Concentration: Difference between revisions

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There are several ways to lose focus and drop the effects of a {{Concentration}} spell:
There are several ways to lose focus and drop the effects of a {{Concentration}} spell:
* Casting any other spell with the {{Concentration}} tag
* Casting any other spell with the {{Concentration}} tag
* Becoming [[Conditions#Incapacitated|Incapacitated]]
* Becoming [[Incapacitated (Condition)|Incapacitated]]
* Being knocked [[Conditions#Prone|Prone]]
* Being knocked [[Prone (Condition)|Prone]]
* Being reduced to 0 hit points ([[Conditions#Downed|Downed]])
* Being reduced to 0 hit points ([[Downed (Condition)|Downed]])
* Taking damage and failing the associated [[#Concentration Saving Throw|Concentration Saving Throw]]
* Taking damage and failing the associated [[#Concentration Saving Throw|Concentration Saving Throw]]



Revision as of 18:49, 29 July 2023

Concentration is a special Resource used by certain Spells. A spell with the Concentration Concentration tag requires the caster to focus on that spell for its duration.

A caster may only maintain the effect of one Concentration Concentration spell at a time.

Losing Concentration

There are several ways to lose focus and drop the effects of a Concentration Concentration spell:

Concentration Saving Throw

Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of Constitution Saving Throw.

The Difficulty Class of this saving throw is:

Difficulty Class = (Damage Taken)/2
(Minimum Difficulty Class = 10)

If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.