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Lady Lockjaw: Difference between revisions
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* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Guildmaster Keene's Fixers}}, if the party completed [[Aid the Underduke]] and sided with the Guild. | * Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Guildmaster Keene's Fixers}}, if the party completed [[Aid the Underduke]] and sided with the Guild. | ||
{{ | |||
{{Undercity}} | |||
[[Category:Dwarves]] | |||
[[Category:Humanoids]] | |||
[[Category:Characters]] | |||
[[Category:Characters in the Undercity]] | |||
[[Category:Characters in Act Three]] | |||
[[Category:Members of the Guild]] | [[Category:Members of the Guild]] |
Revision as of 08:20, 5 June 2024
Lady Lockjaw | |||||||||||||
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Level 11 | |||||||||||||
Information | |||||||||||||
Title | Nine-Fingers' Bodyguard | ||||||||||||
Race | Gold Dwarf | ||||||||||||
Faction | The Guild | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 16 | ||||||||||||
Hit points | 106 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +5 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Poison | ||||||||||||
Features | |||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
| Resistant to poison damage and advantage on saving throws against poison. | ||||||||||||
| Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves. | ||||||||||||
| Gains an additional bonus action each turn. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Checks for proficient skills will always roll atleast 10. | ||||||||||||
| Use a reaction to take only half damage from an attack once per turn. |
Lady Lockjaw is one of Nine-Fingers' bodyguards and member of the Guild, encountered during Act Three.
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Attacks and abilities
Notes
- Nine-Fingers' bodyguards all have the passive Fast Hands, even if they are not rogues.
- Summonable as an ally through Aid the Underduke and sided with the Guild. variant , if the party completed