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Showing below up to 250 results in range #261 to #510.

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{{{page}}} [[{{{page}}}|Cursed: Attack Disadvantage]]

{{{page}}} [[{{{page}}}|Cursed: Charisma]]

{{{page}}} [[{{{page}}}|Cursed: Constitution]]

{{{page}}} [[{{{page}}}|Cursed: Dexterity]]

{{{page}}} [[{{{page}}}|Cursed: Dread]]

{{{page}}} [[{{{page}}}|Cursed: Intelligence]]

{{{page}}} [[{{{page}}}|Cursed: Strength]]

{{{page}}} [[{{{page}}}|Cursed: Wisdom]]

{{{page}}} [[{{{page}}}|Dammon's Special Brew]]

  • Dammon's concoction enrages the owlbear.

{{{page}}} [[{{{page}}}|Dancing Lights]]

Illuminates a 9 m / 30 ft radius.

{{{page}}} [[{{{page}}}|Dark Lady's Awareness]]

  • Has earned Shar's approval through an impressive display of good sense. Has a +5 bonus to Wisdom until finishing a Long Rest

{{{page}}} [[{{{page}}}|Dark Lady's Erudition]]

  • Has earned Shar's approval through an impressive display of wit. Has a +5 bonus to Intelligence until finishing a Long Rest

{{{page}}} [[{{{page}}}|Dark Lady's Grace]]

  • Has earned Shar's approval through their charming nature. Has a +5 bonus to Charisma until finishing a Long Rest

{{{page}}} [[{{{page}}}|Dark One's Blessing]]

{{{page}}} [[{{{page}}}|Darkveil Precision]]

  • As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls.

{{{page}}} [[{{{page}}}|Darkvision]]

  • Can see in the dark out to the range of 24 m / 80 ft.

{{{page}}} [[{{{page}}}|Darkvision]]

  • Can see in the dark out to the range of 12 m / 40 ft.

{{{page}}} [[{{{page}}}|Dash]]

{{{page}}} [[{{{page}}}|Daylight]]

  • Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
  • Target creature requires a Weapon in their main hand.

{{{page}}} [[{{{page}}}|Dazed]]

{{{page}}} [[{{{page}}}|Dazzling Ray]]

{{{page}}} [[{{{page}}}|Dead]]

  • This creature is dead.

{{{page}}} [[{{{page}}}|Deadly Orders]]

  • Affected entity was ordered to attack a specific enemy.
  • It is more likely to target this enemy, and Attack Rolls against the enemy have Advantage Icon.png Advantage.

{{{page}}} [[{{{page}}}|Death Ward]]

  • The next time damage would reduce the affected entity to 0 Hit Points. it remains conscious with 1 Hit Point left.

{{{page}}} [[{{{page}}}|Death Wish]]

  • Creature carries a powder keg. It could explode at any moment.

{{{page}}} [[{{{page}}}|Deathbringer's Legacy]]

{{{page}}} [[{{{page}}}|Defensive Flourish]]

{{{page}}} [[{{{page}}}|Defensive Protocol: Bulwark]]

{{{page}}} [[{{{page}}}|Defensive Stance]]

{{{page}}} [[{{{page}}}|Demonspirit]]

{{{page}}} [[{{{page}}}|Demonspirit Aura]]

{{{page}}} [[{{{page}}}|Demonspirit Madness]]

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

{{{page}}} [[{{{page}}}|Despair]]

  • Despondency from deep within the Shadowfell has perforated your very being.

{{{page}}} [[{{{page}}}|Despair: Apathy]]

{{{page}}} [[{{{page}}}|Despair: Dread]]

{{{page}}} [[{{{page}}}|Despair: Madness]]

{{{page}}} [[{{{page}}}|Detect Thoughts]]

  • Can read the thoughts of certain creatures while talking to them.

{{{page}}} [[{{{page}}}|Detecting Presence]]

{{{page}}} [[{{{page}}}|Detonation Impending!]]

{{{page}}} [[{{{page}}}|Devilishly Strong]]

  • While within 18 m / 60 ft of Raphael, this creature's weapon attacks deal an additional 3d6Damage TypesPiercing damage and it has Advantage Icon.png Advantage on Strength and Dexterity Checks and attacks.

{{{page}}} [[{{{page}}}|Devoured Intellect]]

{{{page}}} [[{{{page}}}|Devouring Brain]]

  • The starving illithid is fully focused on eating its first brain in an age.
  • Consuming the brain provides the equivalent of one Mind Flayer Parasite Specimen.

{{{page}}} [[{{{page}}}|Diamond Scales]]

  • This creature has HP Icon.png 100 temporary hit points.
  • While it has these temporary hit points:
    • It is grounded.
    • Any damage lower than 15 will not affect it.
    • It can use Shredding Scales Shredding Scales immediately after being hit for the first time in a round.

{{{page}}} [[{{{page}}}|Difficult Terrain]]

{{{page}}} [[{{{page}}}|Difficult Terrain: Vines]]

{{{page}}} [[{{{page}}}|Digestive Juices]]

  • While doused in corrosive digestive juice, this creature takes 1d6Damage TypesAcid per turn, is Vulnerable to Piercing and Bludgeoning damage, and can be Devoured Devoured if it is also Restrained Restrained.
  • Water can wash off these juices.

{{{page}}} [[{{{page}}}|Dipped in Fire]]

  • Weapon deals additional 1d4Damage TypesFire damage.

{{{page}}} [[{{{page}}}|Dipped in Poison]]

  • Weapon deals additional 1d4Damage TypesPoison damage.

{{{page}}} [[{{{page}}}|Disarmed]]

  • Affected entity has dropped its weapon to the ground.

{{{page}}} [[{{{page}}}|Disengage]]

{{{page}}} [[{{{page}}}|Disguise Self]]

  • Appearance is entirely changed.

{{{page}}} [[{{{page}}}|Disintegrating Corpse]]

This corpse is not long for this world.

  • The affected entity's corpse disintegrates into a pile of ash upon death.

{{{page}}} [[{{{page}}}|Dislocated Shoulder]]

{{{page}}} [[{{{page}}}|Dispel Evil and Good]]

Grants: Dispel Evil And Good: Break Enchantment Dispel Evil And Good: Break Enchantment

{{{page}}} [[{{{page}}}|Displace]]

  • Creatures suffering Falling damage as a result of your actions take an additional 1d8Damage TypesPsychic damage.

{{{page}}} [[{{{page}}}|Displaced]]

{{{page}}} [[{{{page}}}|Displacer Beast Form]]

  • Affected entity has adopted the eldritch pantherlike form of a displace beast.

{{{page}}} [[{{{page}}}|Distracted]]

Not paying any attention to their surroundings.

The distractor's allies have Advantage Icon.png Advantage on their next Attack Roll against the creature.

{{{page}}} [[{{{page}}}|Distressed]]

{{{page}}} [[{{{page}}}|Divine Favour]]

  • Your weapons deal an additional 1d4Damage TypesRadiant damage.

{{{page}}} [[{{{page}}}|Divine Sense]]

{{{page}}} [[{{{page}}}|Dominated]]

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

{{{page}}} [[{{{page}}}|Dominated]]

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

{{{page}}} [[{{{page}}}|Dominated Will]]

The affected entity is under the control of a nearby True Soul.

{{{page}}} [[{{{page}}}|Downed]]

  • If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die die.
  • Any damage you receive while unconscious counts as one failure.
  • If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.

{{{page}}} [[{{{page}}}|Draconic Prowess: Acid]]

{{{page}}} [[{{{page}}}|Draconic Prowess: Fire]]

{{{page}}} [[{{{page}}}|Draconic Prowess: Frost]]

{{{page}}} [[{{{page}}}|Draconic Prowess: Lightning]]

{{{page}}} [[{{{page}}}|Draconic Prowess: Poison]]

{{{page}}} [[{{{page}}}|Drained]]

  • Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by HP Icon.png 15 hit points.

{{{page}}} [[{{{page}}}|Dread Ambusher]]

  • Movement speed increased by 10ft. Affected entity can also make an extra weapon attack that deals an additional 1d8 damage.

{{{page}}} [[{{{page}}}|Dream Mist Apparitions]]

  • This creature is seeing myriad visions of a world beyond reckoning - or so they keep insisting.
  • The affected entity is incapacitated.

{{{page}}} [[{{{page}}}|Drenched]]

  • Your melee attacks inflict Wet Wet on the target.
  • Applies Wet Wet to the affected entity.

{{{page}}} [[{{{page}}}|Druidic Trance]]

  • Engaged in ritual.

{{{page}}} [[{{{page}}}|Drunk]]

{{{page}}} [[{{{page}}}|Duel: Murder's Chosen]]

  • The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished.

{{{page}}} [[{{{page}}}|Dwarven Resilience]]

{{{page}}} [[{{{page}}}|Dying]]

  • This creature is dying. It will not move, take actions, or respond to damage in any way.
  • Attacks at melee range are guaranteed to hit and be critical hits. Ranged attacks have Advantage Icon.png Advantage.

{{{page}}} [[{{{page}}}|Eagle's Splendour]]

{{{page}}} [[{{{page}}}|Earthen Siphon]]

  • A nearby earth myrmidon grants the affected entity Immunity to Poison damage and an additional 3d8Damage TypesPoison damage to Elemental Rebuke Elemental Rebuke.

{{{page}}} [[{{{page}}}|Edict of the Old Lord Skull]]

  • The Deathless One protects his fetid flock. Myrkul grants the affected entity Necrotic Veil Necrotic Veil every turn.

{{{page}}} [[{{{page}}}|Eggbearer]]

  • Carries an owlbear's egg. Its scent will attract the egg's mother.

{{{page}}} [[{{{page}}}|Electrified Reflux]]

{{{page}}} [[{{{page}}}|Electrocuted]]

  • Takes 1d4Damage TypesLightning damage at the start of each turn.

{{{page}}} [[{{{page}}}|Elemental Affinity: Acid Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Cold Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Fire Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Lightning Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Poison Resistance]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Acid]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Cold]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Fire]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Lightning]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Thunder]]

{{{page}}} [[{{{page}}}|Elixir of Arcane Cultivation]]

  • Has an additional Level 1 Spell Slot.

{{{page}}} [[{{{page}}}|Elixir of Barkskin]]

{{{page}}} [[{{{page}}}|Elixir of Battlemage's Power]]

  • Affected entity has Arcane Acuity Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk.
    • Gain Arcane Acuity for Duration: 3 turns.
    • Arcane Acuity cannot go below Duration: 3 turns.

{{{page}}} [[{{{page}}}|Elixir of Bloodlust]]

  • Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains HP Icon.png 5 temporary hit points and an Action.

{{{page}}} [[{{{page}}}|Elixir of Cloud Giant Strength]]

{{{page}}} [[{{{page}}}|Elixir of Darkvision]]

  • Can see in the dark up to 12 m / 40 ft.

{{{page}}} [[{{{page}}}|Elixir of Heroism]]

{{{page}}} [[{{{page}}}|Elixir of Hill Giant Strength]]

{{{page}}} [[{{{page}}}|Elixir of Peerless Focus]]

{{{page}}} [[{{{page}}}|Elixir of The Colossus]]

{{{page}}} [[{{{page}}}|Elixir of Viciousness]]

  • The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.

{{{page}}} [[{{{page}}}|Elixir of Vigilance]]

  • Affected entity has a +5 bonus to initiative and can't be Surprised Surprised. Replaces effects from other elixirs when drunk.

{{{page}}} [[{{{page}}}|Elven Elegance]]

{{{page}}} [[{{{page}}}|Enchanted Security]]

  • Intricate arcane lockmaking prevents Knock Knock spells from opening this safe.

{{{page}}} [[{{{page}}}|Encrusted with Frost]]

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

{{{page}}} [[{{{page}}}|Encumbered]]

  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.

{{{page}}} [[{{{page}}}|Endless Rage]]

  • Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
    • Deal an additional 1d4Damage TypesPhysical damage with weapon attacks (damage type inherited from equipped weapon)
    • Suffer 1d4Damage TypesPsychic damage per turn
  • Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.

{{{page}}} [[{{{page}}}|Enemy of Justice]]

  • Wanted for killing a guard. Allied guards will attack on sight.

{{{page}}} [[{{{page}}}|Enhanced Armour Class]]

{{{page}}} [[{{{page}}}|Enlarged]]

{{{page}}} [[{{{page}}}|Ensnared]]

{{{page}}} [[{{{page}}}|Entangled]]

{{{page}}} [[{{{page}}}|Enthralled]]

  • Peripheral vision reduced. Will keep looking at the spellcaster.

{{{page}}} [[{{{page}}}|Entranced Murderer]]

  • Affected entity has been entranced by the Farslayer. Defeating the Farslyayer will break the trance and garner you victory.

{{{page}}} [[{{{page}}}|Enwebbed]]

{{{page}}} [[{{{page}}}|Ephemeral Whispers]]

{{{page}}} [[{{{page}}}|Ether-Essence Slumber]]

  • A deep, dream-ridden sleep has overcome the creature , induced by judicious ingesting of Ether.
  • The creature cannot move or act.
  • The creature automatically fails Strength and Dexterity Saving throws.
  • Attack rolls against the creature have Advantage Icon.png Advantage
  • Removed by taking damage or being Shoved.

{{{page}}} [[{{{page}}}|Ethereal Escape]]

  • As a Reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or targeted until it returns at the start of its next turn.

{{{page}}} [[{{{page}}}|Evasive Footwork]]

Enemies have Disadvantage Icon.png Disadvantage on melee attacks against the affected entity.

{{{page}}} [[{{{page}}}|Ever Radiant]]

  • Deals an additional 1d4Damage TypesRadiant.

{{{page}}} [[{{{page}}}|Executioner]]

{{{page}}} [[{{{page}}}|Exhausted]]

  • Drained and weakened by intense events of a lack of rest.

{{{page}}} [[{{{page}}}|Expeditious Retreat]]

{{{page}}} [[{{{page}}}|Exploding Flumph]]

  • This spirit will explode at the end of the turn. Each creature within 2 m / 7 ft must succeed a Dexterity Saving throw or take 1d6Damage TypesForce.

{{{page}}} [[{{{page}}}|Explosion Imminent!]]

{{{page}}} [[{{{page}}}|Explosive Hoard]]

  • This mound of coins is primed to explode.

{{{page}}} [[{{{page}}}|Exposing Bite]]

  • Creature is distracted. The next attack against the creature from within 1.5 m / 5 ft is guaranteed to be a critical hit.

{{{page}}} [[{{{page}}}|Extinguished]]

This light was snuffed out.

{{{page}}} [[{{{page}}}|Extra Bonus Action]]

{{{page}}} [[{{{page}}}|Eyebite: Sickened]]

{{{page}}} [[{{{page}}}|Faerie Fire]]

{{{page}}} [[{{{page}}}|False Heart]]

  • To end this effect, the creature must deny its False Heart by Silencing Silencing itself.

{{{page}}} [[{{{page}}}|False Life]]

{{{page}}} [[{{{page}}}|Faltering Will]]

{{{page}}} [[{{{page}}}|Fangs of the Fire Snake]]

  • Affected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4Damage TypesFire damage.

{{{page}}} [[{{{page}}}|Fear Aura]]

  • Can possibly Frighten Frighten nearby beasts and humanoids with its fey presence.

{{{page}}} [[{{{page}}}|Fearful]]

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

{{{page}}} [[{{{page}}}|Feather Fall]]

Rate of falling is slowed, granting Immunity to Falling damage.

{{{page}}} [[{{{page}}}|Feeble]]

  • Deal only half damage with weapon attacks that use Strength.

{{{page}}} [[{{{page}}}|Feigning Death]]

  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except Damage TypesPsychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped

{{{page}}} [[{{{page}}}|Festering Frenzy]]

  • This gnoll will become Frenzied Frenzied at the start of his next turn.

{{{page}}} [[{{{page}}}|Festering Spores]]

{{{page}}} [[{{{page}}}|Fetcher's Favour]]

  • Equipped with Mol's tricks of the trade, affected entities can cast Rays of Fire Rays of Fire, reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws.

{{{page}}} [[{{{page}}}|Fetid Aura]]

  • All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6Damage TypesAcid per turn.

{{{page}}} [[{{{page}}}|Fetid Fumes]]

D6 Acid.png 1d6 (1~6) Damage TypesAcid damage
  • The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within 2 m / 7 ft.
  • 1d6Damage TypesAcid at the start of each round.

{{{page}}} [[{{{page}}}|Feverish]]

{{{page}}} [[{{{page}}}|Feywild Sparks]]

{{{page}}} [[{{{page}}}|Fiendish Obeisance]]

  • Affected entity must obey the commands of the fiend directly controlling it.

{{{page}}} [[{{{page}}}|Fiendish Obeisance: Kneel]]

  • Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage Icon.png Disadvantage on Strength and Dexterity Saving throws.
  • Attacks against it have Advantage Icon.png Advantage if they're made within 3 m / 10 ft of the entity. The entity must spend half its movement speed to stand up.

{{{page}}} [[{{{page}}}|Fiendish Resilience: Acid]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Bludgeoning]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Cold]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Fire]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Force]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Lightning]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Necrotic]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Piercing]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Poison]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Psychic]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Radiant]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Slashing]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Thunder]]

{{{page}}} [[{{{page}}}|Fiendish Vice]]

{{{page}}} [[{{{page}}}|Fierce Perilous Stakes]]

  • Affected entity's attacks deal an additional 15Damage TypesPsychic damage and heal 2d8hit points. The entity scores a Critical Hit when rolling a 15 or higher. The entity is Vulnerable to all damage.

{{{page}}} [[{{{page}}}|Fiery Brew]]

  • Affected entity deals an additional 1d6Damage TypesFire damage while infused with Thisobald's current brew.

{{{page}}} [[{{{page}}}|Filth Fever]]

  • Duration: 25 turns

{{{page}}} [[{{{page}}}|Fire Infusion]]

  • The affected entity deals an additional 1d4Damage TypesFire the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Fire Resistance]]

{{{page}}} [[{{{page}}}|Fire Resistance Aura]]

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesFire damage.

{{{page}}} [[{{{page}}}|Fire Shield: Chill]]

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesFire damage.
  • Deals 2d8Damage TypesCold damage to anyone who hits with a melee attack.

{{{page}}} [[{{{page}}}|Fire Shield: Warm]]

  • Wreathed in scorching flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesCold damage.
  • Deals 2d8Damage TypesFire damage to anyone who hits with a melee attack.

{{{page}}} [[{{{page}}}|Firewine Belly]]

{{{page}}} [[{{{page}}}|Flame-Feeble]]

{{{page}}} [[{{{page}}}|Flaming Aura]]

  • Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6Damage TypesFire at the end of its turn. On a successful save, it will still take half damage.

{{{page}}} [[{{{page}}}|Flaming Sphere]]

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    D6 Fire.png 2d6 (2~12) Damage TypesFire damage
    damage. On a second save, it will still take half damage.

{{{page}}} [[{{{page}}}|Fleeting Protection]]

If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.

{{{page}}} [[{{{page}}}|Flesh Rot]]

Flesh is decaying.

{{{page}}} [[{{{page}}}|Flesh to Stone: Restrained Stage 1]]

{{{page}}} [[{{{page}}}|Flesh to Stone: Restrained Stage 2]]

{{{page}}} [[{{{page}}}|Flesh to Stone: Restrained Stage 3]]

{{{page}}} [[{{{page}}}|Flight]]

  • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

{{{page}}} [[{{{page}}}|Flying Strike]]

  • Affected entity has flown this turn. Its next melee weapon attack deals an additional 1d4Damage TypesPsychic.

{{{page}}} [[{{{page}}}|Foolish Little Pup]]

  • Shouldn't have done that, petal. Frightened.

{{{page}}} [[{{{page}}}|Force Conduit]]

  • Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Damage TypesForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.

{{{page}}} [[{{{page}}}|Force Resistance]]

{{{page}}} [[{{{page}}}|Force Steadfast]]

  • Affected entity can't be moved against its will.

{{{page}}} [[{{{page}}}|Forced Manoeuvre]]

{{{page}}} [[{{{page}}}|Form of Artifice]]

Grants:

{{{page}}} [[{{{page}}}|Form of Dread]]

{{{page}}} [[{{{page}}}|Fox's Cunning]]

{{{page}}} [[{{{page}}}|Fractured Psyche]]

{{{page}}} [[{{{page}}}|Fractured Psyche]]

{{{page}}} [[{{{page}}}|Freedom of Movement]]

{{{page}}} [[{{{page}}}|Frenzied]]

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

{{{page}}} [[{{{page}}}|Frenzied Fury]]

  • Overwhelmed with rage, the gnoll can attack three times per turn.

{{{page}}} [[{{{page}}}|Frenzied Spores]]

  • Glut has increased hit points and Strength. It has access to more spore spells.

{{{page}}} [[{{{page}}}|Frenzied Strain]]

  • Using Frenzied Strike Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a -1 penalty on Attack Rolls for every stack.
  • All stacks are removed when Frenzy Frenzy ends.

{{{page}}} [[{{{page}}}|Friends]]

In higher difficulty modes, the target might accuse you of enchanting them.

{{{page}}} [[{{{page}}}|Frightened]]

{{{page}}} [[{{{page}}}|Frostbite]]

  • When taking Damage TypesCold damage, takes an additional 1Damage TypesCold damage per turn of Frostbite remaining.

{{{page}}} [[{{{page}}}|Frozen]]

{{{page}}} [[{{{page}}}|Fugitive]]

  • Recently escaped from prison. Guards will arrest this prisoner on sight.

{{{page}}} [[{{{page}}}|Fungal Resistance]]

{{{page}}} [[{{{page}}}|Fungal Resurrection]]

  • The hag will be resurrected by nearby Pearlspore Bells at the start of their next turn.

{{{page}}} [[{{{page}}}|Galerian Revelry]]

{{{page}}} [[{{{page}}}|Gaping Wounds]]

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

{{{page}}} [[{{{page}}}|Garrotted]]

  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6Damage TypesBludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.

{{{page}}} [[{{{page}}}|Gaseous Form]]

{{{page}}} [[{{{page}}}|Gaseous Reflux]]

  • Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch Roaring Belch.

{{{page}}} [[{{{page}}}|Gathering Drumbeat]]

  • A goblin has sounded these war drums, calling reinforcements to battle.
  • Will draw nearby goblins into combat. If used in the Goblin Camp, will turn the entire camp hostile as well. All Temporarily Hostile Temporarily Hostile enemies become permanently hostile.

{{{page}}} [[{{{page}}}|Ghastly Fume]]

The affected entity's foul stench creates a pungent cloud that Nauseates Nauseates all creatures around it.

{{{page}}} [[{{{page}}}|Giant Form]]

{{{page}}} [[{{{page}}}|Gigantic Endurance]]

{{{page}}} [[{{{page}}}|Githyanki Providence]]

{{{page}}} [[{{{page}}}|Githyanki War Magic]]

  • Can make a weapon attack using a bonus action.

{{{page}}} [[{{{page}}}|Githzerai Mind Barrier]]

Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage Icon.png Advantage on Intelligence Saving Throws.

{{{page}}} [[{{{page}}}|Glimpse of Freedom]]

  • Escaping certain death, the character is motivated to move 4.5 m / 15 ft quicker.

{{{page}}} [[{{{page}}}|Glutted Catacombs]]

  • This area is filled with the bones of the dead. The spell Animate Dead: Skeleton Animate Dead: Skeleton does not require a skeleton to raise the dead in this area.

{{{page}}} [[{{{page}}}|Gnomish Ingenuity]]

{{{page}}} [[{{{page}}}|Goaded]]

  • Must attack the goading creature, if possible.
  • Disadvantage Icon.png Disadvantage on Attack Rolls against targets other than the spellcaster.

{{{page}}} [[{{{page}}}|God of Ambition]]

  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.

{{{page}}} [[{{{page}}}|Gossamer Tomb]]

  • This creature is entombed in Infested Infested spider silk, and cannot move or take actions. Unless the silk is removed with Damage TypesAcid or Damage TypesFire damage, it will explode, dealing 8d10Damage TypesPoison to the entombed creature.

{{{page}}} [[{{{page}}}|Grappled]]

  • At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6Damage TypesPsychic.

{{{page}}} [[{{{page}}}|Grappling]]

  • Affected entity has Grappled Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.

{{{page}}} [[{{{page}}}|Grasp Essence]]

  • When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage Icon.png Advantage on Attack Rolls or Saving Throws before the end of your next turn.

{{{page}}} [[{{{page}}}|Great Weapon Master: Bonus Attack]]

{{{page}}} [[{{{page}}}|Greater Arcane Hunger]]

{{{page}}} [[{{{page}}}|Greater Elixir of Arcane Cultivation]]

  • Has an additional Level 2 Spell Slot.

{{{page}}} [[{{{page}}}|Greater Invisibility]]

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

{{{page}}} [[{{{page}}}|Greater Toughness]]

This material is extremely strong. Only a hit that deals at least 50 damage can damage it.

{{{page}}} [[{{{page}}}|Green Bed Regeneration]]

{{{page}}} [[{{{page}}}|Gripped by Kereska's Flame]]

When the affected entity deals damage with a spell, it gains 1 turn of Heat Heat.

{{{page}}} [[{{{page}}}|Grotesque Distension]]

  • Bloated beyond hope. Will explode at the slightest touch.
  • Touching an entity affected with this condition will cause a blast of 8d6Damage TypesPoison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.

{{{page}}} [[{{{page}}}|Guardian Wraiths]]

  • Spiritual energy has healed this undead 6d8hit points and is making it Immune to all damage.

{{{page}}} [[{{{page}}}|Guidance]]

{{{page}}} [[{{{page}}}|Guided Strike: Active]]

{{{page}}} [[{{{page}}}|Guiding Bolt]]

The next Attack roll made against this creature has Advantage Icon.png Advantage.

{{{page}}} [[{{{page}}}|Haemorrhaged]]

  • The target takes 1d6Damage TypesPiercing damage at end of turn.

{{{page}}} [[{{{page}}}|Hag Pregnancy]]

The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.

{{{page}}} [[{{{page}}}|Hag's Pawn]]

  • Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.

{{{page}}} [[{{{page}}}|Hag's Trickery]]

  • Is this Ethel - or an illsuion?

{{{page}}} [[{{{page}}}|Half-Orcish Fury]]

  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.

{{{page}}} [[{{{page}}}|Halfling Luck]]

{{{page}}} [[{{{page}}}|Hallucinating]]

{{{page}}} [[{{{page}}}|Hamstrung]]

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limit=250
|offset=260
|tables=conditions
|fields=name, icon, effects
|order by=name
|format=template
|default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr>
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