Ad placeholder

Meenlock: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(Updated infobox)
Line 1: Line 1:
{{Infobox statistics
{{Infobox creature
| name = Meenlock
| name = Meenlock
| image = Meenlock.jpg
| image = Meenlock.jpg
Line 5: Line 5:
| race = Meenlock
| race = Meenlock
| type = Fey
| type = Fey
| hit_points = 49
| hp = 49
| hit_points_tactician = 63
| t hp = 63
| armour_class = 16; 17{{tactician}}
| ac = 16
| weight_kg = 50
| t ac = 17
| weight_lb =  
| weight kg = 50
| level = 6
| level = 6
| str = 7
| str = 7
Line 18: Line 18:
| cha = 8
| cha = 8


| condition1_name = Fear Aura
| conditions = Fear Aura
| condition1_description = Frighten nearby beasts and humanoids with your fey presence.
| passives = Darkvision, Light Sensitivity, Opportunity Attack
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Light Sensitivity
| feature2_description = While in light, disadvantage on attack rolls and Perception checks that rely on sight.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Meenlock''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
'''Meenlocks''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.


==About==
==About==
Line 40: Line 33:


==Tactics==
==Tactics==
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
*The in-game description of the Meenlock Fear condition states that it uses a Wisdom Saving throw, but the check is on Constitution instead.
* {{SAI|Protection from Evil and Good}} can help negate the effect of Meenlock Fear.
* {{SAI|Protection from Evil and Good}} can help negate the effect of Fear Aura.
* {{SAI|Calm Emotions}} grants immunity to Meenlock fear.
* {{SAI|Calm Emotions}} grants immunity to the Meenlock's Fear Aura.
* {{SAI|Lesser Restoration}} cures Paralysed.
* {{SAI|Lesser Restoration}} cures {{Cond|Paralysed}}.


==Notable loot==
==Notable loot==

Revision as of 02:07, 24 June 2024

Meenlocks are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.

About

These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.
in-game racial description

On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Attacks and abilities

Generic Physical.webp
Claws Claws ()

Lash out with venomous claw to Paralyse Paralyse your target.

 Melee: 1.5 m / 5  ft
Shadow Step.webp
Shadow Teleport (Meenlock) Shadow Teleport (Meenlock) ()
Teleport to a shadowy location.
 Range: 16 m / 54 ft
See Invisibility.webp
Sense Hidden Presence Sense Hidden Presence ()
Search for Invisible creatures, possibly revealing them to others.
 Range: Self
AoE: 3 m / 10 ft (Radius)

Tactics

Notable loot

External links