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{{CharacterInfo
{{Hatnote| For the owner of [[Beehive General Goods]] See [[Oliver Tefoco]].}}
|title =
{{SpoilerWarning}}
|name = Oliver
{{Infobox character
|image = [[File:Oliver_NPC.png|350px]]
| name = Oliver
|STR = 6
| image = Oliver_Without_Shadow_Face.jpg
|DEX = 16
| titles = Shadowed Spirit of the Land
|CON = 13
| race = [[Tiefling]]
|INT = 6
| family =[[Mummy]], [[Daddy]], [[Doggy]]
|WIS = 10
| level = 1
|CHA = 8
 
|level = 1
| modules =
|race = Tiefling
{{Infobox statistics
|type = Humanoid
| child = yes
|HP = 24
| size = Medium
|AC = 13
| type = Humanoid
|speed =  
| armour_class = 13
|size = Medium
| hit_points = 24
|weight = 0 kg / 0 lbs
 
|proficiency =
| movement_speed_meters =  
|initiative = +3
| movement_speed_feet =  
|passive =  
| weight_kg = 0
{{SmIconLink|Darkvision Icon.png|Darkvision}}<br>
| weight_lb = 0
{{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}<br>
| hiddenlevel = 1
{{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness}}<br>
| str = 6
{{SmIconLink|Perfect Sentry Condition Icon.webp|Perfect Sentry}}<br>
| dex = 16
|bludgeoning = resistant
| con = 13
|piercing =resistant
| int = 6
|slashing = resistant
| wis = 10
|acid = double
| cha = 8
|cold =double
 
|fire =double
| resistant1 = Bludgeoning
|lightning =double
| resistant2 = Piercing
|necrotic =immune
| resistant3 = Slashing
|poison =immune
| resistant4 = Acid
|radiant =vulnerable
| resistant5 = Cold
|thunder =double
| resistant6 = Fire
|class =  
| resistant7 = Lightning
|background=
| resistant8 = Thunder
|location =  
| immune1 = Necrotic
|faction =
| immune2 = Poison
|family =  
| vulnerable1 = Radiant
|allies = [[Mummy]], [[Daddy]], [[Doggy]]
<!--
|enemies =  
| condition1_name = Vengeful Playmate
|alt-name = Model
| condition1_description = Use a legendary action to create the Wasting Quiet.
|alt-image = [[File:Oliver_Model.png|120px]]
| condition1_mode = Honour -->
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Sunlight Weakness
| feature3_description = While in sunlight, disadvantage on attack rolls and saving throws.
| feature4_name = Perfect Sentry
| feature4_description = You can't be Surprised.
| feature5_name = Vengeful Playmate
| feature5_description = Envelop an area in [[The Wasting Quiet]] after one of your summoned shadows is destroyed.  
| feature5_mode = Honour
}}
}}
}}
'''Oliver''' can be encountered during [[Act Two]]. He can typically be found in the [[House in Deep Shadows]] location, within the [[Shadow-Cursed Lands]] region.
== Appearance ==
Oliver appears to be a small olive-skinned tiefling child with a grotesque shadowed gashes infecting his right eye and torso.
If the party can pass an [[Arcana]] check to sense his true nature, the aesthetics of the [[shadow curse]] will be wiped from his body. Subsequently, he resembles more of a typical tiefling child, still with heterochromia intact. Certain classes gain bonuses to this check, while [[Monk|Monks]] can choose an alternative [[Insight]] check.
== Involvement ==
Oliver can first be encountered during [[Act Two]] by walking within a certain distance of the [[House in Deep Shadows]] location.
He will ask the party to 'play with' him. If humored, Oliver will reveal that the game he wants to play is hide and seek, and turn himself invisible to go "hide."
===Playing with Oliver===
While "playing" with Oliver, simply walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the player from "finding" Oliver.
====="Round One"=====
After "finding" Oliver for the first time, he will immediately start a conversation with the party member who found him. He will be upset but can be invited to play again which he happily accepts but with but with additional "rules to the game." He says that "you are better than the others" presumably referencing the [[Githyanki]] corpses littered around the house.
====="Round Two"=====
When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]]. A smart idea here is to use [[Potion of Invisibility]] and run to the house.
If the party is able to sneak past his family and talk to him again he will give the [[Ring of Shadows]] as a prize, though he suspects you cheated but can't prove it. If the party managed to pickpocket the Ring of Shadows from Oliver while he ran away during the second round of hide and seek, the party will receive only a mundane silver band (worth 18 gold) as a reward for finding him.
His family will then disappear. Characters with the [[Outlander]] background will receive [[inspiration]] for winning the second round without alerting the shadows.


===Location===
Once the encounter is over Oliver will be found inside the home where he claims he won, but because you played so well you deserve "second place" which is a reward he freely gives you. 


A child [[Tiefling]] found inside a [[House in Deep Shadows]].  
===Lift the shadow curse===
Once you have advanced through the quest [[Lift the Shadow Curse]] with [[Halsin]] the party will need to return to Oliver and convince him to recombine with [[Thaniel]].


He will challenge the player to a game of hide and seek and vanishes past the player to hide behind the cart outside the house. Once found he will be upset but you can say you want to play again which he happily accepts saying that "you are better than the others" presumably referencing the [[Githyanki]] corpses littered around the house. However, when Oliver goes to vanish and run off the player will enter tactical mode as three other NPCs have spawned; [[Daddy]], [[Mummy]], and [[Dog|Doggy]]. These are three hostile units that are labelled as Oliver's Daddy (Best Daddy Ever!) Mother (Best Mommy Ever!) and his dog that will attack the player - but before any actions are taken it is possible to pickpocket Oliver and take the [[Ring of Shadows]] he wears that gives the wearer [[Pass Without Trace]].
Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. Players can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of [[Reithwin Town]] at {{Coords|-152|-26}}.  


Once the encounter is over you will find Oliver inside the home where he claims he won but because you played so well you deserve "second place" which is a reward he freely gives you.
=====Combat encounter=====
Oliver will be found inside a magic bubble, which the game treats as being an entity called a [[Nightdome]].  


If you're able to sneak past his family and talk to him again he will give you the ring as a prize, though he suspects you cheated but can't prove it. His family will then disappear.
During this fight, Oliver will regularly use an ability called Friends until the End, which he can cast up to once per round, and summons up to five [[Shadow Friend]] entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.


Once you have advanced through the quest [[Lift the Shadow Curse]] with [[Halsin]] you will need to return to Oliver and convince him to recombine with [[Thaniel]].
The party need to destroy the Nightdome to resolve the combat encounter. Destroying Oliver's summoned Shadow allies will reduce the health of the Nightdome. It is not needed to attack the Nightdome itself because it is possible to destroy it by killing enough of Olvier's summons.  


===Conversation Options===
==Interactions==


When you first enter the ruined farm you will roll a perception check, if you fail the conversation begins:
When you first enter the ruined farm you will roll a perception check, if you fail the conversation begins:


Oliver:"Boo! I scared you - I saw it. Nobody beats me at hide and seek." - "Will you play with me?"
Oliver:"Boo! I scared you - I saw it. Nobody beats me at hide and seek." - "Will you play with me?"  


# Who are you?
#Who are you?
# Play? This is no place for a child - if that's even what you are.
#Play? This is no place for a child - if that's even what you are.
# Don't startle people like that - easy way to wind up killed by mistake.
#Don't startle people like that - easy way to wind up killed by mistake.
# In a moment maybe. Have you seen another little boy? His name is Thaniel.
#In a moment maybe. Have you seen another little boy? His name is Thaniel.
# [[Bard]] I can play you a little song - would you like that?
#[Bard] I can play you a little song - would you like that?
# I don't have time for this.
#[Warlock] [Wizard] [Arcana] Another presence lingers near the boy. Study him, try to discern what it is.
#I don't have time for this.
#[Sorcerer] [Arcana] I sense you arent just an ordinary boy


===Related Quests===
== Quests==


* [[Lift the Shadow Curse]]
*[[Lift the Shadow Curse]]


===Related Items===
==Related items==


* [[Ring of Shadows]]
*[[Ring of Shadows]]
* [[Oliver's Diary]]
*[[Oliver's Diary]]


===Trivia===
== Companion approval ==
<!-- Companion approval verified in game data files: SCL_OliversDiary_OliverShadow -->
* Confront Oliver regarding his identity as Thaniel (''I know who you really are, and where you really belong.''): {{Approval|Halsin|+1}}
* Agree to play with Oliver {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}
** After agreeing to play with Oliver, change your mind {{Approval|Shadowheart|-1}} {{Approval|Astarion|+1}}
* Agree to play a second round with Oliver {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}
** Find Oliver without alerting the shadows {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}}
** Find Oliver after fighting the shadows {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|+1}}


* The corpse of the dead Githyanki Warrior inside the house can have [[Speak with Dead]] cast upon it.<br />
{| class="mw-collapsible mw-collapsed"
! Spoilers: Oliver & Thaniel
|-
| Oliver can be asked about Thaniel. The first time you ask he becomes angry and tells you not to ask again. If you ask if he has anyone else to play with he mentioned his Mummy, Daddy, and doggy allowing you to ask their names. He tells you they don't have names just that they play with him and does what he wants. You will then roll an insight check and if successful you can ask him about Thaniel again. If you ask again Oliver becomes very irate; "He's not special - he's ''nothing''. You shouldn't say that name. Forget you ever heard it."
|}
==Gallery==
==Gallery==
<gallery>
<gallery heights="250px" mode="packed">
Stuffed_Owlbear_Toy.png| Oliver's Stuffed Owlbear
Stuffed_Owlbear_Toy.png|Oliver's Stuffed Owlbear
Oliver_Without_Shadow_Face.jpg|Oliver's face without shadow.
Oliver_Model.png|Oliver's model.
</gallery>
</gallery>
{{CharactersNavbox|two}}
 
{{NavShadowCursedLands}}

Revision as of 10:42, 14 April 2024

For the owner of Beehive General Goods See Oliver Tefoco.

Oliver can be encountered during Act Two. He can typically be found in the House in Deep Shadows location, within the Shadow-Cursed Lands region.

Appearance

Oliver appears to be a small olive-skinned tiefling child with a grotesque shadowed gashes infecting his right eye and torso.

If the party can pass an Arcana check to sense his true nature, the aesthetics of the shadow curse will be wiped from his body. Subsequently, he resembles more of a typical tiefling child, still with heterochromia intact. Certain classes gain bonuses to this check, while Monks can choose an alternative Insight check.

Involvement

Oliver can first be encountered during Act Two by walking within a certain distance of the House in Deep Shadows location.

He will ask the party to 'play with' him. If humored, Oliver will reveal that the game he wants to play is hide and seek, and turn himself invisible to go "hide."

Playing with Oliver

While "playing" with Oliver, simply walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the player from "finding" Oliver.

"Round One"

After "finding" Oliver for the first time, he will immediately start a conversation with the party member who found him. He will be upset but can be invited to play again which he happily accepts but with but with additional "rules to the game." He says that "you are better than the others" presumably referencing the Githyanki corpses littered around the house.

"Round Two"

When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; Daddy, Mummy, and Doggy. A smart idea here is to use Potion of Invisibility and run to the house.

If the party is able to sneak past his family and talk to him again he will give the Ring of Shadows as a prize, though he suspects you cheated but can't prove it. If the party managed to pickpocket the Ring of Shadows from Oliver while he ran away during the second round of hide and seek, the party will receive only a mundane silver band (worth 18 gold) as a reward for finding him.

His family will then disappear. Characters with the Outlander background will receive inspiration for winning the second round without alerting the shadows.

Once the encounter is over Oliver will be found inside the home where he claims he won, but because you played so well you deserve "second place" which is a reward he freely gives you.

Lift the shadow curse

Once you have advanced through the quest Lift the Shadow Curse with Halsin the party will need to return to Oliver and convince him to recombine with Thaniel.

Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. Players can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of Reithwin Town at X: -152 Y: -26.

Combat encounter

Oliver will be found inside a magic bubble, which the game treats as being an entity called a Nightdome.

During this fight, Oliver will regularly use an ability called Friends until the End, which he can cast up to once per round, and summons up to five Shadow Friend entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.

The party need to destroy the Nightdome to resolve the combat encounter. Destroying Oliver's summoned Shadow allies will reduce the health of the Nightdome. It is not needed to attack the Nightdome itself because it is possible to destroy it by killing enough of Olvier's summons.

Interactions

When you first enter the ruined farm you will roll a perception check, if you fail the conversation begins:

Oliver:"Boo! I scared you - I saw it. Nobody beats me at hide and seek." - "Will you play with me?"

  1. Who are you?
  2. Play? This is no place for a child - if that's even what you are.
  3. Don't startle people like that - easy way to wind up killed by mistake.
  4. In a moment maybe. Have you seen another little boy? His name is Thaniel.
  5. [Bard] I can play you a little song - would you like that?
  6. [Warlock] [Wizard] [Arcana] Another presence lingers near the boy. Study him, try to discern what it is.
  7. I don't have time for this.
  8. [Sorcerer] [Arcana] I sense you arent just an ordinary boy

Quests

Related items

Companion approval

  • Confront Oliver regarding his identity as Thaniel (I know who you really are, and where you really belong.): Halsin approves +1
  • Agree to play with Oliver Halsin disapproves -1 Gale approves +1 Wyll approves +1 Shadowheart approves +1 Karlach approves +1
    • After agreeing to play with Oliver, change your mind Shadowheart disapproves -1 Astarion approves +1
  • Agree to play a second round with Oliver Halsin disapproves -1 Gale approves +1 Wyll approves +1 Shadowheart approves +1 Karlach approves +1
    • Find Oliver without alerting the shadows Astarion approves +1 Lae'zel approves +1
    • Find Oliver after fighting the shadows Astarion disapproves -1 Lae'zel disapproves -1 Wyll approves +1

Gallery