Drilldown: spells
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Showing below up to 200 results in range #1 to #200.
A
B
- Bane (Spell)
- Bardic Attack
- Bardic Defence
- Bhaal's Edict
- Bless
- Blight
- Boar Charge
- Break Illusion
- Bull Rush
- Burning Age
- Bursting Brood
C
- Challenge to Duel
- Charge
- Charger: Shove
- Charger: Weapon Attack
- Charm Animals and Plants
- Commander's Strike
- Compelled Duel
- Conquering Presence
- Controlled Chaos
- Corrosive Age
- Countercharm
D
- Danse Macabre
- Dash
- Dash (Bonus Action)
- Deflect Missiles
- Destructive Wave
- Destructive Wave: Necrotic
- Destructive Wave: Radiant
- Destructive Wrath
- Disarming Attack (Melee)
- Disarming Attack (Ranged)
- Disintegrate
- Dismiss Blink
- Dismiss Construct Mode
- Dismiss Pact Weapon
- Distracting Strike (Melee)
- Divine Intervention: Arm Thy Servant
- Divine Retaliation
- Divine Smite (reaction)
- Draining Kiss
- Draining Kiss (Haarlep)
E
F
G
H
I
- Inquisitor's Might
- Inspect Moonlantern
- Instinctive Charm
- Intimidating Presence
- Invisibility (Imp)
- Invisibility (Quasit)
- Invoke Duplicity
K
L
M
- Maintain Intimidating Presence
- Mind-Claw of Tu'narath (Class Action)
- Mist Stance
- Misty Escape (Cazador Szarr)
- Misty Escape (Vampire Ascendant)
- Mobile Flourish: Teleport
- Mortal Uncoiling
N
O
P
- Pearlspore Outbreak
- Perform (Drum)
- Perform (Flute)
- Perform (Lute)
- Perform (Lyre)
- Perform (Violin)
- Perform (Whistle)
- Polymorph: Dire Raven
- Potent Misty Escape
- Power Word: Ruin
- Primal Stampede
- Produce Flame: Hurl
- Prowl
- Psionic Backlash
- Pulling Web
R
- Read Thoughts
- Recast Speak with Dead
- Reduce
- Regain Hit Points
- Restore Vitality
- Ride the Wind
- Right Coin Whip
- Rush
S
- Sanctuary of Loss
- Scorching Strike
- See Invisibility (Class Action)
- Shadow Arts: Hide
- Shadow Strike
- Shadow Strike: Unarmed
- Shapechanger
- Shatter Psyche (Full-illithid)
- Signalling Cry
- Soul Catching Prowess
- Speak with Dead
- Sudden Rush
T
- Throw Stone
- Throw Stone (Kobold)
- Tides of Chaos
- Turn the Faithless
- Turn the Unholy
- Tyrannical Branding
U
V
W
- War God's Blessing
- Warding Flare
- Water Whip
- Water Whip: Knock Prone
- Wild Magic: Action Surge
- Wild Magic: Blur
- Wild Magic: Bolt of Light
- Wild Magic: Bolt of Light (Activate)
- Wild Magic: Burning
- Wild Magic: Cambion
- Wild Magic: Cats and Dogs
- Wild Magic: Enchant Weapons
- Wild Magic: Enlarge/Reduce
- Wild Magic: Entangle
- Wild Magic: Explosive Healing
- Wild Magic: Flight
- Wild Magic: Fog
- Wild Magic: Intangible Spirit
- Wild Magic: Magic Retribution
- Wild Magic: Polymorph
- Wild Magic: Protective Lights
- Wild Magic: Resilient Sphere
- Wild Magic: Shield
- Wild Magic: Slow
- Wild Magic: Sorcery Points
- Wild Magic: Speak with Animals
- Wild Magic: Spike Growth
- Wild Magic: Summon Mephit
- Wild Magic: Swap
- Wild Magic: Telekinesis
- Wild Magic: Teleport
- Wild Magic: Teleport (activate)
- Wild Magic: Turn Magic
- Wild Magic: Vine Growth
- Wild Magic: Weapon Infusion
- Wild Shape
- Wild Shape: Air Myrmidon
- Wild Shape: Badger
- Wild Shape: Bear
- Wild Shape: Boar
- Wild Shape: Cat
- Wild Shape: Cave Bear
- Wild Shape: Deep Rothé
- Wild Shape: Dilophosaurus
- Wild Shape: Dire Raven
- Wild Shape: Earth Myrmidon
- Wild Shape: Fire Myrmidon
- Wild Shape: Owlbear
- Wild Shape: Panther
- Wild Shape: Sabre-Toothed Tiger
- Wild Shape: Spider
- Wild Shape: Water Myrmidon
- Wild Shape: Wolf
- Wind Walk