Meenlock: Difference between revisions

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{{up to date | 2023-09-18}}<!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Infobox statistics
{{CharacterInfo
| name = Meenlock
|name=Meenlock
| image = Meenlock.jpg
|type=Fey
| size = Small
|race=[[Meenlock]]
| race = Meenlock
|STR=7
| type = Fey
|DEX=17
| hit_points = 49
|CON=14
| hit_points_tactician = 63
|INT=11
| armour_class = 16; 17{{tactician}}
|WIS=12
| weight_kg = 50
|CHA=8
| weight_lb =  
|HP=49; 63{{Tactician}}
| level = 6
|AC=16; 17{{Tactician}}
| str = 7
|size=Smalll
| dex = 17
|weight=50kg
| con = 14
|proficiency=3
| int = 11
|initiative=+3; +4{{Tactician}}
| wis = 12
|conditions={{CON|Fear Aura}}
| cha = 8
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Light Sensitivity}}{{PAS|Opportunity Attack}}
 
|location=[[Last Light Inn - Cellar]]
| condition1_name = Fear Aura
|image=[[File:Meenlock.jpg|350px]]
| condition1_description = Frighten nearby beasts and humanoids with your fey presence.
|level=6
 
|exp=50
| feature1_name = Darkvision
|allies=
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Light Sensitivity
| feature2_description = While in light, disadvantage on attack rolls and Perception checks that rely on sight.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Meenlock''' are a type of [[fey]] creature and non-playable [[Race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
'''Meenlock''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.


==About meenlocks==
==About==
{{quote|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.}}
{{Q|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.|author=in-game racial description}}
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.


==Attacks and abilities==
==Attacks and abilities==
{{Feature box|name=Claws|link=Claws (Meenlock)|image name=Generic Physical.webp
{{Feature box|Claws (Meenlock)}}
|{{DamageInfo|3d4|Slashing}}
{{Feature box|Shadow Teleport (Meenlock)}}
* Lash out with venomous claws to {{Cond|Paralysed|Paralyse}} your target.
{{Feature box|Sense Hidden Presence}}
}}
 
{{Feature box|name=Shadow Teleport|link=Shadow Teleport (Meenlock)
|Teleport to a shadowy location.
}}
 
{{TooltipBox|Fear Aura
|Can possibly {{Cond|Frightened|frighten}} nearby [[Beast]]s and [[Humanoid]]s by its fey presence.
 
*Enemies of the Meenlock unconditionally receive the {{Cond|Meenlock Fear}} when nearby. By itself, this condition has no fear effect, but on each turn '''after receiving''' this condition, or if another Meenlock approaches during the round, one must make a {{SavingThrow|CON|dc=13}} to prevent a {{Cond|Frightened}} for 2 turns.
}}


==Notes==
==Tactics==
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
*[[Protection from Evil and Good]] can help negate the effect of Meenlock Fear.
* {{SAI|Protection from Evil and Good}} can help negate the effect of Meenlock Fear.
* {{SAI|Calm Emotions}} grants immunity to Meenlock fear.
* {{SAI|Lesser Restoration}} cures Paralysed.


==Notable drops==
==Notable loot==
{{MdRarityItem|Swarming Toadstool}}<br>
* {{MdRarityItem|Swarming Toadstool}}
{{MdRarityItem|Dragon Egg Mushroom}}<br>
* {{MdRarityItem|Dragon Egg Mushroom}}
{{MdRarityItem|Poison Spore}}<br>
* {{MdRarityItem|Poison Spore}}
{{MdRarityItem|Tongue of Madness}}<br>
* {{MdRarityItem|Tongue of Madness}}
{{MdRarityItem|Nothic Eye}}<br>
* {{MdRarityItem|Nothic Eye}}
{{MdRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}<br>
* {{MdRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}
{{MdRarityItem|Bonecap}}<br>
* {{MdRarityItem|Bonecap}}
{{MdRarityItem|Ochre Jelly Slime}}
* {{MdRarityItem|Ochre Jelly Slime}}
* {{MdRarityItem|Covert Cowl}}
* 50 exp


== External links ==
== External links ==
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{{NavCreatures}}
{{NavCreatures}}
[[Category:Fey]]
[[Category:Fey]]
[[Category: Non-playable races]]

Latest revision as of 00:28, 8 June 2024

Meenlock are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.

About[edit | edit source]

These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.
— in-game racial description

On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D4 Slashing.png 3d4 (3~12) Damage TypesSlashing damage

Lash out with venomous claw to Paralyse Paralyse your target.
 Melee: 1.5 m / 5  ft
Shadow Step.webp

Teleport to a shadowy location.
 Range: 16 m / 54 ft
See Invisibility.webp

Search for Invisible creatures, possibly revealing them to others.
 Range: Self
AoE: 3 m / 10 ft (Radius)

Tactics[edit | edit source]

Notable loot[edit | edit source]

External links[edit | edit source]