courtyard is a large area before the High Hall proper. Entering this area commences a fight with Absolutist cultists, Winged Horror Winged Horrors, Goblin Goblins, an Ogre Ogre, a Spectator Spectator, and several Mind Flayer Mind Flayers. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.

In the northern end of the courtyard, behind a locked door, Tilly Tilly and Robyn Robyn stay hidden, paralyzed with fear and can be fought or convinced to leave.

Upper City Sewers[edit | edit source]

The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard X: 263 Y: 126. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a Mind flayer, Absolute cultists, Bane (God) Bane cultists, Necromite Necromites and a Death knight named Stalker Svignee Stalker Svignee.

The High Hall[edit | edit source]

The High Hall itself is located just past the courtyard. Once sighted while in this area, the party enters combat with Intellect Devourer Intellect Devourers, Bhaal cultists, and a nautiloid which will spawn additional Intellect Glutton Intellect Gluttons.

Traversing up the stairs and approaching the stem of the Netherbrain Netherbrain ends combat. Once here, the party can use a restoration pod (not on Tactician or Honour difficulty) to heal, and then traverse up the stem to the final area Atop the Netherbrain Atop the Netherbrain.

Notable characters[edit | edit source]

Characters available are based on those recruited as allies (see quest: Gather Your Allies Gather Your Allies).

Notable creatures[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  1. While Roah is usually replaced by Friol Friol if she is killed in acts 1 or 2, Friol does not have a dialog line in Dialogs/Act3/EndGame/END_GatherYourAllies_GatheredAllies while Roah does, indicating that Friol does not appear.