Ad placeholder

Viconia DeVir/Combat: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Infobox)
(added new version of sunder the heretical)
 
(11 intermediate revisions by 4 users not shown)
Line 7: Line 7:
{{Combat tab}}
{{Combat tab}}
{{Infobox creature
{{Infobox creature
| name = Viconia
| name = Viconia DeVir
| full name = Viconia DeVir
| image = <gallery>
| image = Viconia Model.png
Viconia Model.png|Model
| imagesize = 0.7
Portrait Viconia DeVir.png|Portrait
| race = [[Drow]] (Lolth-sworn)
</gallery>
| race = [[Lolth-Sworn Drow]]
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| ac = 20
| ac = 20
| e hp = 86
| hp = 124
| hp = 124
| t hp = 161
| t hp = 161
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
| initiative = +4
| prof bonus = +3
| level = 11
| level = 11
| str = 14
| str = 14
Line 28: Line 28:
| wis = 18
| wis = 18
| cha = 16
| cha = 16
 
| wis save prof = y
| cha save prof = y
| e conditions = Shield of Faith, Sanctuary, Veil of Shar, Nightbringer's Beloved
| conditions = Shield of Faith, Sanctuary, Radiant Retort, Veil of Shar, Nightbringer's Beloved
| conditions = Shield of Faith, Sanctuary, Radiant Retort, Veil of Shar, Nightbringer's Beloved


| passives = Born into Darkness, Darkvision, Fey Ancestry, Magic Resistance, Mortal Reminder, Opportunity Attack, Rebuke of the Mighty, Shadow Ambush, Sunlight Sensitivity, Tenacity (passive feature), Shar's Umbrae, Sharran Veil, Spellguard
| passives = Born into Darkness, Darkvision, Fey Ancestry, Magic Resistance, Opportunity Attack, Rebuke of the Mighty, Shadow Ambush, Sunlight Sensitivity, Shar's Umbrae @ Viconia's Priestess Robe, Sharran Veil @ Viconia's Priestess Robe, Spellguard @ Viconia's Walking Fortress, Tenacity (passive feature) @ Handmaiden's Mace


| t passives = Protection, Sentinel: Opportunity Advantage, Sentinel: Snare, Sentinel: Vengeance, Born into Darkness, Darkvision, Fey Ancestry, Magic Resistance, Mortal Reminder, Opportunity Attack, Rebuke of the Mighty, Shadow Ambush, Sunlight Sensitivity, Tenacity (passive feature), Shar's Umbrae, Sharran Veil, Spellguard
| t passives = Protection, Sentinel: Opportunity Advantage, Sentinel: Snare, Sentinel: Vengeance, Born into Darkness, Darkvision, Fey Ancestry, Magic Resistance, Mortal Reminder, Opportunity Attack, Rebuke of the Mighty, Shadow Ambush, Sunlight Sensitivity, Shar's Umbrae @ Viconia's Priestess Robe, Sharran Veil @ Viconia's Priestess Robe, Spellguard @ Viconia's Walking Fortress, Tenacity (passive feature) @ Handmaiden's Mace


| h passives = Impenetrable Shadow, Legendary Action: Heartwrench, Legendary Action: Sanctuary of Loss, Protection, Sentinel: Opportunity Advantage, Sentinel: Snare, Sentinel: Vengeance, Born into Darkness, Darkvision, Fey Ancestry, Magic Resistance, Mortal Reminder, Opportunity Attack, Rebuke of the Mighty, Shadow Ambush, Sunlight Sensitivity, Tenacity (passive feature), Shar's Umbrae, Sharran Veil, Spellguard
| h passives = Impenetrable Shadow, Legendary Action: Heartwrench, Legendary Action: Sanctuary of Loss, Protection, Sentinel: Opportunity Advantage, Sentinel: Snare, Sentinel: Vengeance, Born into Darkness, Darkvision, Fey Ancestry, Magic Resistance, Mortal Reminder, Opportunity Attack, Rebuke of the Mighty, Shadow Ambush, Sunlight Sensitivity, Shar's Umbrae @ Viconia's Priestess Robe, Sharran Veil @ Viconia's Priestess Robe, Spellguard @ Viconia's Walking Fortress, Tenacity (passive feature) @ Handmaiden's Mace
}}
}}
This page focuses on [[Viconia DeVir]]'s behaviour during her combat encounter. Viconia DeVir is able to be fought in the [[Cloister of Sombre Embrace]], which is found under the [[House of Grief]] in the [[Lower City]]. She is joined by the members of her flock.  
This page focuses on [[Viconia DeVir]]'s behaviour during her combat encounter. Viconia DeVir is able to be fought in the [[Cloister of Sombre Embrace]], which is found under the [[House of Grief]] in the [[Lower City]]. She is joined by the members of her flock.  
Line 42: Line 44:
Viconia fights like a level 11 [[Cleric]], capable of casting [[spells]] up to level 6 and possessing two [[Channel Divinity]] charges.
Viconia fights like a level 11 [[Cleric]], capable of casting [[spells]] up to level 6 and possessing two [[Channel Divinity]] charges.


{{Feature box|Blight}}
{{Feature box|Bone Chill}}
{{Feature box|Channel Divinity: Cloak of Shadows}}
{{Feature box|Channel Divinity: Cloak of Shadows}}
{{Feature box|Divine Intervention: Sunder the Heretical (Viconia DeVir)}}
{{Feature box|Divine Strike: Poison (Melee)}}
{{Feature box|Inflict Wounds}}
{{Feature box|Inflict Wounds}}
{{Feature box|Bone Chill}}
{{Feature box|Shadow Step}}
{{Feature box|Blight}}
{{Feature box|Spirit Guardians (Necrotic)}}
{{Feature box|Spirit Guardians (Necrotic)}}
{{Feature box|Divine Intervention: Sunder the Heretical}}
{{Feature box|Divine Strike: Poison (Melee)}}
{{Feature box|Shadow Step}}


===Mapping of the Heart spells===
===Mapping of the Heart spells===
Line 68: Line 70:


===Honour Mode===
===Honour Mode===
{{Feature box|Dark Deliverance}}
{{Feature box|Heartwrench}}
{{Feature box|Heartwrench}}
{{Feature box|Sanctuary of Loss}}
{{Feature box|Sanctuary of Loss}}


{{Feature box|Dark Deliverance}}
(Replaces Divine Intervention: Sunder the Heretical)
(Replaces Divine Intervention: Sunder the Heretical)


Line 90: Line 91:


==Allies==
==Allies==
Viconia DeVir can be fought in the [[Cloister of Sombre Embrace]]. She is joined by 21 other Sharrans:
Viconia DeVir can be fought in the [[Cloister of Sombre Embrace]]. She is joined by 19 other Sharrans:
*Two [[Justiciar Crusader]]s; [[Owltalon]] and [[Nightmist]]
 
*Four [[Sharran Sentry]]s; [[Sentry Fredrichk]], [[Hendly]], [[Baxta]], and [[Imwise]].
* Two [[Justiciar Crusader]]s:
*Five [[Sharran Fidelian]]s; [[Gloommask]], [[Sharran Fidelian Lamona|Lamona]], [[Hyrald]], [[Uttermmask]], and [[Gydd]]
** {{CharLink|Nightmist}} and {{CharLink|Owltalon}}
*Ten [[Sharran Novice]]s
* Four [[Sharran Sentry]]s:
** {{CharLink|Baxta}}, {{CharLink|Fredrichk}}, {{CharLink|Hendly}}, and {{CharLink|Imwise}}
* Five [[Sharran Fidelian]]s:
** {{CharLink|Gloommask}}, {{CharLink|Gydd}}, {{CharLink|Hyrald}}, {{CharLink|Lamona}}, and {{CharLink|Uttermask}}
* Eight [[Sharran Novice]]s:
** {{CharLink|Bluenail}}, {{CharLink|Dohna}}, {{CharLink|Dollay}}, {{CharLink|Garrigan}}, {{CharLink|Greymask}}, {{CharLink|Humboldt}}, {{CharLink|Monteith}}, and {{CharLink|Tylda}}
 
===Defection===
If [[Shadowheart]] became a Dark Justiciar in [[Act Two]], the party can choose certain dialogue options and pass several [[Ability Check]]s to convince many of the Sharrans to defect from Viconia's side and ally with the party.
 
'''1st Dialogue option'''
* {{Ability Check|Persuasion|20}} or {{Ability Check|Performance|20}} (with {{Disadvantage}} ''You are an outsider'')
* Causes [[Nightmist]] to defect.
 
'''2nd Dialogue option'''
* A passive {{Ability Check|Perception|7}} to realize Shadowheart is attempting a coup. Must succeed the check and then select ''"Connect with her mind. Suggest she talk about the power Shar granted her."''
* Causes 7 [[Sharran Novice]]s (all except [[Greymask]]) to defect.


'''3rd Dialogue option'''
* Must select either:
**''"Give Shadowheart a chance to sway more of Viconia's followers."''
**''"Wait- I have to know before it's too late. Why did you want the Astral Prism?"'' and then select either ''"Shar bid you do all of this?"'' or else ''"I've heard enough. Deal with this lot how you wish, Shadowheart."''
* Causes [[Owltalon]], [[Gloommask]], [[Gydd]], [[Uttermask]], and [[Greymask]] to defect.


If [[Shadowheart]] is a Dark Justiciar, she can convince some or even most of the Sharrans to fight alongside the party.
'''Notes:'''
* [[Hyrald]], [[Lamona]], and the four [[Sharran Sentry]]s ([[Baxta]], [[Fredrichk]], [[Hendly]], and [[Imwise]]) will never defect.
* Failing the ability checks on the earlier dialogue options does not prevent the party from selecting the later ones.
 
==Encounter details==
Viconia is one of the more difficult opponents in the game. She is continuously affected by the conditions {{Cond|Nightbringer's Beloved}} and {{Cond|Radiant Retort}} and begins the battle under the effect of {{Cond|Sanctuary}}. She has a high initiative bonus and will begin her first turn using {{SAI|Castigate Heartform}} on the character who underwent the [[Mapping of the Heart]], followed by [[Mapped Terror]] on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, {{SAI|Mapped Terror: Ceremorphosis}} is potentially the worst, fully locking down one character for at least two turns with a {{Cond|Stunned|stun}}-like effect.
 
Viconia herself is a capable melee attacker thanks to the strength bonus from her {{SmRarityItem|Handmaiden's Mace}}, application of {{SAI|Divine Strike: Poison}}, and potential guaranteed [[Critical hit|critical hits]] from {{SAI|Castigate Heartform}}. Disarming her can be useful for reducing her damage output, but she will still have many powerful spells to fall back on.
 
=== Allies ===
The Sharrans possess overwhelming strength in numbers. Viconia is supported by nineteen allies including two powerful [[Justiciar Crusader|Justiciar Crusaders]], four [[Sharran Sentry]]s, five [[Sharran Fidelian]] mages, and 8 [[Sharran Novice]]s. All of her allies possess the passive feature {{SAI|Born into Darkness}} which allows them to see through {{SAI|Darkness}} and take advantage of many spells and passives like {{SAI|Overwhelming Grief}} and {{SAI|Shadow Ambush}}. The Sharran Fidelians will cast {{SAI|Darkness}} to set up these effects and also frequently attack with {{SAI|Bone Chill}} to prevent the party from healing.
 
=== Honour Mode ===
Viconia gains one [[Legendary action]] per round and three new abilities on [[Honour Mode]]: {{SAI|Heartwrench}}, {{SAI|Sanctuary of Loss}}, and the passive {{SAI|Impenetrable Shadow}}. Heartwrench adds a high-power targeted attack that focuses down the character whose heartform was mapped, while the latter two abilities defensively buff Viconia and her allies with additional instances of Sanctuary.


==Tactics==
==Tactics==
If fought, Viconia is one of the more difficult opponents in the game. She is continuously affected by the conditions Nightbringer's Beloved and Radiant Retort and begins the battle under the effect of Sanctuary. She has a high initiative bonus and will begin her first turn using Castigate Heartform on the character who underwent the [[Mapping of the Heart]], followed by [[Mapped Terror]] on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, [[Mapped Terror: Ceremorphosis]] is potentially the worst, fully locking down one character for at least two turns with a [[Stunned (Condition)|stun]]-like effect.  
The easiest way around the Mapping abilities is also the most obvious: don't do the Mapping of the Heart, or don't take the mapped character into battle. Avoiding the Mapping can be done by either leaving the mapped character at camp or passing a {{Ability check|Investigation|20}} to reveal a button that unlocks the entrance to the Cloister without having to participate in the Mapping. Without the Mapping completed, Viconia cannot use Castigate Heartform or Mapped Terror.
 
Triggering Viconia's {{SAI|Radiant Retort}} with a small AoE source of Radiant damage, such as {{SAI|Spirit Guardians}}, can prematurely block her Sanctuary and allow her to be targeted as early as the first turn.


The easiest way around the Mapping abilities is also the most obvious: don't do the Mapping of the Heart, or don't take the mapped character into battle. Avoiding the Mapping can be done by leaving [[Shadowheart]] at camp and passing a {{Ability check|Investigation|20}} to reveal a button that unlocks the entrance to the Cloister. Without the Mapping completed, Viconia cannot use Castigate Heartform or Mapped Terror.
It is highly recommended to bring a dedicated caster or a large number of AoE spells to this fight, especially in ''Honour Mode''. This will allow the party to deal with the large number of enemies and potentially bypass Viconia's {{SAI|Sanctuary}} and Legendary {{SAI|Sanctuary of Loss}} abilities which prevent her from being targeted by single-target spells or melee attacks. This is potentially an excellent battle to use a [[Cleric|Cleric's]] [[Divine Intervention: Sunder the Heretical]], especially in conjunction with death-prevention effects like {{SAI|Death Ward}}. The enormous radius and large radiant damage will wipe out many weaker Novices and deal significant damage to all other Sharrans, though if it hits Viconia then it will trigger her {{Cond|Radiant Retort}} to kill the caster.  


Viconia herself is a capable striker thanks to the strength bonus from her [[Handmaiden's Mace]], application of [[Divine Strike: Poison]], and potential guaranteed [[Critical hit|critical hits]] from Castigate Heartform. Disarming her can be useful for reducing her damage output, but she will still have many powerful spells to fall back on.
Perhaps most significantly, the entire fight can be somewhat cheesed with a very simple strategy: using the chokepoint. Retreating back up the stairs and through the door will force the entire Sharran army to follow and clump up close together. This makes them very vulnerable to damaging terrain such as {{SAI|Wall of Fire}}, {{SAI|Wall of Ice}}, and {{SAI|Spike Growth}}, as well as AoE spells such as {{SAI|Fireball}}, {{SAI|Cone of Cold}}, and {{SAI|Sunbeam}}. It also places the party on the high ground and allows them to keep pushing enemies back onto damaging surfaces with {{SAI|Thunderwave}}, {{SmRarityItem|Smokepowder Bomb}}, or even {{SAI|Shove}}.


=== Allies ===
=== Allies ===
The Sharrans possess overwhelming strength in numbers. She is supported by over twenty allies including two powerful [[Justiciar Crusader|Justiciar Crusaders]] and five [[Sharran Fidelian]] mages. All of her allies are capable of controlling the arena with [[Darkness]] and casting synergistic spells like [[Overwhelming Grief]]. All possess the Shadow Ambush passive, allowing them to deal extra necrotic damage to the party on attacks; they also liberally use [[Bone Chill]] to prevent healing.
It is also critical for the party to focus down the five Sharran Fidelians and Sentry [[Fredrichk]]. While Viconia and all her allies have many ways of benefiting from {{SAI|Darkness}}, only these six characters are actually able to cast it. If they are dead or crowd controlled then the other Sharrans will lose access to many powerful synergies and abilities, making them much less threatening.  


Necrotic resistance and crowd control are the surest ways to increase survivability against the Sharrans' overwhelming numbers. Sources of [[Darkvision]] and/or immunity to [[Blind]] are necessary for melee strikers to wade through the clouds of darkness. The Justiciar Crusaders, [[Nightmist]] and [[Owltalon]], are second only to Viconia in power and are great targets for [[Crown of Madness]] or [[Dominate Person]].
The Sharran Fidelians also make liberal use of {{SAI|Bone Chill}} cantrips during the fight. Be sure to prepare your party with additional HP, temporary HP, or a way of preventing damage to one or more characters (invisibility, sanctuary, etc.) to avoid a situation where much of your party is immunized to healing effects.


Counterintuitively, this is an potentially an excellent battle to use a [[Cleric|Cleric's]] [[Divine Intervention: Sunder the Heretical]], specifically in conjunction with death-prevention effects like [[Death Ward]]. The enormous radius and large radiant damage will wipe many weaker Novices out of the initiative order. Triggering {{Cond|Radiant Retort}} will surely kill the caster, but upon revival the cleric will have rejuvenated their actions, effectively giving them an extra turn. Triggering Viconia's Radiant Retort with a small source of Radiant damage, such as [[Sacred Flame]] or [[Callous Glow Ring]], can prematurely block her Sanctuary and allow her to be targeted before she gets a turn.
In the case that the Sharrans are able to fill the battlefield with {{SAI|Darkness}}, the party can rely on certain items and spells to counter it. Sources of immunity to {{Cond|Blinded}} such as {{SmRarityItem|Eversight Ring}} or {{SmRarityItem|Shar's Spear of Evening}} may be necessary for melee characters to wade through the clouds of darkness. The party can also cast {{SAI|Daylight}} to dispel the Darkness but they should keep in mind that the most recently cast instance of Sunlight or Darkness will override the other, so Sharran Fidelians could summon more Darkness to extinguish it.  


=== Honour Mode ===
The Justiciar Crusaders, [[Nightmist]] and [[Owltalon]], are second only to Viconia in power and are also significant threats to the party. However, they have very low Wisdom saving throws and thus make great targets for crowd control like {{SAI|Command}} or {{SAI|Hold Person}}, as well as for mind-control effects like {{SAI|Confusion}} or {{SAI|Dominate Person}}.
Viconia gains one [[Legendary action]] per round and three new abilities on [[Honour Mode]]: [[Heartwrench]], [[Sanctuary of Loss]], and the passive [[Impenetrable Shadow]]. Heartwrench adds a high-power targeted attack that focuses down the character whose heartform was mapped, giving the party one more reason to leave that character back at camp for the fight. The latter two abilities defensively buff Viconia and her allies with additional instances of Sanctuary.


== Notes ==
== Notes ==
Line 120: Line 156:
* The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with [[Dominate Beast]]. They also function like a [[Druid|Druid's]] [[Wild Shape]], with the polymorphed creature returning to their original form after the beast's hit points are depleted.
* The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with [[Dominate Beast]]. They also function like a [[Druid|Druid's]] [[Wild Shape]], with the polymorphed creature returning to their original form after the beast's hit points are depleted.
{{noteend}}
{{noteend}}
* Especially in Honor Mode, it is recommended to bring a dedicated caster or a large number of AoE spells to this fight. Viconia's Sanctuary and Legendary "Sanctuary of Loss" abilities can provide her with very frequent immunity to being targeted by melee attacks or single-target spells.
* Viconia's Sharrans make liberal use of Bone Chill cantrips during the fight. Be sure to prepare your party with additional HP, temporary HP, or a way of preventing damage to one or more characters (invisibility, sanctuary, etc.) to avoid a situation where much of your party is immunized to healing effects.
* Viconia can be reanimated with Sovereign Glut's spores
* Viconia can be reanimated with Sovereign Glut's spores


[[Category:Combat guides]]
[[Category:Combat guides]]

Latest revision as of 18:53, 23 September 2024

This page focuses on Viconia DeVir's behaviour during her combat encounter. Viconia DeVir is able to be fought in the Cloister of Sombre Embrace, which is found under the House of Grief in the Lower City. She is joined by the members of her flock.

Attacks and abilities[edit | edit source]

Viconia fights like a level 11 Cleric, capable of casting spells up to level 6 and possessing two Channel Divinity charges.

Blight.webp
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Bone Chill.webp
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft
Cloak of Shadows.webp
Channel Divinity: Cloak of Shadows Channel Divinity: Cloak of Shadows ()
Wrap yourself in shadows to become Invisible Invisible if you are obscured[See Notes].
 Range: Self
Divine Intervention Sunder the Heretical.webp
Divine Intervention: Sunder the Heretical (Viconia DeVir) Divine Intervention: Sunder the Heretical (Viconia DeVir) ()
D10 Radiant.png 8d10 (8~80) Damage TypesRadiant

Call upon the Nightbringer to deliver a divine reckoning unto your foes. Only faithful Sharrans will be spared.

WIS Save
 Range: Self
AoE: 15 m / 50 ft (Radius)
Recharge: Per Battle
Divine Strike Poison Melee.webp
Divine Strike: Poison (Melee) Divine Strike: Poison (Melee) ()
Normal weapon damage +
D8 Poison.png 1d8 (1~8) Damage TypesPoison

Once per turn deal 1d8Damage TypesPoison in addition to your weapon's damage when you make a melee attack.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Inflict Wounds.webp
Inflict Wounds Inflict Wounds ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Shadow Step.webp
Shadow Step Shadow Step ()
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
 Range: 18 m / 60 ft
Spirit Guardians.webp
Spirit Guardians: Necrotic Spirit Guardians: Necrotic ()
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)

Mapping of the Heart spells[edit | edit source]

Main article: Mapping of the Heart
Generic Control.webp
Castigate Heartform Castigate Heartform ()
Curse a creature whose heart you have mapped until they act against their nature.
 Range: 18 m / 60 ft
Recharge: Per combat

Mapped Terror applies Frightened Frightened and an additional condition depending on the character's response to "What is your greatest fear?" during the Mapping of the Heart. Cast against the same target as Castigate Heartform Castigate Heartform. Two variations have additional effects that buff the Sharrans:

Generic Control.webp
Mapped Terror: Betrayal Mapped Terror: Betrayal ()
Exploit the target's mapped fear to Frighten Frighten it and Dominate Dominate one of its allies.
WIS Save
 Range: 18 m / 60 ft
Recharge: Per turn
Generic Control.webp
Mapped Terror: Darkness Mapped Terror: Darkness ()
Exploit the target's mapped fear to Frighten Frighten it and inflict Blinding Sickness Blinding Sickness upon it.
WIS Save
 Range: 18 m / 60 ft
Recharge: per turn
Generic Control.webp
Mapped Terror: Disease Mapped Terror: Disease ()
Exploit the target's mapped fear to Frighten Frighten it and inflict Flesh Rot Flesh Rot upon it.
WIS Save
 Range: 18 m / 60 ft
Recharge: per turn
Generic Control.webp
Mapped Terror: Ceremorphosis Mapped Terror: Ceremorphosis ()
Exploit the target's mapped fear to make it believe it has undergone ceremorphosis.
WIS Save
 Range: 18 m / 60 ft
Generic Control.webp
Mapped Terror: Powerlessness Mapped Terror: Powerlessness ()
Exploit the target's mapped fear to Frighten Frighten it and Rot Rot its flesh.
WIS Save
 Range: 18 m / 60 ft
Recharge: per turn
Generic Control.webp
Mapped Terror: Spiders Mapped Terror: Spiders ()
Exploit one of the target's deepest fears by transforming yourself and some allies into spiders.
WIS Save
 Range: 18 m / 60 ft
Recharge: Per combat
Generic Control.webp
Mapped Terror: Wolves Mapped Terror: Wolves ()
Exploit one of the target's deepest fears by transforming into a pack of wolves.
WIS Save
 Range: 18 m / 60 ft
Recharge: Per combat

Uniquely cast against Shadowheart if she sat on the bench in the House of Grief, this ability polymorphs Viconia and two allies into wolves.

Honour Mode[edit | edit source]

Divine Intervention Sunder the Heretical.webp
Dark Deliverance Dark Deliverance ()
D10 Necrotic.png 8d10 (8~80) Damage TypesNecrotic

Summon the Nightbringer's unholy wrath as roiling and acrid clouds of darkness that spare only the faithful of Shar.

WIS Save
 Range: Self
AoE: 15 m / 50 ft (Radius)
Legendary Action Offensive.webp
Heartwrench Heartwrench
D12 Psychic.png 10d12 (10~120) Damage TypesPsychic

Rend a target with a psychic barrage after you or an ally is struck by a Heartform Mapped Heartform Mapped creature.

WIS Save
 Range: 18 m / 60 ft
Legendary Action Defensive.webp
Sanctuary of Loss Sanctuary of Loss
Shield yourself or an ally from harm after they are attacked. This protection will wane when the protected creature attacks. Viconia can still use Heartwrench Heartwrench and keep this protection.

(Replaces Divine Intervention: Sunder the Heretical)

Passives[edit | edit source]

Viconia's armour and weapons grant her a few passives and boosts:

Allies[edit | edit source]

Viconia DeVir can be fought in the Cloister of Sombre Embrace. She is joined by 19 other Sharrans:

Defection[edit | edit source]

If Shadowheart became a Dark Justiciar in Act Two, the party can choose certain dialogue options and pass several Ability Checks to convince many of the Sharrans to defect from Viconia's side and ally with the party.

1st Dialogue option

2nd Dialogue option

  • A passive DC 7 Perception check to realize Shadowheart is attempting a coup. Must succeed the check and then select "Connect with her mind. Suggest she talk about the power Shar granted her."
  • Causes 7 Sharran Novices (all except Greymask) to defect.

3rd Dialogue option

  • Must select either:
    • "Give Shadowheart a chance to sway more of Viconia's followers."
    • "Wait- I have to know before it's too late. Why did you want the Astral Prism?" and then select either "Shar bid you do all of this?" or else "I've heard enough. Deal with this lot how you wish, Shadowheart."
  • Causes Owltalon, Gloommask, Gydd, Uttermask, and Greymask to defect.

Notes:

Encounter details[edit | edit source]

Viconia is one of the more difficult opponents in the game. She is continuously affected by the conditions Nightbringer's Beloved Nightbringer's Beloved and Radiant Retort Radiant Retort and begins the battle under the effect of Sanctuary Sanctuary. She has a high initiative bonus and will begin her first turn using Castigate Heartform Castigate Heartform on the character who underwent the Mapping of the Heart, followed by Mapped Terror on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, Mapped Terror: Ceremorphosis Mapped Terror: Ceremorphosis is potentially the worst, fully locking down one character for at least two turns with a stun stun-like effect.

Viconia herself is a capable melee attacker thanks to the strength bonus from her Handmaiden's Mace, application of Divine Strike: Poison Divine Strike: Poison, and potential guaranteed critical hits from Castigate Heartform Castigate Heartform. Disarming her can be useful for reducing her damage output, but she will still have many powerful spells to fall back on.

Allies[edit | edit source]

The Sharrans possess overwhelming strength in numbers. Viconia is supported by nineteen allies including two powerful Justiciar Crusaders, four Sharran Sentrys, five Sharran Fidelian mages, and 8 Sharran Novices. All of her allies possess the passive feature Born into Darkness Born into Darkness which allows them to see through Darkness Darkness and take advantage of many spells and passives like Overwhelming Grief Overwhelming Grief and Shadow Ambush Shadow Ambush. The Sharran Fidelians will cast Darkness Darkness to set up these effects and also frequently attack with Bone Chill Bone Chill to prevent the party from healing.

Honour Mode[edit | edit source]

Viconia gains one Legendary action per round and three new abilities on Honour Mode: Heartwrench Heartwrench, Sanctuary of Loss Sanctuary of Loss, and the passive Impenetrable Shadow Impenetrable Shadow. Heartwrench adds a high-power targeted attack that focuses down the character whose heartform was mapped, while the latter two abilities defensively buff Viconia and her allies with additional instances of Sanctuary.

Tactics[edit | edit source]

The easiest way around the Mapping abilities is also the most obvious: don't do the Mapping of the Heart, or don't take the mapped character into battle. Avoiding the Mapping can be done by either leaving the mapped character at camp or passing a DC 20 Investigation check to reveal a button that unlocks the entrance to the Cloister without having to participate in the Mapping. Without the Mapping completed, Viconia cannot use Castigate Heartform or Mapped Terror.

Triggering Viconia's Radiant Retort Radiant Retort with a small AoE source of Radiant damage, such as Spirit Guardians Spirit Guardians, can prematurely block her Sanctuary and allow her to be targeted as early as the first turn.

It is highly recommended to bring a dedicated caster or a large number of AoE spells to this fight, especially in Honour Mode. This will allow the party to deal with the large number of enemies and potentially bypass Viconia's Sanctuary Sanctuary and Legendary Sanctuary of Loss Sanctuary of Loss abilities which prevent her from being targeted by single-target spells or melee attacks. This is potentially an excellent battle to use a Cleric's Divine Intervention: Sunder the Heretical, especially in conjunction with death-prevention effects like Death Ward Death Ward. The enormous radius and large radiant damage will wipe out many weaker Novices and deal significant damage to all other Sharrans, though if it hits Viconia then it will trigger her Radiant Retort Radiant Retort to kill the caster.

Perhaps most significantly, the entire fight can be somewhat cheesed with a very simple strategy: using the chokepoint. Retreating back up the stairs and through the door will force the entire Sharran army to follow and clump up close together. This makes them very vulnerable to damaging terrain such as Wall of Fire Wall of Fire, Wall of Ice Wall of Ice, and Spike Growth Spike Growth, as well as AoE spells such as Fireball Fireball, Cone of Cold Cone of Cold, and Sunbeam Sunbeam. It also places the party on the high ground and allows them to keep pushing enemies back onto damaging surfaces with Thunderwave Thunderwave, Smokepowder Bomb, or even Shove Shove.

Allies[edit | edit source]

It is also critical for the party to focus down the five Sharran Fidelians and Sentry Fredrichk. While Viconia and all her allies have many ways of benefiting from Darkness Darkness, only these six characters are actually able to cast it. If they are dead or crowd controlled then the other Sharrans will lose access to many powerful synergies and abilities, making them much less threatening.

The Sharran Fidelians also make liberal use of Bone Chill Bone Chill cantrips during the fight. Be sure to prepare your party with additional HP, temporary HP, or a way of preventing damage to one or more characters (invisibility, sanctuary, etc.) to avoid a situation where much of your party is immunized to healing effects.

In the case that the Sharrans are able to fill the battlefield with Darkness Darkness, the party can rely on certain items and spells to counter it. Sources of immunity to Blinded Blinded such as Eversight Ring or Shar's Spear of Evening may be necessary for melee characters to wade through the clouds of darkness. The party can also cast Daylight Daylight to dispel the Darkness but they should keep in mind that the most recently cast instance of Sunlight or Darkness will override the other, so Sharran Fidelians could summon more Darkness to extinguish it.

The Justiciar Crusaders, Nightmist and Owltalon, are second only to Viconia in power and are also significant threats to the party. However, they have very low Wisdom saving throws and thus make great targets for crowd control like Command Command or Hold Person Hold Person, as well as for mind-control effects like Confusion Confusion or Dominate Person Dominate Person.

Notes[edit | edit source]

  • The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with Dominate Beast. They also function like a Druid's Wild Shape, with the polymorphed creature returning to their original form after the beast's hit points are depleted.
  • Viconia can be reanimated with Sovereign Glut's spores