Meenlock: Difference between revisions

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{{up to date | 2023-09-18}}<!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Infobox creature
{{Infobox statistics
| name = Meenlock
| name = Meenlock
| image = Meenlock.jpg
| image = Meenlock.jpg
Line 6: Line 5:
| race = Meenlock
| race = Meenlock
| type = Fey
| type = Fey
| hit_points = 49
| hp = 49
| hit_points_tactician = 63
| t hp = 63
| armour_class = 16; 17{{tactician}}
| ac = 16
| weight_kg = 50
| t ac = 17
| weight_lb =  
| weight kg = 50
| level = 6
| level = 6
| str = 7
| str = 7
| dex = 17
| dex = 17
| t dex = 18
| con = 14
| con = 14
| int = 11
| int = 11
Line 19: Line 19:
| cha = 8
| cha = 8


| condition1_name = Fear Aura
| conditions = Fear Aura
| condition1_description = Frighten nearby beasts and humanoids with your fey presence.
| passives = Darkvision, Light Sensitivity, Opportunity Attack
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Light Sensitivity
| feature2_description = While in light, disadvantage on attack rolls and Perception checks that rely on sight.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Meenlock''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
'''Meenlocks''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.


==About==
==About==
{{quote|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.}}
{{Q|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.|author=in-game racial description}}
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.


==Attacks and abilities==
==Attacks and abilities==
{{Feature box|name=Claws|link=Claws (Meenlock)|image name=Generic Physical.webp
{{Feature box|Claws (Meenlock)}}
|{{DamageInfo|3d4|Slashing}}
{{Feature box|Shadow Teleport (Meenlock)}}
* Lash out with venomous claws to {{Cond|Paralysed|Paralyse}} your target.
{{Feature box|Sense Hidden Presence}}
}}
{{Feature box|name=Shadow Teleport|link=Shadow Teleport (Meenlock)
|Teleport to a shadowy location.
}}
{{Feature box|name=Sense Hidden Presence|image name=See Invisibility.webp
|Search for [[Invisible (Condition)|invisible]] creatures, possibly revealing them to others.
 
{{Range|m=3|ft=10}}
 
{{action|bonus}}
}}
{{TooltipBox|Fear Aura
|Can possibly {{Cond|Frightened|frighten}} nearby [[Beast]]s and [[Humanoid]]s by its fey presence.
 
*Enemies of the Meenlock unconditionally receive the {{Cond|Meenlock Fear}} when nearby. By itself, this condition has no fear effect, but on each turn '''after receiving''' this condition, or if another Meenlock approaches during the round, one must make a {{SavingThrow|CON|dc=13}} to prevent a {{Cond|Frightened}} for 2 turns.
}}


==Tactics==
==Tactics==
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
*The in-game description of the Meenlock Fear condition states that it uses a Wisdom Saving throw, but the check is on Constitution instead.
*[[Protection from Evil and Good]] can help negate the effect of Meenlock Fear.
* {{SAI|Protection from Evil and Good}} can help negate the effect of Fear Aura.
*[[Calm Emotions]] grants immunity to Meenlock fear.
* {{SAI|Calm Emotions}} grants immunity to the Meenlock's Fear Aura.
*[[Lesser Restoration]] cures Paralysed.
* {{SAI|Lesser Restoration}} cures {{Cond|Paralysed}}.


==Notable loot==
==Notable loot==

Latest revision as of 03:08, 24 June 2024

Meenlocks are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.

About[edit | edit source]

These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.
in-game racial description

On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D4 Slashing.png 3d4 (3~12) Damage TypesSlashing damage

Lash out with venomous claw to Paralyse Paralyse your target.
 Melee: 1.5 m / 5  ft
Shadow Step.webp

Teleport to a shadowy location.
 Range: 16 m / 54 ft
See Invisibility.webp

Search for Invisible creatures, possibly revealing them to others.
 Range: Self
AoE: 3 m / 10 ft (Radius)

Tactics[edit | edit source]

Notable loot[edit | edit source]

External links[edit | edit source]