Orpheus 
	
		 
	
 
	
		
	
			
				
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			12 
			18 
			16 
			14 
			21 
			20 
		 
	 
	
	
		
			STR DEX CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			+5 +8 +3 
			+2 
			+5 
			+5 
		 
	 
	The Prince of the Comet protects his champions. He and nearby allies gain resistance to Psychic saving throws .  
	Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier  + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk weapon  or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning 
Attacks with Monk weapons  and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attack an enemy moving out of reach.
Your attacks deal an extra 1d6 Psychic 
You are Immune  to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
When you fall, you can use your reaction to gain Resistance  to Falling damage.
Your movement speed increases by 
  
			
				
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			12 
			18 
			16 
			14 
			21 
			20 
		 
	 
	
	
		
			STR DEX CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			+7 +10 +3 
			+2 
			+5 
			+5 
		 
	 
	The Prince of the Comet protects his champions. He and nearby allies gain resistance to Psychic saving throws .  
	Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier  + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk weapon  or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning 
Attacks with Monk weapons  and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attack an enemy moving out of reach.
Your attacks deal an extra 1d6 Psychic 
You are Immune  to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
When you fall, you can use your reaction to gain Resistance  to Falling damage.
Your movement speed increases by 
  
			
				
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			12 
			18 
			16 
			14 
			21 
			20 
		 
	 
	
	
		
			STR DEX CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			+5 +8 +3 
			+2 
			+5 
			+5 
		 
	 
	The Prince of the Comet protects his champions. He and nearby allies gain resistance to Psychic saving throws .  
	Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier  + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk weapon  or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning 
Attacks with Monk weapons  and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attack an enemy moving out of reach.
Your attacks deal an extra 1d6 Psychic 
You are Immune  to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
When you fall, you can use your reaction to gain Resistance  to Falling damage.
Your movement speed increases by 
  
	 
 
		UUID 
	47c90728-af68-4cbc-baaa-6497eebd8d7e
 This page focuses on Orpheus 's behavior during turn-based combat gameplay.
Orpheus has the Orphic Favour Aura , giving all allies within 60ft/18m of him the Orphic Favour  condition.
In his githyanki form, Orpheus is a Way of the Four Elements  Monk and has the following abilities:
Illithid Orpheus 
	
		 
	
 
	
		
	
			
				
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			13 
			12 
			14 
			14 
			21 
			20 
		 
	 
	
	
		
			STR DEX CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			+5 +5 +2 
			+2 
			+5 
			+5 
		 
	 
	The Prince of the Comet protects his champions. He and nearby allies gain resistance to Psychic saving throws . Affected entity has embraced ceremorphosis and become a mind flayer. While in combat, Mind Flayers can use actions and bonus actions interchangeably.  
	Once per turn, when you make an Attack Roll , the attack reduces that target's corresponding Ability by 1. The reduced ability score cannot be decreased lower than 1.
Channel the dark allure of the tadpole to Charm 
When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1~4 Psychic 
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier  + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk weapon  or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning 
Attacks with Monk weapons  and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attack an enemy moving out of reach.
You can use actions and bonus actions interchangeably.
When a nearby enemy casts a spell, you use your reaction to deal 1d4 Psychic 
When an enemy within Proficiency Bonus , you can use your reaction to nullify the spell.
Your attacks deal an extra 1d6 Psychic 
You are Immune  to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
When you fall, you can use your reaction to gain Resistance  to Falling damage.
Your movement speed increases by 
  
			
				
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			13 
			12 
			14 
			14 
			21 
			20 
		 
	 
	
	
		
			STR DEX CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			+7 +7 +2 
			+2 
			+5 
			+5 
		 
	 
	The Prince of the Comet protects his champions. He and nearby allies gain resistance to Psychic saving throws . Affected entity has embraced ceremorphosis and become a mind flayer. While in combat, Mind Flayers can use actions and bonus actions interchangeably.  
	Once per turn, when you make an Attack Roll , the attack reduces that target's corresponding Ability by 1. The reduced ability score cannot be decreased lower than 1.
Channel the dark allure of the tadpole to Charm 
When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1~4 Psychic 
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier  + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk weapon  or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning 
Attacks with Monk weapons  and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attack an enemy moving out of reach.
You can use actions and bonus actions interchangeably.
When a nearby enemy casts a spell, you use your reaction to deal 1d4 Psychic 
When an enemy within Proficiency Bonus , you can use your reaction to nullify the spell.
Your attacks deal an extra 1d6 Psychic 
You are Immune  to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
When you fall, you can use your reaction to gain Resistance  to Falling damage.
Your movement speed increases by 
  
			
				
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			13 
			12 
			14 
			14 
			21 
			20 
		 
	 
	
	
		
			STR DEX CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			+5 +5 +2 
			+2 
			+5 
			+5 
		 
	 
	The Prince of the Comet protects his champions. He and nearby allies gain resistance to Psychic saving throws . Affected entity has embraced ceremorphosis and become a mind flayer. While in combat, Mind Flayers can use actions and bonus actions interchangeably.  
	Once per turn, when you make an Attack Roll , the attack reduces that target's corresponding Ability by 1. The reduced ability score cannot be decreased lower than 1.
Channel the dark allure of the tadpole to Charm 
When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1~4 Psychic 
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier  + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk weapon  or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning 
Attacks with Monk weapons  and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attack an enemy moving out of reach.
You can use actions and bonus actions interchangeably.
When a nearby enemy casts a spell, you use your reaction to deal 1d4 Psychic 
When an enemy within Proficiency Bonus , you can use your reaction to nullify the spell.
Your attacks deal an extra 1d6 Psychic 
You are Immune  to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
When you fall, you can use your reaction to gain Resistance  to Falling damage.
Your movement speed increases by 
  
	 
 If he undergoes ceremorphosis, Orpheus will have all the statistics (save his INT, WIS and CHA scores, which remain the same) and powers of a full-illithid . As well as gaining illithid passives, he will retain his original monk passives (but not abilities). The full-illithid ability Permanent Mind Sanctuary , allows Orpheus to use actions and bonus actions interchangeably. 
Orpheus possesses the following illithid abilities:
Illithid Orpheus also possesses the unique endgame ability: