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Wraith: Difference between revisions

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Wraiths resemble [[Shadow]]s but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range.
Wraiths resemble [[Shadow]]s but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range.


== Attacks and abilities ==
==Combat==
=== Attacks and abilities ===


{{Feature box|Necrotic Claws (Shadow)}}
{{Feature box|Necrotic Claws (Shadow)}}

Revision as of 03:37, 14 July 2024

Wraiths are an undead creature type encountered in Act Two. They are visually similar to Shadows but are, in fact, in their own eponymous non-playable race.

A wraith is malice incarnate, concentrated into an incorporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.
In-game racial description


About

Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an Aura of Vile Oblivion that snuffs out any light sources and imposes magical darkness within melee range.

Combat

Attacks and abilities

Generic Physical.webp
Necrotic Claws Necrotic Claws ()
+
D4 Necrotic.png 2d4 (2~8) Damage TypesNecrotic

Lash out with cursed claws.

 Melee: 1.5 m / 5  ft
Generic Death.webp
Life Drain Life Drain ()

Possibly drain a target's hit points by 2d8. The target dies if its hit points are reduced to 0.

 Melee: 1.5 m / 5  ft
Generic Darkness.webp
Dark Currents Dark Currents ()
Dissolve into the ground and emerge from the shadows at a different location.
 Range: 8 m / 26 ft
Recharge: Per Turn

Known wraith characters

External links