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Air Myrmidon: Difference between revisions

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| race = Elemental
| race = Elemental
| size = Small
| size = Small
| type = Elemental
| type = [[Elemental]]
| ac = 18
| ac = 18
| e hp = 234
| hp = 117
| hp = 117
| e hp = 234
| movement m = 9
| movement m = 9
| movement ft= 30
| weight kg = 18
| weight kg = 18
| weight lb = 40
| level = 11
| level = 11
| initiative = +4
| str = 18
| str = 18
| dex = 14
| dex = 14
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| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Lightning resistant full, Thunder resistant full, Poison immunity
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Lightning resistant full, Thunder resistant full, Poison immunity
| passives = Ethereal, Permanently Armed, Opportunity Attack, Tenacity (passive feature)
| passives = Ethereal, Permanently Armed, Opportunity Attack, Tenacity (passive feature) @ Flail of the Vortex
}}
}}
'''Air Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
'''Air Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
Line 34: Line 31:
Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.
Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.


== Attacks and abilities ==
== Combat ==
 
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Flail of the Vortex}}
{{Feature box|Main Hand Attack|item=Flail of the Vortex}}
{{Feature box|Electrified Flail|item=Flail of the Vortex}}
{{Feature box|Electrified Flail|item=Flail of the Vortex}}
{{Feature box|Raging Vortex}}
{{Feature box|Raging Vortex}}
{{Feature box|Invisibility (Air Myrmidon)}}
{{Feature box|Invisibility (Air Myrmidon)}}
{{Feature box|Elemental Warp}}
{{Feature box|Elemental Warp}}
{{Feature box|Fly (class action)}}


{{Feature box|Fly (Class Action)}}
== Gallery ==
<gallery heights="300px">
Jane-katsubo-air-mir.jpg|Concept art by Jane Katsubo
</gallery>


== External links ==
== External links ==

Latest revision as of 05:47, 22 September 2024

Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons[edit | edit source]

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail of the Vortex
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Lightning.webp
Electrified Flail Electrified Flail ()   –  Flail of the Vortex
Normal weapon damage
+
D10 Lightning.png 1d10 (1~10) Damage TypesLightning
Clout a foe with your lightning-suffused flail and Stun Stun them.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Raging Vortex Raging Vortex ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning
Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.
 Range: 18 m / 60 ft
Generic Invisibility.webp
Invisibility Invisibility ()
Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Gallery[edit | edit source]

External links[edit | edit source]