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{{CharacterInfo
{{Infobox statistics|str=6|dex=16|con=13|int=6|wis=10|cha=8|level=5|name=Shadow|type=undead|amour_class=13|hit_points=24|action1_name=Necrotic Claws|size=medium|weight_lb=0|weight_kg=0|hit_points_tactician=31|race=Shadow|image=Shadow.PNG|imagesize=200px|resistant1=Slashing|resistant2=Piercing|resistant3=Bludgeoning|resistant4=Acid|resistant5=Thunder|resistant6=Fire|resistant7=Lightning|resistant8=Cold|immune1=Poison|immune2=Necrotic|vulnerable1=Radiant|initiative=3|feature1_name=Darkvision|feature1_mode=Balanced|feature1_description=See in the dark up to 12m/40ft.|feature2_name=Ethereal|feature2_mode=Balanced|feature2_description=Incorporeal and can't be [[Shove|shoved]], [[Throw|thrown]], or used as an [[improvised weapon]].|feature3_name=Opportunity Attack|feature3_mode=Balanced|feature3_description=Automatically attack an enemy moving out of reach|feature4_name=Shadowblend|feature4_mode=Balanced|feature4_description=While [[Obscured|Lightly or Heavily Obscured]], this creature gains the ability to blend with shadows and become [[invisible]]|feature5_name=Sunlight Weakness|feature5_mode=Balanced|feature5_description=While in sunlight, this creature has [[disadvantage]] on [[Attack Rolls]] and [[Saving Throws]]|action1={{DamageText|2d8+3|Slashing}} + {{DamageText|2d4|Necrotic}}. <br> {{Attack Roll}}|action1_mode=Balanced|action2_name=Strength Drain|action2_mode=Balanced|action2={{DamageText|3d8|Necrotic}} ({{DamageText|2d8|Necrotic}} on save) <br>
|title =
Reduce target's STR by 3 for 2 turns. <br>
|name = Shadow
{{Saving Throw|STR|dc=14}}}}
|image=
 
|STR=6
|DEX=16
|CON=13
|INT=6
|WIS=10
|CHA=8
|level=5
|race=Shadow
|type=Undead
|HP=24; 31{{Tactician}}
|AC=13
|speed=9m / 30ft
|size=Medium
|weight=0kg/ 0lb
|proficiency=3
|initiative=+3
|class =  
|subclass =  
|background=  
|location = [[Shadow-Cursed Lands]]
|family =  
|allies =Other Undead
|enemies =The Living
|bludgeoning = Resistant
|poison = Immune
|lightning=Double|fire=Double|cold=Double|acid=Double|slashing=Resistant|piercing=Resistant|radiant=Vulnerable|thunder=Double|necrotic=Immune
|passive={{PAS|Darkvision}}{{PAS|Ethereal}}{{PAS|Opportunity Attack}}{{PAS|Shadowblend}}{{PAS|Sunlight Weakness}}
|exp=50}}
A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]].
A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]].


== About shadows ==
==About shadows==
{{Quote|Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.}}
{{Quote|Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.}}


== Attacks and abilities ==
==Attacks and abilities==


{{Feature box|name=Necrotic Claws|link=Necrotic Claws (Shadow)|image name=Generic Physical.webp
{{Feature box|name=Necrotic Claws|link=Necrotic Claws (Shadow)|image name=Generic Physical.webp
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}}
}}


{{TooltipBox|Strength Drain
{{Feature box|name=Strength Drain
|Claw a foe's heart and possible leech its Strength, killing them instantly if fully drained.
|Claw a foe's heart and possible leech its Strength, killing them instantly if fully drained.


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}}
}}


== Notes ==
==Shadow vestiges==
{{notebegin}}
Rather than dropping loot, a Shadow leaves behind a [[Shadow Vestige]] on death that contains a trace of the life it led before it became transformed by the shadow curse. Each shadow drops a unique vestige. The contained memory is spoken by the game's narrator when the vestige is interacted with.
*When lightly or heavily obscured, they will blend shadows around them to become [[Invisible (Condition)|Invisible]].
*Being incorporeal, they can't be [[Shove]]d, [[Thrown]], or used as an [[Improvised Melee Weapon]]. They are also immune to being knocked [[Prone (Condition Type)|Prone]].
*Rather than dropping loot, a Shadow leaves behind a [[Shadow Vestige]] on death that contains a trace of the life it led before it became transformed by the shadow curse.
{{noteend}}


== External links ==
==External links ==
* {{FRWiki|Shadow|long}}
*{{FRWiki|Shadow|long}}


[[Category: Undead]]
[[Category: Undead]]
[[Category: Non-playable race]]
[[Category: Non-playable race]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 22:18, 5 January 2024

A Shadow is a Undead creature and non-playable race found commonly in Act Two. They are twisted remnants of humanoids that were transformed by the shadow curse.

About shadows

Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.

Attacks and abilities

Generic Physical.webp
D8 Slashing.png 2d8 (2~16) Damage TypesSlashing damage
+
D4 Necrotic.png 2d4 (2~8) Damage TypesNecrotic damage

Lash out with cursed claws.
 Melee: 1.5 m / 5  ft
Generic Debuff.webp
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic damage

Claw a foe's heart and possibly leech its Strength by 3. The target dies if its Strength is reduced to 0.
STR Save
 Melee: 1.5 m / 5  ft

Shadow vestiges

Rather than dropping loot, a Shadow leaves behind a Shadow Vestige on death that contains a trace of the life it led before it became transformed by the shadow curse. Each shadow drops a unique vestige. The contained memory is spoken by the game's narrator when the vestige is interacted with.

External links