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| * Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible. | | * Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible. |
| * Break the lock of the displacer beast's cage {{Approval|Halsin|+1}} | | * Break the lock of the displacer beast's cage {{Approval|Halsin|+1}} |
| * [[Intimidation|Intimidate]] Angry Mar'hyah into leaving her job. (Approval on both checks) | | * [[Intimidation|Intimidate]] [[Angry Mar'hyah]] into leaving her job. (Approval on both checks) |
| * Try to help the [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}} | | * Try to help the [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}} |
| * Give Yenna coins | | * Give [[Yenna]] coins |
| * Tell Sister Yannis that you will look into the murder
| | * Tell [[Wulbren]] that the [[Gondians]] may be the victims, not the oppressors. {{Approval|Halsin|+1}} |
| * Tell [[Wulbren]] that the Gondians may be the victims, not the oppressors. {{Approval|Halsin|+1}} | |
| * Tell Wulbren that the Gondians may still be reasoned with. | | * Tell Wulbren that the Gondians may still be reasoned with. |
| * Tell Wulbren that you'll only do it your way and refuse to take the Runepowder Bomb. | | * Tell Wulbren that you'll only do it your way and refuse to take the [[Runepowder Bomb]]. |
| * During the [[Help the Spirit of the Amulet]] quest after finding [[Shirra Clarwen]], succeed both DC checks to resist Wisdom drains and gain [[Tasha's Hideous Laughter]] from the Monk's Manifestation in the crypt at the [[Open Hand Temple]]. {{Approval|Halsin|+1}} and {{Approval|Halsin|+1}}
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| '''[[Wyrm's Crossing]]''' | | '''[[Wyrm's Crossing]]''' |
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| '''[[Open Hand Temple]]''' | | '''[[Open Hand Temple]]''' |
| * Offer to help [[Sister Yannis]] investigate Brilgor's death and prove his innocence. | | * Offer to help [[Sister Yannis]] investigate Brilgor's death and prove his innocence. |
| | * During the [[Help the Spirit of the Amulet]] quest after finding [[Shirra Clarwen]], succeed both DC checks to resist [[Wisdom]] drains and gain [[Tasha's Hideous Laughter]] from the Monk's Manifestation in the crypt at the [[Open Hand Temple]]. {{Approval|Halsin|+1}} and {{Approval|Halsin|+1}} |
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| '''[[Wyrm's Rock Fortress]]''' | | '''[[Wyrm's Rock Fortress]]''' |
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| '''[[Lower City]]''' | | '''[[Lower City]]''' |
| * Pay the Captain at the Grey Harbour Docks to keep the Brislen family together | | * Pay the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together |
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| '''[[Sorcerous Sundries]]''' | | '''[[Sorcerous Sundries]]''' |
Template:CompanionTab
Halsin dislikes any decisions that might involve hurting the natural world or supporting the existence and corruption of the shadow lands.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Halsin may greet the player with:
Very Low (-40 or less)[Needs Verification]
Low (-20 or less)[Needs Verification]
Neutral (-19 - 20)
Medium approval (20+)[Needs Verification]
High approval (40+)[Needs Verification]
Very High approval (60+)[Needs Verification]
Exceptional approval (80+)[Needs Verification]
Approval
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Shadowed Battlefield
- Tell Oliver you know who he really is
Reithwin Town
Reithwin Tollhouse
The Waning Moon
Moonrise Towers
- Sever the connection between Linsella and Barnabus
- After passing the persuasion check about his wife, tell Ketheric that it isn't too late and that his story doesn't end here.
- Tell Aylin to stand down, Ketheric has surrendered
Mind Flayer Colony
- Use the Neural Apparatus to release everyone in the Tadpoling Centre
Camp/Conversation
- Say you wished he joined earlier when asking about what happens after the shadow curse lifted
- Say you are sorry for his loss when asking about his family
- Thank him for sharing with you
- Tell him you are afraid of krakens
- Give the Githyanki reply when asked about yourself
- Say "It hurts, I know it does." when talking to Arabella in camp
- Tell Arabella her parents would be proud of her.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Camp/Conversation
- Tell Isobel that you will help Aylin take down Lorroakan +1
- Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
- Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
- Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah +1
Rivington
- As the Dark Urge, tell Gyldro Angleiron that you do all you can to keep your loved ones safe from your blade. +1
- Tell Fist Rowan "They're innocent people. You can't just kill them!" +1
- As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate +1
- Compliment the pig within the requisitioned barn.
- Tell Biscotti he's a good dog the first time you meet him.
- As a Ranger, tell Fortuno to relax for Biscotti.
- Tell Tinker Nayzeem that the way people treat refugees is terrible.
- Break the lock of the displacer beast's cage +1
- Intimidate Angry Mar'hyah into leaving her job. (Approval on both checks)
- Try to help the Dying Stone Lord Thug +1
- Give Yenna coins
- Tell Wulbren that the Gondians may be the victims, not the oppressors. +1
- Tell Wulbren that the Gondians may still be reasoned with.
- Tell Wulbren that you'll only do it your way and refuse to take the Runepowder Bomb.
Wyrm's Crossing
Sharess' Caress
- Invite Halsin to join an orgy with the Drow twins +1
Open Hand Temple
Wyrm's Rock Fortress
Lower City
Sorcerous Sundries
- Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) +1
Disapproval
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
House in Deep Shadows
- Playing Hide and seek with Oliver
Moonrise Towers
- Free the goblins when Z'rell prompts you to kill them
- When entering Moonrise Towers, tell the guards you infiltrated Last Light
Last Light Inn
- Call Wulbren a prick when talking to him and Barcus at Last Light Inn
Camp
- At camp, when asked if you have anything to share about yourself in return, tell him, "I really don't know very much about myself to tell."
- As the Dark Urge at camp, when asked if you have anything to share about yourself in return, tell him, "Nothing half as charming as that...it's all crimson and rot."
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- Tell Wulbren you'll take the bomb but only use it as a last resort. -1
Wyrm's Crossing