Daddy: Difference between revisions

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{{CharacterInfo
{{Infobox character|name=Daddy|level=7|image=NPC Daddy.png|titles=Strongest Daddy Ever!|race=Wraith|family=Mummy, Doggy, Oliver|module1={{Infobox statistics
|title = Strongest Daddy Ever!
| child = yes
|name = Daddy
| str = 6
|image = [[File:NPC_Daddy.png|350px]]
| dex = 16
|STR = 6
| con = 16
|DEX = 16
| int = 12
|CON = 16
| wis = 14
|INT = 12
| cha = 15
|WIS = 14
| size = Medium
|CHA = 15
| type = Undead
|str save =
| hit_points_tactician = 87
|dex save =
| hit_points = 67
|con save =
| weight_kg = 0
|int save =
| weight_lb = 0
|wis save =
| immune1 = Poison
|cha save =
| immune2 = Necrotic
|level = 7
| resistant1 = Slashing
|race = Wraith
| resistant2 = Bludgeoning
|type = Undead
| resistant3 = Piercing
|HP = 67
| resistant4 = Acid
|AC = 13
| resistant5 = Thunder
|speed =  
| resistant6 = Fire
|size = Medium
| resistant7 = Lightning
|weight = 0kg
| resistant8 = Cold
|proficiency =3
| feature1_name = Darkvision
|initiative =+3
| feature1_description = Can see in the dark up to 12m/40ft
|passive = {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Ethereal}} {{PAS|Extinguishing Malice}}{{PAS|Opportunity Attack}}{{PAS|Sunlight Sensitivity}}
| feature2_name = Ethereal
|bludgeoning = Resistant
| feature2_description = Cannot be moved against its will.
|piercing = Resistant
| feature3_name = Extinguishing Malice
|slashing = Resistant
| feature3_description = Extinguishes nearby lights
|acid = Double
| feature4_name = Opportunity Attack
|cold =Double
| feature4_description = Automatically attacks an enemy moving out of reach
|fire = Double
| feature5_name = Sunlight Sensitivity
|force =
| feature5_description = Disadvantage on attack rolls and perception checks in sunlight.
|lightning = Double
| hiddenlevel = 7
|necrotic =Immune
}}}}
|poison =Immune
|psychic =  
|radiant =
|thunder = Double
|class =  
|background=
|location =  
|faction =
|family = [[Mummy]], [[Doggy]], [[Oliver]]
|allies =
|enemies =
|alt-name =
|alt-image =  
}}'''Daddy''' is a unique [[Shadow]] in the [[Shadow-Cursed Lands]] and in the service of the curse-bound [[Tiefling]] child [[Oliver]].


'''Daddy''' is a unique [[Shadow]] in the [[Shadow-Cursed Lands]]. It is bound in service to the cursed child [[Oliver]].
== Interactions ==
It appears during the second game of hide-and-seek with Oliver, forcing the party to [[Hide]] and into Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will be appear in two turns or attempt to fight the powerful shadow which is backed up by [[Mummy]] and [[Doggy]].
It appears during the second game of hide-and-seek with Oliver, forcing the party to [[Hide]] and into Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will be appear in two turns or attempt to fight the powerful shadow which is backed up by [[Mummy]] and [[Doggy]].
The wraith appears again during the final confrontation with [[Oliver]] at the heart of [[Reithwin Town]], even if defeated earlier.


== Attacks and Abilities ==
== Attacks and Abilities ==

Revision as of 18:52, 30 January 2024

Daddy is a unique Shadow in the Shadow-Cursed Lands. It is bound in service to the cursed child Oliver.

Interactions

It appears during the second game of hide-and-seek with Oliver, forcing the party to Hide and into Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will be appear in two turns or attempt to fight the powerful shadow which is backed up by Mummy and Doggy.

The wraith appears again during the final confrontation with Oliver at the heart of Reithwin Town, even if defeated earlier.

Attacks and Abilities

Inflict Wounds.webp
  • Ranged action dealing 3d10Damage TypesNecrotic damage.
  • Beware: this attack has a hidden AoE: 5 m / 16 ft (Radius) effect. Even if it misses its target, nearby entities will also endure a separate Attack roll.
Generic Death.webp
  • Possibly drain a target's Hit Points, dealing 2d8+3Damage TypesNecrotic damage.
  • Target receives the condition Life Drain Life Drain Duration: Until Long rest.
  • On a failed Constitution saving throw, total Hit Points are decreased. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die.
Generic Darkness.webp
  • Dissolves into the ground and emerges from the shadows at a different location as far as  Range: 8 m / 26 ft away.
  • Requires at least  3 m / 10 ft movement of Movement Speed to use.
Generic Darkness.webp
Aura of Vile Oblivion
  • Gives the Aura of Vile Oblivion Aura of Vile Oblivion condition.
  • Causes all light sources magical and mundane to go out inside a AoE: 5 m / 16 ft (Radius).