Water Myrmidon: Difference between revisions

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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Hatnote| For the {{SAI|Combat Wild Shape}} form, see [[Wild Shape: Water Myrmidon]].}}
{{CharacterInfo
{{PageSeo
|title =
| description = Water Myrmidon is a type of Elemental creature in Baldur's Gate 3.
|name = Water Myrmidon
| image = Portrait Water Myrmidon.png
|image=
}}
|STR=18
|DEX=14
|CON=16
|INT=8
|WIS=10
|CHA=10
|level=11
|race=Elemental
|type=Elemental
|HP=127
|AC=18
|speed=9m / 30ft
|size=Medium
|weight=158kg / 350lbs
|proficiency=4
|initiative=+4
|location =
|alt-name = In-game
|alt-image =  
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid = double
|cold =
|fire =
|force =
|lightning =
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder =
|magic =
|passive={{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}
|exp=}}


'''Water Myrmidons''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be found either via {{SAI|Combat Wild Shape}}, or via the spell {{SAI|Conjure Elemental}}.
{{Infobox creature
| name = Water Myrmidon
| image = Portrait Water Myrmidon.png
| race = Elemental
| size = Medium
| type = Elemental
| ac = 18
| hp = 127
| e hp = 254
| movement m = 9
| movement ft = 30
| weight kg = 158
| weight lb = 350
| level = 11
| str = 18
| dex = 14
| con = 16
| int = 8
| wis = 10
| cha = 10
| initiative = +4


== Attacks and Abilities ==
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Poison Immunity
| passives = Opportunity Attack, Permanently Armed
}}
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


==== {{MdRarityItem|Trident of the Depths}} ====
== About Water Myrmidons ==
* Attacks deal {{DamageText|1d8 + 3 + Strength Modifier|Piercing}} + {{DamageText|1d6|Cold}} damage.
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
* {{SAI|Hiemal Strike|w=40}}
** Pierce a creature with your frost-rimed trident dealing an additional {{DamageText|1d10|Cold}} damage, and {{SAI|Chilled (Condition)|Chill}} it.


==== {{SAI|Explosive Icicle|w=40}} ====
== Attacks and abilities ==
*Hurl three tridents forged of glistening ice that pierce targets dealing {{DamageText|3d8|Cold}} damage and create ice surfaces on impact.


==== {{SAI|Healing Vapours|w=40}} ====
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
* Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.


==== {{SAI|Elemental Warp|w=40}} ====
{{Feature box|Hiemal Strike}}
* Surrounded by silver mist, you teleport to an unoccupied space you can see.


==== {{SAI|Fly (Class Action)|Fly|w=40}} ====
{{Feature box|Explosive Icicle}}
* Fly to a target position


{{Feature box|Healing Vapours}}
{{Feature box|Elemental Warp}}
{{Feature box|Fly (Class Action)}}
== Notes ==
*If thrown into a water chasm, the Water Myrmidon will float back into safety.
== External links ==
* {{FRWiki|Water elemental myrmidon|long}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 10:51, 14 June 2024

Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons[edit | edit source]

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Winter's Breath.webp
Normal weapon damage
+
D10 Cold.png 1d10 (1~10) Damage TypesCold damage

Pierce a creature with your frost-rimed trident and Chill Chill it.
 Melee: 1.5 m / 5  ft
Generic Cold.webp
D8 Cold.png 3d8 (3~24) Damage TypesCold damage

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Generic Healing.webp
D8 Healing.png 2d8 (2~16) hit points
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
AoE: 9 m / 30 ft (Radius)
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • If thrown into a water chasm, the Water Myrmidon will float back into safety.

External links[edit | edit source]