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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{CharacterInfo
| description = Water Elemental is a type of Elemental creature in Baldur's Gate 3.  
|title =
| image = Water Elemental Art.png
|name = Water Elemental
}}
|file= Water Elemental Art.png
|file-px=300
|STR=18
|DEX=14
|CON=18
|INT=5
|WIS=10
|CHA=8
|level=9
|race=Elemental
|type=Elemental
|HP=114
|AC=14
|speed=9m / 30ft
|size=Medium
|weight=118kg / 260lbs
|proficiency=4
|initiative=+2
|location =
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid = double
|cold =
|fire =
|force =
|lightning =
|necrotic =
|poison =
|psychic =
|radiant =
|thunder =
|magic =
|passive={{PAS|Opportunity Attack}}
|exp=
|alt-name=Portrait
|alt-file=Portrait Water Elemental.png
|alt-file-px=152}}


'''Water Elementals''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be found via the spell {{SAI|Conjure Elemental}}.
{{Infobox creature
| name = Water Elemental
| image = <gallery>
Water Elemental Art.png|Model
Portrait Water Elemental.png|Portrait
</gallery>
| imagesize = 0.8
| race = [[Elemental]]
| size = Medium
| type = Elemental
| ac = 14
| e hp = 228
| hp = 114
| movement m = 9
| movement ft = 30
| weight kg = 118
| weight lb = 260
| level = 9
| str = 18
| dex = 14
| con = 18
| int = 5
| wis = 10
| cha = 8


== Attacks and Abilities ==
| athletics = 4
| acrobatics = 2
| perception = 0
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full
| passives = Opportunity Attack
}}
'''Water Elementals''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be created via the spell {{SAI|Conjure Elemental}}. They can be found in [[Sorcerous Sundries]] and the [[Wyrmway]].


==== {{SAI|Slam (Water Elemental)|Slam|w=40}} ====
==Combat==
* Slam into a foe dealing {{DamageText|5|Bludgeoning}} + {{DamageText|1d6|Cold}} and create a puddle of water around the impact site.
=== Attacks and abilities ===


==== {{SAI|Winter's Breath|w=40}} ====
{{Feature box|Slam (Water Elemental)}}
* Exhale a freezing torrent of ice upon your enemies dealing {{DamageText|4d6|Cold}} damage. {{Cond|Burning}} targets undergo rapid cooling and become {{Cond|Brittle}}.


==== {{SAI|Multiattack (Water Elemental)|Multiattack|w=40}} ====
{{Feature box|Winter's Breath}}
* Descend on a creature to buffet it with your hardy aqueous fists, dealing {{DamageText|2d4 + Strength Modifier|Bludgeoning}} + {{DamageText|2d4|Cold}} twice.


==== {{SAI|Elemental Warp|w=40}} ====
{{Feature box|Multiattack (Water Elemental)}}
* Surrounded by silver mist, you teleport to an unoccupied space you can see.
 
{{Feature box|Elemental Warp}}
 
== Notes ==
*If thrown into a water chasm, the Water Elemental will float back to safety.


== External links ==
== External links ==
* {{FRWiki|Water elemental|long}}
* {{FRWiki|Water elemental|long}}
[[Category: Elementals]]
 
{{NavCreatures}}
{{Creatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Elementals]]

Latest revision as of 01:58, 11 November 2024

Water Elementals are a type of Elemental creature that can be created via the spell Conjure Elemental Conjure Elemental. They can be found in Sorcerous Sundries and the Wyrmway.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Slam Water Elemental.webp
Slam Slam ()
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Slam into a foe and create a puddle of water around the impact site.

 Melee: 1.5 m / 5  ft
AoE: 1 m / 3 ft (Radius)
Winter's Breath.webp
Winter's Breath Winter's Breath ()
D6 Cold.png 4d6 (4~24) Damage TypesCold

Exhale a freezing torrent of ice. Burning Burning creatures undergo rapid cooling and become Brittle Brittle. Has no effect on inanimate objects.

CON Save
 Range: Self
AoE: 6 m / 20 ft (Cone)
Multiattack Water Elemental.webp
Multiattack Multiattack ()
D4 Bludgeoning.png 2d4 + 4 (6~12) Damage TypesBludgeoning
+
D4 Cold.png 2d4 (2~8) Damage TypesCold
+
D4 Bludgeoning.png 2d4 + 4 (6~12) Damage TypesBludgeoning
+
D4 Cold.png 2d4 (2~8) Damage TypesCold

Descend on a creature to buffet it with your hardy aqueous fists.

Chilled Chilled targets take double damage.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • If thrown into a water chasm, the Water Elemental will float back to safety.

External links[edit | edit source]