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Umr'a'ac: Difference between revisions

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(Added portrait, formatting)
m (Added archetype/faction)
 
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Portrait Umr'a'ac.png|Portrait
Portrait Umr'a'ac.png|Portrait
</gallery>
</gallery>
| faction = [[Crèche Y'llek]]
| level = 5
| level = 5
| size = Medium
| size = Medium
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Gish]]
| ac = 16
| ac = 16
| e hp = 37
| hp = 53
| hp = 53
| t hp = 68
| t hp = 68
Line 39: Line 42:
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Githyanki Longsword}}
{{Feature box|Main Hand Attack|item=Githyanki Longsword}}
 
{{Feature box|Ray of Frost}}
{{Feature box|Burning Hands}}
{{Feature box|Bestow Curse: Attack Disadvantage}}
 
{{Feature box|Blindness}}
{{Feature box|Hold Person}}
{{Feature box|Hold Person}}
 
{{Feature box|Misty Step}}
{{Feature box|Shocking Grasp}}
{{Feature box|Shocking Grasp}}
 
{{Feature box|Burning Hands}}
{{Feature box|Misty Step}}


=== Notable loot ===
=== Notable loot ===

Latest revision as of 23:32, 13 July 2024

Gish Umr'a'ac is a githyanki gish NPC found in Act One.

Interactions[edit | edit source]

Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering over a book. He viciously derides anyone infected with a ghaik tadpole, if spoken to as a non-gith; however, he reveals a softer side to gith characters, expressing concern over a colleague who went missing after using the Zaith'isk.

He will turn hostile after either of two circumstances:

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ray of Frost.webp
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Bestow Curse Attack Disadvantage.webp

Curse a creature with your touch. It has Disadvantage Icon.png Disadvantage on Attack rolls against you.

WIS Save
 Melee: 1.5 m / 5  ft
Blindness.webp
Blindness Blindness ()

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.

CON Save
 Range: 18 m / 60 ft
Hold Person.webp

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

WIS Save
 Range: 18 m / 60 ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.

 Range: 18 m / 60 ft
Shocking Grasp.webp
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Burning Hands.webp
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Notable loot[edit | edit source]