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{{Infobox statistics
{{PageSeo
| description = Shadows are a type of Undead creature in Baldur's Gate 3.
| image = Shadow.PNG
}}
 
{{Infobox creature
|name=Shadow
|name=Shadow
|level=5
|level=5
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|race=Shadow
|race=Shadow
|image=Shadow.PNG
|image=Shadow.PNG
|armour_class=13
|ac = 13
|hit_points=24
|hp = 24
|hit_points_tactician=31
| e hp = 16
|movement_speed_meters=10
|t hp = 31
|movement_speed_feet=30
|movement m = 10
|movement ft =30
|weight_kg=0
|weight_kg=0
|weight_lb=0
|weight_lb=0
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|wis=10
|wis=10
|cha=8
|cha=8
|immune1=Poison
|resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Thunder resistant full, Necrotic immunity, Fire resistant full, Lightning resistant full, Cold resistant full, Poison immunity, Radiant Vulnerability
|immune2=Necrotic
|passives = Darkvision, Ethereal, Opportunity Attack, Shadowblend, Sunlight Weakness
|resistant1=Slashing
|resistant2=Piercing
|resistant3=Bludgeoning
|resistant4=Acid
|resistant5=Thunder
|resistant6=Fire
|resistant7=Lightning
|resistant8=Cold
|vulnerable1=Radiant
|feature1_name=Darkvision
|feature1_description=See in the dark up to 12m/40ft.
|feature2_name=Ethereal
|feature2_description=Incorporeal and can't be [[Shove|shoved]], [[Throw|thrown]], or used as an [[Improvised Melee Weapon (Bonus Action)|improvised weapon]].
|feature3_name=Opportunity Attack
|feature3_description=Automatically attack an enemy moving out of reach
|feature4_name=Shadowblend
|feature4_description=While [[Obscured|Lightly or Heavily Obscured]], this creature gains the ability to blend with shadows and become [[invisible]]
|feature5_name=Sunlight Weakness
|feature5_description=While in sunlight, this creature has [[disadvantage]] on [[Attack Rolls]] and [[Saving Throws]]
}}
}}
A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]].
A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]].


==About shadows==
==About shadows==
{{Quote|Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.}}
{{Q|Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.|author=in-game racial description}}


==Attacks and abilities==
==Attacks and abilities==


{{Feature box|name=Necrotic Claws|link=Necrotic Claws (Shadow)|image name=Generic Physical.webp
{{Feature box|Necrotic Claws (Shadow)}}
|* Lash out with cursed claws, dealing {{DamageInfo|2d8+3|Slashing}} and {{DamageInfo|2d4|Necrotic}} damage.
 
{{Action}}
}}


{{Feature box|name=Strength Drain
{{Feature box|Strength Drain}}
|Claw a foe's heart, dealing {{DamageInfo|3d8|Necrotic}} and possibly lowering its Strength by 3, killing them instantly if its lowered to 0.


{{Duration|2}}
==Shadow enemy variants==
 
* [[Shadow Friend]]
{{Range|m=4|ft=13}}
* [[Shadow Plush]]
 
{{Action}}
}}


==Shadow vestiges==
==Shadow vestiges==

Latest revision as of 11:15, 14 June 2024

A Shadow is a Undead creature and non-playable race found commonly in Act Two. They are twisted remnants of humanoids that were transformed by the shadow curse.

About shadows[edit | edit source]

Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.
— in-game racial description

Attacks and abilities[edit | edit source]

Generic Physical.webp
D8 Slashing.png 2d8 (2~16) Damage TypesSlashing damage
+
D4 Necrotic.png 2d4 (2~8) Damage TypesNecrotic damage

Lash out with cursed claws.
 Melee: 1.5 m / 5  ft
Generic Debuff.webp
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic damage

Claw a foe's heart and possibly leech its Strength by 3. The target dies if its Strength is reduced to 0.
STR Save
 Melee: 1.5 m / 5  ft

Shadow enemy variants[edit | edit source]

Shadow vestiges[edit | edit source]

Rather than dropping loot, a Shadow leaves behind a Shadow Vestige on death that contains a trace of the life it led before it became transformed by the shadow curse. Each shadow drops a unique vestige. The contained memory is spoken by the game's narrator when the vestige is interacted with.

External links[edit | edit source]