Rath

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search

Rath is a Human Druid NPC in Baldur's Gate 3. He can be found inside the Druids' Chambers at the Druid Grove arguing with Kagha on how she handles things.

Involvement[edit | edit source]

Rath will be first met after entering the Druids' Chambers, asking Kagha to release Arabella during the Save Arabella quest.

He is one of the few who heavily disagrees with Kagha's leadership, and urges the player to find Halsin, reasurring them that he will keep and eye on Kagha meanwhile.

The player can come to him during the Investigate Kagha quest, which will reveal Kagha has infiltrated Shadow Druids in the Grove. He will fight alongside the player to drive them out.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Lesser Restoration.webp

Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysed Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Hold Person.webp

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

WIS Save
 Range: 18 m / 60 ft
Wild Shape Dire Raven.webp

Take the shape of a Dire Raven that can avoid attention and Blind Blind enemies. It has HP Icon.png 13 hit points.

Loot[edit | edit source]

Rath possesses the Rune of the Wolf in his inventory. He provides it as a reward for completing Rescue the Druid Halsin, but it can also be pickpocketed to access the Hidden Vault early.

Gallery[edit | edit source]