Concentration: Difference between revisions

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* Being knocked [[Prone (Condition)|Prone]]
* Being knocked [[Prone (Condition)|Prone]]
* Being reduced to 0 hit points ([[Downed (Condition)|Downed]])
* Being reduced to 0 hit points ([[Downed (Condition)|Downed]])
* Taking damage and failing the associated [[#Concentration Saving Throw|Concentration Saving Throw]]
* Taking damage and failing the associated Concentration {{SavingThrow}}


=== Concentration Saving Throw ===
=== Concentration Saving Throw ===
Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of [[Constitution]] [[Saving Throw]].
Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of [[Constitution]] {{SavingThrow}}.


The [[Difficulty Class]] of this saving throw is: {{InfoBlob|Difficulty Class: (Damage Taken)/2}}
The [[Difficulty Class]] of this saving throw is: {{InfoBlob|Difficulty Class: (Damage Taken)/2}}

Revision as of 15:14, 15 August 2023

Concentration is a special Resource used by certain Spells. A spell with the Concentration Concentration tag requires the caster to focus on that spell for its duration.

A caster may only maintain the effect of one Concentration Concentration spell at a time.

Losing Concentration

There are several ways to lose focus and drop the effects of a Concentration Concentration spell:

Concentration Saving Throw

Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of Constitution Saving throw.

The Difficulty Class of this saving throw is: Difficulty Class: (Damage Taken)/2

The Minimum Difficulty Class is 10.

If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.