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** Spell Scribing: A Wizard who finds a scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell. | ** Spell Scribing: A Wizard who finds a scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell. | ||
* Saving Throw Proficiencies: {{C|[[Intelligence]], [[Wisdom]]}} | * Saving Throw Proficiencies: {{C|[[Intelligence]], [[Wisdom]]}} | ||
* | * Equipment Proficiencies: | ||
** {{WeaponType|Daggers}}, {{WeaponType|Quarterstaves}}, {{WeaponType|Light Crossbows}} | |||
** No armor proficiency | |||
{{clear}} | {{clear}} | ||
Revision as of 23:11, 8 February 2023
Main Page > Character Creation > Playable Classes > Wizard
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research. |
Wizard is one of the Playable Classes of Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.
Class Information
- Level 1 Maximum Hit Points:
6 + Constitution Modifier
- Hit points at higher levels:
4 + Constitution Modifier
- Hit points at higher levels:
- Important Ability Scores:
Intelligence
for Spells,Constitution
for Hit Points and Concentration Checks, andDexterity
for Armor Class. - Spellcasting
- Spellcasting Ability:
Intelligence
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Spell Scribing: A Wizard who finds a scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.
- Spellcasting Ability:
- Saving Throw Proficiencies:
Intelligence, Wisdom
- Equipment Proficiencies:
- , ,
- No armor proficiency
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
Level Progression
Through experience, you acquire new power. You gain the following trait:
Level 1
- Arcane Recovery strength: 1 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Arcane Recovery Charge (Replenished by Long Rest).
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 3):
- Choose a number of Prepared Spells =
1 (Wizard Level) + Intelligence Modifier
(Minimum of 1 spell.)- New 1st Level Spells available to learn (Choose 6):
- Burning Hands
- Chromatic Orb
- Charm Person
- Color Spray
- Disguise Self
- Expeditious Retreat
- False Life
- Feather Fall
- Find Familiar
- Fog Cloud
- Grease
- Tasha's Hideous Laughter
- Jump
- Longstrider
- Mage Armour
- Magic Missile
- Protection from Evil and Good
- Ray of Sickness
- Sleep
- Thunderwave
- File:Witch Bolt Icon 2.png Witch Bolt
- New 1st Level Spells available to learn (Choose 6):
Level 2
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells =
2 (Wizard Level) + Intelligence Modifier
(Minimum of 1 spell.)- Learn 2 additional 1st Level Spells from the Wizard Spell List.
- Choose a subclass:
Evocation School | Abjuration School |
---|
- Subclass Features:
Evocation School | Abjuration School |
---|---|
Level 3
- Arcane Recovery strength: 2 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells =
3 (Wizard Level) + Intelligence Modifier
(Minimum of 1 spell.)- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
- New 2nd Level Spells available to learn:
- Subclass Features: None at this level
Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Cantrips (Choose 1):
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Choose a number of Prepared Spells =
4 (Wizard Level) + Intelligence Modifier
(Minimum of 1 spell.)- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
- Subclass Features: None at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Arcane Recovery strength: 3 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells =
5 (Wizard Level) + Wisdom Modifier
(Minimum of 1 spell)- Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
- New 3rd Level Spells available to learn:
- Subclass Features: None at this level
Wizard Spell List
Cantrips | 1st Level Spells | 2nd Level Spells | 3rd Level Spells |
---|---|---|---|