Illithid Arcanist: Difference between revisions

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| image = Illithid Arcanist.png
| image = Illithid Arcanist.png

Revision as of 18:10, 5 March 2024


Illithid Arcanist is a type of hostile Aberration character in Baldur's Gate 3, many of which appear during several combat encounters at the High Hall and Atop the Netherbrain.

Attacks and Abilities

[[* Lash out with with your tentacles, dealing 2d10 + 4Damage TypesPsychic and possibly stunning your target.

 Melee: 1.5 m / 5  ft

Action]]

Magic Missile.webp
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce damage

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Shield Spell.webp
Shield Shield ()

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self
Counterspell.webp

Try to stop a spell being cast.
 Range: 18 m / 60 ft
Mind Blast.webp
D8 Psychic.png 4d8 (4~32) Damage TypesPsychic damage

Spew forth a conical wave of psychic energy and possibly Stunned Stun targets within.
INT Save
AoE: 14 m / 47 ft (Cone)
Dominate Person.webp

Dominate a nearby humanoid. Allies are unaffected.

Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.

INT Save
 Range: 18 m / 60 ft

[[* Float effortlessly to a destination.

 Range: 18 m / 60 ft

 Movement]]


Notes

  • Illithid Arcanists have 2 variants: one with Fire Shield: Chill and Fire resistance, and another with Fire Shield: Warm and Cold resistance.
  • Their version of Magic Missile deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly.

Loot

  • Random gemstone or alchemy ingredient