Water Myrmidon: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
(Updated infobox, added page seo)
 
Line 1: Line 1:
{{Infobox statistics
{{Hatnote| For the {{SAI|Combat Wild Shape}} form, see [[Wild Shape: Water Myrmidon]].}}
{{PageSeo
| description = Water Myrmidon is a type of Elemental creature in Baldur's Gate 3.
| image = Portrait Water Myrmidon.png
}}
 
{{Infobox creature
| name = Water Myrmidon
| name = Water Myrmidon
| image = Portrait Water Myrmidon.png
| image = Portrait Water Myrmidon.png
Line 5: Line 11:
| size = Medium
| size = Medium
| type = Elemental
| type = Elemental
| armour_class = 18
| ac = 18
| hit_points = 127
| hp = 127
| movement_speed_meters = 9
| e hp = 254
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 158
| movement ft = 30
| weight_lb = 350
| weight kg = 158
| weight lb = 350
| level = 11
| level = 11
| str = 18
| str = 18
Line 20: Line 27:
| initiative = +4
| initiative = +4


| resistant1 = Bludgeoning
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Poison Immunity
| resistant2 = Piercing
| passives = Opportunity Attack, Permanently Armed
| resistant3 = Slashing
| resistant4 = Acid
| immune1 = Poison
 
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Permanently Armed
| feature2_description = Cannot be disarmed.
}}
}}
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.

Latest revision as of 10:51, 14 June 2024

Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons[edit | edit source]

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Winter's Breath.webp
Normal weapon damage
+
D10 Cold.png 1d10 (1~10) Damage TypesCold damage

Pierce a creature with your frost-rimed trident and Chill Chill it.
 Melee: 1.5 m / 5  ft
Generic Cold.webp
D8 Cold.png 3d8 (3~24) Damage TypesCold damage

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Generic Healing.webp
D8 Healing.png 2d8 (2~16) hit points
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
AoE: 9 m / 30 ft (Radius)
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • If thrown into a water chasm, the Water Myrmidon will float back into safety.

External links[edit | edit source]