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Hell Sphere: Difference between revisions

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== Skills and abilities ==  
== Skills and abilities ==  


{{Feature box|name=Ram|link=Ram (Hell Sphere)|image name=Ram.webp
{{Feature box|Ram (Hell Sphere)}}
|{{DamageInfo|6d6|Fire}}
* Slam into an enemy creature or object. On a successful save, the target still takes half damage.
}}


[[Category:Elementals]]
[[Category:Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 06:59, 29 April 2024

Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.

Conditions

Hellish Sphere Hellish Sphere
  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Damage TypesFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Skills and abilities

Ram.webp
Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire
Slam into an enemy creature or object. On a successful save, the target still takes half damage.
DEX Save
 Melee: 1.5 m / 5  ft