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Wraith: Difference between revisions

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(Changed resistances section to reflect non-magical resistance)
(Updated infobox, added page seo, added feature boxes)
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{{Infobox statistics
{{PageSeo
| description = Wraiths are a type of Undead creature in Baldur's Gate 3.
| image = Wraith.png
}}
 
{{Infobox creature
| name = Wraith
| name = Wraith
| image = Wraith.png
| image = Wraith.png
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| size = Medium
| size = Medium
| type = Undead
| type = Undead
| armour_class = 13
| ac = 13
| hit_points = 67
| hp = 67
| movement_speed_meters = 9
| e hp = 46
| movement_speed_feet = 30
| t hp = 87
| weight_kg = 0
| movement m = 9
| weight_lb = 0
| movement ft = 30
| weight kg = 0
| weight lb = 0
| level = 5
| level = 5
| str = 6
| str = 6
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| wis = 14
| wis = 14
| cha = 15
| cha = 15
 
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Thunder resistant full, Necrotic immunity, Fire resistant full, Lightning resistant full, Cold resistant full, Poison immunity, Radiant Vulnerability
| nonmagic resistant1 = Bludgeoning
| passives = Darkvision, Ethereal, Extinguishing Malice, Opportunity Attack, Sunlight Weakness
| nonmagic resistant2 = Piercing
| nonmagic resistant3 = Slashing
| resistant1 = Lightning
| resistant2 = Fire
| resistant3 = Cold
| resistant4 = Acid
| resistant5 = Thunder
| immune1 = Poison
| immune2 = Necrotic
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Ethereal
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Shadowblend
| feature4_description = While Obscured, become Invisible.
| feature5_name = Sunlight Weakness
| feature5_description = While in sunlight, disadvantage on attack rolls and saving throws.
}}
}}
'''Wraiths''' are an [[undead]] creature type encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]].
'''Wraiths''' are an [[undead]] creature type encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]].


== About ==
== About ==
{{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}}
{{Quote|A wraith is malice incarnate, concentrated into an incorporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.|author=in-game racial description}}


Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range.
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range.
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== Attacks and abilities ==
== Attacks and abilities ==


{{TooltipBox|{{SAI|Necrotic Claws (Shadow)|w=40}}|image=Generic_Physical.webp|w=100|
{{Feature box|Necrotic Claws (Shadow)}}
* Lash out with cursed claws, dealing {{DamageText|2d8+3|Slashing}} + {{DamageText|2d4|Necrotic}} damage.
{{Action}}
}}


{{TooltipBox|{{SAI|Life Drain|w=40}}|image=Generic Death.webp|w=100|
{{Feature box|Life Drain}}
* Possibly drain a target's [[Hit Points]], dealing {{DamageText|2d8+3|Necrotic}} damage.
* Target receives the condition {{cond|Life Drain}} {{Duration|Long Rest}}.
* On a failed Constitution saving throw, total [[Hit Points]] are decreased. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die.
{{Action}}
}}
 
{{TooltipBox|Aura of Vile Oblivion|image=Generic Darkness.webp|w=100|
*Gives the {{cond|Aura of Vile Oblivion}} condition.
*Causes all light sources magical and mundane to go out inside a {{AOE|Radius|m=5|ft=16}}.
}}


{{TooltipBox|{{SAI|Dark Currents|w=40}}|image=Generic Darkness.webp|w=100|
{{Feature box|Dark Currents}}
* Dissolves into the ground and emerges from the shadows at a different location as far as {{Range|m=8|ft=26}} away.
* Requires at least {{action|movement|m=3|ft=10}} of [[Movement Speed]] to use.
{{Action|movement}}
}}


==Wraith enemy variants==
==Wraith enemy variants==

Revision as of 10:32, 14 June 2024

Wraiths are an undead creature type encountered in Act Two. They are visually similar to Shadows but are, in fact, in their own eponymous non-playable race.

About

A wraith is malice incarnate, concentrated into an incorporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.

Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an Aura of Vile Oblivion that snuffs out any light sources and imposes magical darkness within melee range.

Attacks and abilities

Generic Physical.webp
Necrotic Claws Necrotic Claws ()
+
D4 Necrotic.png 2d4 (2~8) Damage TypesNecrotic

Lash out with cursed claws.

 Melee: 1.5 m / 5  ft
Generic Death.webp
Life Drain Life Drain ()

Possibly drain a target's hit points by 2d8. The target dies if its hit points are reduced to 0.

 Melee: 1.5 m / 5  ft
Generic Darkness.webp
Dark Currents Dark Currents ()
Dissolve into the ground and emerge from the shadows at a different location.
 Range: 8 m / 26 ft
Recharge: Per Turn

Wraith enemy variants

External links