Difficult Terrain: Difference between revisions

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[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]
'''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend 2 m of movement to move 1 m through an area of difficult terrain.
{{Icon|Difficult Terrain Condition Icon.webp|24|link=}} '''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain.


Examples of difficult terrain include:
Examples of difficult terrain include:

Revision as of 06:24, 20 August 2023

Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.

Examples of difficult terrain include:

  • Dense foliage, uneven rocks, certain staircases, and other non-flat areas
  • Water and other liquids
  • Most types of Surfaces
  • Areas created by spells such as Hunger of Hadar and Spike Growth