Goblin Booyahg: Difference between revisions

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| image = Goblin_Booyahg_Model.png
| image = Goblin_Booyahg_Model.png
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{{CharacterInfo
{{Infobox creature
|name=Goblin Booyahg
| name = Goblin Booyahg
|image = [[File:Goblin_Booyahg_Model.png|350px]]
| image = Goblin_Booyahg_Model.png
|STR=8
| race = [[Goblin]]
|level=2
| size = Small
|race=Goblin
| type = Humanoid
|type=Humanoid
| ac = 11
|HP=13; 16{{Tactician}}
| e hp = 9
|AC=11
| hp = 13
|size=Small
| t hp = 16
|weight=35kg
| movement m = 9
|proficiency=2
| weight kg = 35
|initiative=+1
| level = 2
|DEX=12
| str = 8
|CON=10
| dex = 12
|INT=12
| con = 10
|WIS=8
| int = 12
|CHA=8
| wis = 8
|faction=[[Cult of the Absolute]]
| cha = 8
|location=[[Emerald Grove]], [[Blighted Village]], [[Goblin Camp]]
| passives = Darkvision, Opportunity Attack
|exp=20
| t passives = Darkvision, Opportunity Attack, Fury of the Small
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
|speed=9m / 30ft
}}
}}
'''Goblin Booyahg''' are generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.  
'''Goblin Booyahg''' are generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.  


Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.
Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.


==Attacks and Abilities==
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|The goblin swings its {{RarityItem|Ritual Staff}}
{{Feature box|Main Hand Attack|item=Ritual Staff}}
 
{{Action}}
 
{{Attack Roll}}: +1
{{DamageInfo|die=8|count=1|type=Bludgeoning|plus=-1}}}}{{Feature box|name=Acid Splash|The goblin casts the [[Acid Splash]] [[Cantrip]].
 
{{Action}}
 
{{SavingThrow|DEX|dc=11}} to avoid taking damage.
{{DamageInfo|count=1|die=6|type=Acid}}
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=2|ft=7}}}}{{Feature box|name=Sleep|The goblin casts the [[Sleep]] spell.
 
{{Action}}
 
{{Range|m=18|ft=60}}
 
* Gives the {{SmallIcon|Sleeping Condition Icon.webp}} [[Sleeping (Condition)|Sleeping]] onto select targets up to a combined 24 [[Hit Points]].}}{{Feature box|name=Grease|The goblin casts the [[Grease]] spell.
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to avoid falling {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
 
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=4|ft=13}}
 
*Surface is flammable and counts as {{SmallIcon|Difficult Terrain Condition Icon.webp}} [[Difficult Terrain]].}}{{Feature box|name=Ray of Sickness|The goblin casts the [[Ray of Sickness]] spell.


{{Action}}
{{Feature box|Acid Splash}}


{{Attack Roll}}: +3
{{Feature box|Grease}}


{{DamageInfo|die=8|count=2|type=Poison}}
{{Feature box|Ray of Sickness}}


{{SavingThrow|CON|dc=12}} to avoid becoming {{SmallIcon|Poisoned Condition Icon.webp}} [[Poisoned (Condition)|Poisoned]].
{{Feature box|Topple}}


{{Range|m=18|ft=60}}}}
== Known goblin booyahgs ==
* [[Benta|Booyahg Benta]]
* [[Culk|Booyahg Culk]]
* [[Gnat|Booyahg Gnat]]
* [[Piddle|Booyahg Piddle]]
* [[Shekt|Booyahg Shekt]]




{{Creatures}}
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Wizards]]
[[Category:Humanoids]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Characters in Act 1]]
[[Category:Archetypes]]

Latest revision as of 00:13, 10 June 2024

Goblin Booyahg are generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.

Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Acid Splash.webp
D6 Acid.png 1d6 (1~6) Damage TypesAcid damage

Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Grease.webp
Grease Grease ()

Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Ray of Sickness.webp
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft
Topple.webp
Topple Topple ()
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Swipe at a creature to knock it Prone.
DEX Save
 Range: Normal weapon range

Known goblin booyahgs[edit | edit source]