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(Act 2 includes the visit to the Astral Prism. You only get the Steam Achievement for ending Act 2 (And therefore starting Act 3) when arriving at Rivington.)
 
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{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
|title = Act Three
|title = Act Three
|description = Act Three of Baldur's Gate 3 is the final act of the game.
|description = Act Three of Baldur's Gate 3 is the final act of the game.
}}
}}
[[File:Chapter 3.webp|right|400px]]
{{nav act|img=Chapter 3.webp|img alt=A high angled and distant view of the port-side city of Baldur's Gate, capturing it's wall and the River Chionthar beyond.}}
'''Act Three''' of [[Baldur's Gate 3]] is the final act of the game, taking place as the player arrives at the city of [[Baldur's Gate]] after the end of [[Act Two]]. It was not available during [[Early Access]].
'''Act Three''' of [[Baldur's Gate 3]] is the final act of the game, taking place as the player arrives at the city of [[Baldur's Gate]] after leaving the [[Shadow-Cursed Lands]] at the end of [[Act Two]].


Act Three concludes many companion stories and the main quest-line of the game. The centre conflict taking place is the retrieval of the remaining Netherstones, and the defeat of the [[Netherbrain]].
After discovering the plans of the [[Cult of the Absolute]], and the means to cure themselves of their tadpoles, the party must travel to Baldur's Gate to confront the leaders of the cult, and decide the fate of the [[Absolute]].
 
While in the city, there are old friends to meet, old enemies to be dealt with, and new allies to be made.
 
== Companions ==
One additional companion can be recruited in Act Three, only if {{CharLink|Jaheira}} was recruited in Act Two.
* {{CharLink|Minsc}} ({{Quest|The High Harper}})
 
== Summary ==
 
Act Three is the final act of the game, concluding all companion stories and the main quest-line of the game. Discovering the leaders of the cult of the Absolute while searching for {{CharLink|Ketheric Thorm}} in the [[Mind Flayer Colony]] below Moonrise Towers, the party learns the true identity of the Absolute, and the means by which it is controlled.
 
With {{CharLink|Enver Gortash}} and {{CharLink|Orin|Orin the Red}} stationed in Baldur's Gate, the party travels there to obtain their Netherstones, and use them to control or defeat the [[Netherbrain]].
 
While in the city, the party may stumble into old allies and acquaintances, such as the [[Tiefling Refugees]], and make new ones who can help in their charge against the Netherbrain.


==Quests==
==Quests==
{{Hatnote|Main article: [[Quests#Act_Three|Act Three quests]]}}
{{Hatnote|Main article: [[Quests#Act_Three|Act Three quests]]}}
=== Main quests ===
=== Main quests ===
* {{Quest|Confront the Elder Brain}}
* {{Quest|Gather Your Allies}}
* {{Quest|Get Gortash's Netherstone}}
* {{Quest|Get Orin's Netherstone}}
===Companion quests===
{{div col}}
{{div col}}
* [[Get Orin's Netherstone]]
*{{CharLink|Astarion}} ({{Quest|The Pale Elf}})
**[[Rescue Orin's Victim]]
*{{CharLink|Gale}} ({{Quest|The Wizard of Waterdeep}})
**[[Investigate the Murders]]
*{{CharLink|Karlach}} ({{Quest|Our Fiery Friend}})
**[[Impress the Murder Tribunal]]
*{{CharLink|Lae'zel}} ({{Quest|The Githyanki Warrior}})
* [[Get Gortash's Netherstone]]
*{{CharLink|Shadowheart}} ({{Quest|Daughter of Darkness}})
**[[Consider Gortash's Bargain]]
*{{CharLink|Wyll}} ({{Quest|The Blade of Frontiers}})
**[[Disable the Steel Watch]]
* [[Gather Your Allies]]
* [[Confront the Elder Brain]]
**[[Destroy the Elder Brain]]
**[[Control the Elder Brain]]
{{div col end}}
{{div col end}}


==Companion quests==
=== Personal quests===
*[[Shadowheart]] ([[Daughter of Darkness]])
{{div col}}
*[[Karlach]] ([[Our Fiery Friend]])
* {{Quest|Deal with the Devil}}
*[[Wyll]] ([[The Blade of Frontiers]])
* {{Quest|Embrace Your Potential}}
*[[Lae'zel]] ([[The Githyanki Warrior]])
* {{Quest|Free Orpheus}}
*[[Astarion]] ([[The Pale Elf]])
* {{Quest|Help Kith'rak Voss}}
*[[Gale]] ([[The Wizard of Waterdeep]])
* {{Quest|Help Your Protector}}
 
{{div col end}}
== Personal quests==
* [[Embrace Your Potential]]
* [[Help Your Protector]]
* [[Help Kith'rak Voss]]
* [[Free Orpheus]]
* [[Deal with the Devil]]


==Side quests==
===Side quests===
{{div col}}
{{div col}}
* [[Rescue the Grand Duke]]
* {{Quest|Aid the Underduke}}
* [[Free the Artist]]
* {{Quest|Avenge the Drowned}}
* [[Help the Cursed Monk]]
* {{Quest|Avenge the Ironhands}}
* [[Find Mol]]
* {{Quest|Avenge the Hag Survivors}}
* [[Find the Nightsong]]
* {{Quest|Deal with the Gnomes}}
* [[Help the Devilish Ox]]
* {{Quest|Find a way into Wyrm's Rock fortress}}
* [[Find the 'Stern Librarian' Ffion]]
* {{Quest|Find Dribbles the Clown}}
* [[Solve the Open Hand Temple Murders]]
* {{Quest|Find Mol}}
* [[Find the Missing Letters]]
* {{Quest|Find Mystic Carrion's Servant}}
* [[Feed the Mind Flayer]]
** {{SubQuest|Defeat Mystic Carrion}}
* [[Find Dribbles the Clown]]
* {{Quest|Feed the Mind Flayer}}
* [[Aid the Underduke]]
* {{Quest|Find the Missing Letters}}
* [[Avenge the Drowned]]
* {{Quest|Find the Nightsong}}
* [[Deal with the Gnomes]]
* {{Quest|Find the 'Stern Librarian' Ffion}}
* [[Avenge the Ironhands]]
* {{Quest|Free Counselor Florrick}}
* [[Save the Gondians]]
* {{Quest|Free the Artist}}
* [[Help the Hag Survivors]]
* {{Quest|Help the Devilish Ox}}
* [[Avenge the Hag Survivors]]
* {{Quest|Help the Cursed Monk}}
* [[Save Vanra]]
* {{Quest|Help the Hag Survivors}}
* [[Investigate the House of Grief]]
* {{Quest|Investigate Cazador's Palace}}
** [[Surrender Shadowheart to Viconia]]
* {{Quest|Investigate the House of Grief}}
* [[Investigate the Suspicious Toys]]
** {{SubQuest|Surrender Shadowheart to Viconia}}
* [[Investigate Cazador's Palace]]
* {{Quest|Investigate the Suspicious Toys}}
* [[Return Rakath's Gold]]
* {{Quest|Rescue the Grand Duke}}
* [[Roveer's Storehouse]]
* {{Quest|Retrieve Omeluum}}
* [[Visit the Emperor's Old Hideout]]
* {{Quest|Return Rakath's Gold}}
* [[Stop the Presses]]
* {{Quest|Roveer's Storehouse}}
* [[Find Mystic Carrion's Servant]]
* {{Quest|Save the Gondians}}
** [[Defeat Mystic Carrion]]
* {{Quest|Save Vanra}}
* [[Retrieve Omeluum]]
* {{Quest|Solve the Open Hand Temple Murders}}
* [[Free Counselor Florrick]]
* {{Quest|Stop the Presses}}
* [[Find a way into Wyrm's Rock fortress]]
* {{Quest|Visit the Emperor's Old Hideout}}
{{div col end}}
{{div col end}}


==Locations==
==Locations==
{{Hatnote|Main article: [[List of locations#Act Three|Act Three locations]]}}
{{Hatnote|Main article: [[List of locations#Act Three|Act Three locations]]}}
Act Three begins at the [[Campsite|camp]] location Wyrm's Lookout, then with a trip to the [[Astral Plane]]. After resting, [[Baldur's Gate]] proper is reached, consisting of [[Rivington]] and [[Wyrm's Crossing]], then the [[Lower City]], [[Lower City Sewers]] and [[Undercity Ruins]]. The final stages of Act Three take place in the [[Upper City]], an area not accessible otherwise.
Act Three begins when [[Baldur's Gate]] proper is reached, consisting of [[Rivington]] and [[Wyrm's Crossing]], then the [[Lower City]], [[Lower City Sewers]] and [[Undercity Ruins]]. The final stages of Act Three take place in the [[Upper City]], an area not accessible otherwise.
{{clear}}


=== Rivington ===
=== Rivington ===
{{Hatnote|Main article: [[Rivington]]}}
[[File:Rivington.jpg|200px|thumb|Aerial view of Rivington]]
Rivington is the southern-most district of Baldur's Gate. Within Rivington, the [[Circus of the Last Days]], [[Open Hand Temple]] and [[Gur Camp]] can be found, as well as the places of business; [[Rivington General]] and [[Sword Coast Couriers]].
{{main|Rivington}}
Rivington is the southern-most district of Baldur's Gate, making up part of the outer city. Due to the Absolute's army marching towards the Gate, many displaced peoples have travelled there seeking refugee. However, the refugees have been barred from the city, and are instead set up in camps around Rivington, with a [[Requisitioned Barn]] holding donations.


A refugee camp is set up with a nearby [[Requisitioned Barn]] which is taking donations.  
Within Rivington, the [[Circus of the Last Days]], [[Open Hand Temple]] and [[Gur Camp]] can be found, as well as the places of business; [[Rivington General]] and [[Sword Coast Couriers]].
{{clear}}


=== Wyrm's Crossing ===
=== Wyrm's Crossing ===
{{Hatnote|Main article: [[Wyrm's Crossing]]}}
[[File:Wyrm's Crossing Side.jpg|200px|thumb|A view from the east of Wyrm's Crossing]]
Wyrm's Crossing is a double-bridge structure spanning the Chionthar river. Many shops and businesses can be found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past [[Wyrm's Rock Fortress]] where [[Lord Enver Gortash]] is being inaugurated.
{{main|Wyrm's Crossing}}
Wyrm's Crossing is a double-bridge structure spanning the Chionthar river, with many shops and businesses found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past [[Wyrm's Rock Fortress]] where {{CharLink|Enver Gortash}} is being inaugurated.
{{clear}}


=== Lower City ===
=== Lower City ===
{{Hatnote|Main article: [[Lower City]]}}
[[File:Lower City.jpg|200px|thumb|The mercantile hub and southernmost region of the port-side city of Baldur's Gate]]
The Lower City is a large area containing many sub-areas, such as the [[Elfsong Tavern]], the [[Steel Watch Foundry]] and the [[Sorcerous Sundries]]. It's many streets and alleys hide various secrets and NPCs to discover, as well as entrances to the [[Lower City Sewers]].
{{main|Lower City}}
It is accessed after passing through [[Wyrm's Rock Fortress]].
The Lower City makes up a large part of the city, with many places of business, factories and homes, such as the [[Elfsong Tavern]], the [[Steel Watch Foundry]], and [[Sorcerous Sundries]]. Its many streets and alleys hide various secrets and characters to discover, as well as entrances to the [[Lower City Sewers]].
 
The Lower City can be accessed after passing through [[Wyrm's Rock Fortress]].
{{clear}}


=== Lower City Sewers and Undercity Ruins ===
=== Lower City Sewers and Undercity Ruins ===
{{Hatnote|Main article: [[Lower City Sewers]], [[Undercity Ruins]]}}
[[File:Undercity Ruins.jpg|200px|thumb|The main area of the undercity ruins]]
The Lower City Sewers can be accessed through a few points in the Lower City. This area is home to [[The Guild]] at their [[Guildhall]], as well as many sewer dwellers and [[Cult of Bhaal|Bhaal Cultists]]. Connecting to the sewers is the Undercity Ruins, home to the [[Cult of Bhaal]].
{{main|Lower City Sewers|Undercity Ruins}}
Beneath the Lower City is its large sewerage system, home to [[The Guild]] at their [[Guildhall]], and many sewer dwellers and [[Cult of Bhaal|Bhaal Cultists]].  
 
North of the sewers, through a connecting archway, is the Undercity Ruins; an old and ruined underground city.
{{clear}}
 
== Notes ==
{{notebegin}}
* Act Three was not available during [[Early Access]].
{{noteend}}

Latest revision as of 16:02, 8 November 2024

Act Three of Baldur's Gate 3 is the final act of the game, taking place as the player arrives at the city of Baldur's Gate after leaving the Shadow-Cursed Lands at the end of Act Two.

After discovering the plans of the Cult of the Absolute, and the means to cure themselves of their tadpoles, the party must travel to Baldur's Gate to confront the leaders of the cult, and decide the fate of the Absolute.

While in the city, there are old friends to meet, old enemies to be dealt with, and new allies to be made.

Companions[edit | edit source]

One additional companion can be recruited in Act Three, only if Jaheira Jaheira was recruited in Act Two.

Summary[edit | edit source]

Act Three is the final act of the game, concluding all companion stories and the main quest-line of the game. Discovering the leaders of the cult of the Absolute while searching for Ketheric Thorm Ketheric Thorm in the Mind Flayer Colony below Moonrise Towers, the party learns the true identity of the Absolute, and the means by which it is controlled.

With Enver Gortash Enver Gortash and Orin Orin the Red stationed in Baldur's Gate, the party travels there to obtain their Netherstones, and use them to control or defeat the Netherbrain.

While in the city, the party may stumble into old allies and acquaintances, such as the Tiefling Refugees, and make new ones who can help in their charge against the Netherbrain.

Quests[edit | edit source]

Main article: Act Three quests

Main quests[edit | edit source]

Companion quests[edit | edit source]

Personal quests[edit | edit source]

Side quests[edit | edit source]

Locations[edit | edit source]

Main article: Act Three locations

Act Three begins when Baldur's Gate proper is reached, consisting of Rivington and Wyrm's Crossing, then the Lower City, Lower City Sewers and Undercity Ruins. The final stages of Act Three take place in the Upper City, an area not accessible otherwise.

Rivington[edit | edit source]

Aerial view of Rivington
Main article: Rivington

Rivington is the southern-most district of Baldur's Gate, making up part of the outer city. Due to the Absolute's army marching towards the Gate, many displaced peoples have travelled there seeking refugee. However, the refugees have been barred from the city, and are instead set up in camps around Rivington, with a Requisitioned Barn holding donations.

Within Rivington, the Circus of the Last Days, Open Hand Temple and Gur Camp can be found, as well as the places of business; Rivington General and Sword Coast Couriers.

Wyrm's Crossing[edit | edit source]

A view from the east of Wyrm's Crossing
Main article: Wyrm's Crossing

Wyrm's Crossing is a double-bridge structure spanning the Chionthar river, with many shops and businesses found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past Wyrm's Rock Fortress where Enver Gortash Enver Gortash is being inaugurated.

Lower City[edit | edit source]

The mercantile hub and southernmost region of the port-side city of Baldur's Gate
Main article: Lower City

The Lower City makes up a large part of the city, with many places of business, factories and homes, such as the Elfsong Tavern, the Steel Watch Foundry, and Sorcerous Sundries. Its many streets and alleys hide various secrets and characters to discover, as well as entrances to the Lower City Sewers.

The Lower City can be accessed after passing through Wyrm's Rock Fortress.

Lower City Sewers and Undercity Ruins[edit | edit source]

The main area of the undercity ruins

Beneath the Lower City is its large sewerage system, home to The Guild at their Guildhall, and many sewer dwellers and Bhaal Cultists.

North of the sewers, through a connecting archway, is the Undercity Ruins; an old and ruined underground city.

Notes[edit | edit source]