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Act Three of Baldur's Gate 3 is the final act of the game, taking place as the player arrives at the city of Baldur's Gate after the end of Act Two. It was not available during Early Access.
Summary
Act Three concludes many companion stories and the main quest-line of the game. The centre conflict taking place is the retrieval of the remaining Netherstones, and the defeat of the Netherbrain.
Quests
Main quests
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Companion quests
- Shadowheart (Daughter of Darkness)
- Karlach (Our Fiery Friend)
- Wyll (The Blade of Frontiers)
- Lae'zel (The Githyanki Warrior)
- Astarion (The Pale Elf)
- Gale (The Wizard of Waterdeep)
Personal quests
Side quests
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Rescue the Grand Duke
- Free the Artist
- Help the Cursed Monk
- Find Mol
- Find the Nightsong
- Help the Devilish Ox
- Find the 'Stern Librarian' Ffion
- Solve the Open Hand Temple Murders
- Find the Missing Letters
- Feed the Mind Flayer
- Find Dribbles the Clown
- Aid the Underduke
- Avenge the Drowned
- Deal with the Gnomes
- Avenge the Ironhands
- Save the Gondians
- Help the Hag Survivors
- Avenge the Hag Survivors
- Save Vanra
- Investigate the House of Grief
- Investigate the Suspicious Toys
- Investigate Cazador's Palace
- Return Rakath's Gold
- Roveer's Storehouse
- Visit the Emperor's Old Hideout
- Stop the Presses
- Find Mystic Carrion's Servant
- Retrieve Omeluum
- Free Counselor Florrick
- Find a way into Wyrm's Rock fortress
Locations
Act Three begins at the camp location Wyrm's Lookout, then with a trip to the Astral Plane. After resting, Baldur's Gate proper is reached, consisting of Rivington and Wyrm's Crossing, then the Lower City, Lower City Sewers and Undercity Ruins. The final stages of Act Three take place in the Upper City, an area not accessible otherwise.
Rivington
Rivington is the southern-most district of Baldur's Gate. Within Rivington, the Circus of the Last Days, Open Hand Temple and Gur Camp can be found, as well as the places of business; Rivington General and Sword Coast Couriers.
A refugee camp is set up with a nearby Requisitioned Barn which is taking donations.
Wyrm's Crossing
Wyrm's Crossing is a double-bridge structure spanning the Chionthar river. Many shops and businesses can be found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past Wyrm's Rock Fortress where Lord Enver Gortash is being inaugurated.
Lower City
The Lower City is a large area containing many sub-areas, such as the Elfsong Tavern, the Steel Watch Foundry and the Sorcerous Sundries. It's many streets and alleys hide various secrets and NPCs to discover, as well as entrances to the Lower City Sewers. It is accessed after passing through Wyrm's Rock Fortress.
Lower City Sewers and Undercity Ruins
The Lower City Sewers can be accessed through a few points in the Lower City. This area is home to The Guild at their Guildhall, as well as many sewer dwellers and Bhaal Cultists. Connecting to the sewers is the Undercity Ruins, home to the Cult of Bhaal.