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{{Infobox statistics
{{PageSeo
| description = Meenlocks are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
| image = Meenlock.jpg
}}
{{Infobox creature
| name = Meenlock
| name = Meenlock
| image = Meenlock.jpg
| image = <gallery>
Meenlock.jpg|In-game
Portrait Meenlock.png|Portrait
</gallery>
| size = Small
| size = Small
| race = Meenlock
| race = [[Meenlock]]
| type = Fey
| type = [[Fey]]
| hit_points = 49
| e hp =
| hit_points_tactician = 63
| hp = 49
| armour_class = 16; 17{{tactician}}
| t hp = 63
| weight_kg = 50
| ac = 16
| weight_lb =  
| t ac = 17
| weight kg = 50
| level = 6
| level = 6
| str = 7
| str = 7
| dex = 17
| dex = 17
| t dex = 18
| con = 14
| con = 14
| t con = 18
| int = 11
| int = 11
| wis = 12
| wis = 12
| cha = 8
| cha = 8


| condition1_name = Fear Aura
| conditions = Fear Aura
| condition1_description = Frighten nearby beasts and humanoids with your fey presence.
| passives = Darkvision, Light Sensitivity, Opportunity Attack
 
| athletics = -2
| feature1_name = Darkvision
| acrobatics = 3
| feature1_description = Can see in the dark up to 12m.
| perception = 1
| feature2_name = Light Sensitivity
| feature2_description = While in light, disadvantage on attack rolls and Perception checks that rely on sight.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Meenlock''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
'''Meenlocks''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
{{Quote race|{{PAGENAME}}}}


==About==
== Combat ==
{{quote|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.}}
===Attacks and abilities===
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.
{{Feature box|Claws (Meenlock)}}
{{Feature box|Shadow Teleport (Meenlock)}}
{{Feature box|Sense Hidden Presence}}


==Attacks and abilities==
===Tactics===
{{Feature box|name=Claws|link=Claws (Meenlock)|image name=Generic Physical.webp
*The in-game description of the Meenlock Fear condition states that it uses a Wisdom Saving throw, but the check is on Constitution instead.
|{{DamageInfo|3d4|Slashing}}
* {{SAI|Protection from Evil and Good}} can help negate the effect of Fear Aura.
* Lash out with venomous claws to {{Cond|Paralysed|Paralyse}} your target.
* {{SAI|Calm Emotions}} grants immunity to the Meenlock's Fear Aura.
}}
* {{SAI|Lesser Restoration}} cures {{Cond|Paralysed}}.
{{Feature box|name=Shadow Teleport|link=Shadow Teleport (Meenlock)
|Teleport to a shadowy location.
}}
{{Feature box|name=Sense Hidden Presence|image name=See Invisibility.webp
|Search for [[Invisible (Condition)|invisible]] creatures, possibly revealing them to others.


{{Range|m=3|ft=10}}
=== Tactician ===
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.


{{action|bonus}}
===Notable loot===
}}
* {{MdRarityItem|Covert Cowl}}
{{TooltipBox|Fear Aura
|Can possibly {{Cond|Frightened|frighten}} nearby [[Beast]]s and [[Humanoid]]s by its fey presence.
 
*Enemies of the Meenlock unconditionally receive the {{Cond|Meenlock Fear}} when nearby. By itself, this condition has no fear effect, but on each turn '''after receiving''' this condition, or if another Meenlock approaches during the round, one must make a {{SavingThrow|CON|dc=13}} to prevent a {{Cond|Frightened}} for 2 turns.
}}
 
==Tactics==
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
*[[Protection from Evil and Good]] can help negate the effect of Meenlock Fear.
*[[Calm Emotions]] grants immunity to Meenlock fear.
*[[Lesser Restoration]] cures Paralysed.
 
==Notable loot==
* {{MdRarityItem|Swarming Toadstool}}
* {{MdRarityItem|Swarming Toadstool}}
* {{MdRarityItem|Dragon Egg Mushroom}}
* {{MdRarityItem|Dragon Egg Mushroom}}
Line 67: Line 59:
* {{MdRarityItem|Tongue of Madness}}
* {{MdRarityItem|Tongue of Madness}}
* {{MdRarityItem|Nothic Eye}}
* {{MdRarityItem|Nothic Eye}}
* {{MdRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}
* {{MdRarityItem|Timmask Spores (ingredient)|Timmask Spores}}
* {{MdRarityItem|Bonecap}}
* {{MdRarityItem|Bonecap}}
* {{MdRarityItem|Ochre Jelly Slime}}
* {{MdRarityItem|Ochre Jelly Slime}}
* {{MdRarityItem|Covert Cowl}}
* 50 exp
* 50 exp
== Gallery ==
<gallery heights="300px">
tan-burci-meanlock-concept.jpg|Concept art by Tan Bur-Ci
Tan-burci-meanlock-concept-3d-sketch.jpg|Concept model by Tan Bur-Ci
</gallery>


== External links ==
== External links ==
* {{FRWiki|Meenlock|long}}
* {{FRWiki|Meenlock|long}}


{{NavCreatures}}
{{Creatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Fey]]
[[Category:Fey]]
[[Category: Non-playable races]]

Latest revision as of 01:54, 11 November 2024

Meenlocks are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()

Lash out with venomous claw to Paralyse Paralyse your target.

 Melee: 1.5 m / 5  ft
Shadow Step.webp
Shadow Teleport (Meenlock) Shadow Teleport (Meenlock) ()
Teleport to a shadowy location.
 Range: 16 m / 54 ft
See Invisibility.webp
Sense Hidden Presence Sense Hidden Presence ()
Search for Invisible creatures, possibly revealing them to others.
 Range: Self
AoE: 3 m / 10 ft (Radius)

Tactics[edit | edit source]

Tactician[edit | edit source]

On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Notable loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]