Fire Myrmidon: Difference between revisions

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{{Infobox statistics
{{Hatnote| For the {{SAI|Combat Wild Shape}} form, see [[Wild Shape: Fire Myrmidon]].}}
{{PageSeo
| description = Fire Myrmidon is a type of Elemental creature in Baldur's Gate 3.
| image = Portrait Fire Myrmidon.png
}}
 
{{Infobox creature
| name = Fire Myrmidon
| name = Fire Myrmidon
| image = Portrait Fire Myrmidon.png
| image = Portrait Fire Myrmidon.png
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| size = Small
| size = Small
| type = Elemental
| type = Elemental
| armour_class = 18
| ac = 18
| hit_points = 123
| hp = 123
| movement_speed_meters = 9
| e hp = 246
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 36
| movement ft = 30
| weight_lb = 80
| weight kg = 36
| weight lb = 80
| level = 11
| level = 11
| str = 13
| str = 13
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| initiative = +8
| initiative = +8


| resistant1 = Bludgeoning
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Poison immunity
| resistant2 = Piercing
| passives = Ethereal, Hellish Rebuke (passive feature), Opportunity Attack, Permanently Armed
| resistant3 = Slashing
}}
| immune1 = Fire
'''Fire Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
| immune2 = Poison
 
| feature1_name = Ethereal
| feature1_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature2_name = Hellish Rebuke (passive feature)
| feature2_description = React to your next attacker by dealing 2d10 Fire damage.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Permanently Armed
| feature4_description = Cannot be disarmed.
}}'''Fire Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


== About Fire Myrmidons ==
== About Fire Myrmidons ==

Latest revision as of 10:48, 14 June 2024

Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Fire Myrmidons[edit | edit source]

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Flame Blade.webp
Normal weapon damage
+
D10 Fire.png 1d10 (1~10) Damage TypesFire damage

Lash out with a blazing strike and possibly Burn Burn your target.
Generic Buff.webp

Ignite with incandescent, primordial flames that Hasten Hasten you.
 Range: Self
Generic Fire.webp
Normal weapon damage
+
D6 Fire.png 1d6 (1~6) Damage TypesFire damage

Create a blooming cone of fire as you swipe at a foe.
DEX Save
AoE: 5 m / 16 ft (Cone)
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

External links[edit | edit source]