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{{PageSeo
{{PageSeo
| description = Ghast is an Undead creature in Baldur's Gate 3. It is found in the Rosymorn Monastery.  
| description = Ghast is an Undead creature in Baldur's Gate 3. It is found in the Rosymorn Monastery.  
| image = Ghast.jpg
| image = Ghast.png
}}
}}
{{CharacterInfo
{{Infobox character
|name=Ghast
| name = Ghast
|image=[[File:Ghast.png|200px]]
| level = 6
|STR=16
| image = Ghast.png
|DEX=17
| imagesize = 0.7
|CON=10
| race = Ghast
|INT=11
| modules = <!--If multiple modules are needed, use module1, module2, module3 instead-->
|WIS=10
{{Infobox statistics
|CHA=8
| child = yes
|level=6
| size = Medium
|race=Ghast
| type = [[Undead]]
|type=Undead
| hiddenlevel = 6 <!--Not Level. Necessary to show the Proficiency bonus appropriate for the level specified in the charbox above-->
|HP=53; 68{{Tactician}}
| armour_class = 13
|AC=13
| hit_points = 53
|speed=9m / 30ft
| hit_points_tactician = 68
|size=Medium
| movement_speed_meters = 9
|weight=70kg
| movement_speed_feet = 30
|proficiency=3
| weight_kg = 70
|initiative=+3
| weight_lb = 140
|location= [[Rosymorn Monastery]]<br>[[Cazador's Dungeon]]
| str = 16
|allies=[[Undead]]
| dex = 17
|poison=Immune
| con = 10
|necrotic=Double
| int = 11
|passive=
| wis = 10
{{PAS|Opportunity Attack}}
| cha = 8
{{PAS|Darkvision (Passive Feature)|Darkvision}}
| immune1 = Poison
|exp=90}}
| resistant1 = Necrotic
'''Ghasts''' are a type of [[undead]] non-playable race and creature in [[Baldur's Gate 3]]. They can be found near [[Rosymorn Monastery]] and in [[Cazador's Dungeon]].
| condition1_name = Sacred Defiance Aura
| condition1_description = Affected entity and nearby undead have Advantage against Turn Undead.
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Darkvision
| feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
}}}}
 
'''Ghasts''' are an [[undead]] non-playable race and creature in [[Baldur's Gate 3]]. They can be found near [[Rosymorn Monastery]] and in [[Cazador's Dungeon]].


==About ghasts ==
==About ghasts ==
{{quote|Orcus, god of undeath, creates ghasts by infusing ghouls with a particularly baleful dosage of his abyssal energy. Whereas a ghoul is little more than a savage beast, a ghast is cunning and can inspire a pack of ghouls to obey its commands.}}
{{Q|Orcus, god of undeath, creates ghasts by infusing ghouls with a particularly baleful dosage of his abyssal energy. Whereas a ghoul is little more than a savage beast, a ghast is cunning and can inspire a pack of ghouls to obey its commands.|author=in-game racial description}}
Ghasts are a more powerful variant of [[Ghoul]]s, with similar attacks and appearances. They have the unique ability to weaponise their stench and cause {{cond|Nauseous|nausea}} in foes.
Ghasts are similar to [[Ghoul]]s {{-}} sharing a hunched, lean appearance and [[Paralysed (Condition)|paralysing]] claw attack {{-}} though larger, stronger, and permanently bearing an aura that resists being [[Turned (Condition)|turned]]. They also have the unique ability to weaponise their stench and cause [[Nauseous (Condition)|nausea]] in foes.


==Attacks and abilities==
==Attacks and abilities==
{{Feature box|name=Claws|link=Claws (Ghoul)|image name=Generic Physical.webp
{{Feature box|Claws (Ghoul)}}
|Lash out with deadly claws and possibly {{cond|Paralysed|Paralyse}} the target.
 
{{Action}}
 
{{Attack Roll}}
 
{{Range|melee}}
 
{{DamageInfo|count=2|die=6|modifier=melee|type=Slashing}}
 
{{SavingThrow|CON|dc=14}} to prevent {{cond|Paralysed}}.
}}


{{Feature box|name=Stench|image name=Stinking Cloud.webp
{{Feature box|Stench}}
|Emit the stench of tomb mould and abattoirs to {{cond|Nauseous|Nauseate}} nearby foes.
 
{{Action|bonus}}
 
* Grants the {{cond|Ghastly Fume}} condition to the Ghast, which causes nearby foes to be come Nauseous.
* {{SavingThrow|CON|dc=13}} to prevent Nauseous for 1 turn.
** Can be cleared if targets become {{cond|Wet}}.
}}


==Permanent conditions==
==Ghast Enemy variants==
{{Condition | Sacred Defiance Aura}}
* [[Fallen Gur Hunter]]


== External links ==
==External links==
{{FRWiki|Ghast|long}}
{{FRWiki|Ghast|long}}


[[Category: Undead]][[Category:Non-playable races]]
[[Category: Undead]][[Category:Non-playable races]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 10:17, 28 April 2024

Ghasts are an undead non-playable race and creature in Baldur's Gate 3. They can be found near Rosymorn Monastery and in Cazador's Dungeon.

About ghasts

Orcus, god of undeath, creates ghasts by infusing ghouls with a particularly baleful dosage of his abyssal energy. Whereas a ghoul is little more than a savage beast, a ghast is cunning and can inspire a pack of ghouls to obey its commands.
— in-game racial description

Ghasts are similar to Ghouls – sharing a hunched, lean appearance and paralysing claw attack – though larger, stronger, and permanently bearing an aura that resists being turned. They also have the unique ability to weaponise their stench and cause nausea in foes.

Attacks and abilities

Generic Physical.webp
Claws Claws ()
D4 Slashing.png 2d4 (2~8) Damage TypesSlashing damage

Lash out with deadly claws and possibly Paralyse Paralyse the target.
CON Save
 Melee: 1.5 m / 5  ft
Stinking Cloud.webp
Stench Stench ()

Emit the stench of tomb mould and abattoirs to Nauseate Nauseate nearby foes.
 Range: Self

Ghast Enemy variants

External links

Ghast on the Forgotten Realms Wiki