Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 18:47, 18 December 2023 by Willowisp (talk | contribs) (→‎Resources)

Actions are things a creature can do on their turn in Baldur's Gate 3. Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.

A special type of action – known as a reaction – is used both as a supplement to other actions, and to take actions on the turns of other creatures.

Types of actions

Common actions
Common actions are actions available to all creatures.
Class actions
Class actions are actions available through features, such as those gained from classes or equipment.
Racial actions
Racial actions are actions available through racial features, and are exclusively gained from race.
Weapon actions
Weapon actions are actions available through equipping weapons.
Spells
Spells are cast by casters and by other creatures through the use of scrolls.

Situational actions

A less common type of action is a situational action. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).

Resources

Creatures take actions in turn-based mode by expending one of two resources: Action or Bonus action.

Additionally, some actions require both of the two resources to be expended.

An additional resource – Reaction – is used to take conditional reactions on another creature's turn.

All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.

Exceptions

Additional actions
Actions that allow a creature to take an additional action per turn – such as Action Surge Action Surgedo not consume the resource they provide.
Free attacks
classes that have the Extra Attack Extra Attack feature can take an additional free Attack action on their turn after taking an Attack action, without expending an Action resource.

Lists of common actions

Actions

Bonus actions

Lists of bonus actions

Weapon actions

See also: Weapon actions
Weapon action Associated weapons Cost Effect Saving throw Damage
Flourish Icon.png Flourish All martial weapons with Finesse:
Scimitars Scimitars
Shortswords Shortswords
Rapiers Rapiers
Bonus action Inflict Off Balance Dexterity None
Mobile Shot Icon.png Mobile Shot Hand Crossbows Hand Crossbows Bonus action Weapon attack as a bonus action

Prerequisite: Dashed or Disengaged this turn

- Weapon damage
Pommel Strike Icon.png Pommel Strike Longswords Longswords
Greatswords Greatswords
Bonus action Inflict Dazed Constitution 1d4 + Strength Modifier
Damage TypesSlashing

Class features

Spells

See also: Spells

Template:Spell table

Cut content

See also: Illithid Powers

Template:NavGameplay

Ads provided by: playwire