Orpheus/Combat

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This page focuses on Orpheus's behavior during turn-based combat gameplay.

Attacks and abilities[edit | edit source]

Githyanki form[edit | edit source]

Orpheus has the Orphic Favour Aura, giving all allies within 60ft/18m of him the Orphic Favour Orphic Favour condition.

In his githyanki form, Orpheus is a Way of the Four Elements Monk and has the following abilities:

Greater Invisibility.webp

Turn a creature Invisible. Attacks against it have Disadvantage Icon.png Disadvantage. It attacks with Advantage Icon.png Advantage.
 Range: 1.5 m / 5 ft
Sanctuary.webp
Sanctuary Sanctuary ()

You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
 Range: 18 m / 60 ft
Dimension Door.webp

Teleport yourself and up to one adjacent ally to a place you can see. The ally cannot be larger than Medium.
 Range: 2 m / 7 ft
Telekinesis.webp

Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.
STR Save
 Range: 18 m / 60 ft
Globe of Invulnerability.webp

Create a barrier that makes creatures and objects inside it Immune to all damage.
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Enhance Leap.webp

Triple a creature's Jumping distance.
 Melee: 1.5 m / 5  ft
Stunning Strike Unarmed.webp
D6 Bludgeoning.png 1d6 (1~6) Damage TypesBludgeoning damage

Spend a Ki Point to deal normal unarmed damage and possibly Stun Stun the target.
CON Save
 Melee: 1.5 m / 5  ft
Stunning Strike Melee.webp
Normal weapon damage

Spend a Ki Point to deal normal weapon damage and possibly Stun Stun the target.
CON Save
 Melee: 1.5 m / 5  ft
Harmony of Fire and Water.webp

While not in combat, regain half of your Ki Point (rounded down).
Fist of Unbroken Air.webp
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning damage

Push the target back 6 m / 20 ft and knock it Prone Prone.
STR Save
 Range: 9 m / 30 ft
Flurry of Blows.webp
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage
+
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Punch twice in quick succession.
 Melee: 1.5 m / 5  ft
Unarmed Strike.webp
1 Damage TypesBludgeoning damage

Hit a target with your bare fists.
 Melee: 1.5 m / 5  ft
Fireball.webp
D6 Fire.png 8d6 (8~48) Damage TypesFire damage

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)

Illithid form[edit | edit source]

See also: Full-illithid

If he undergoes ceremorphosis, Orpheus will have all the statistics (save his INT, WIS and CHA scores, which remain the same) and powers of a full-illithid. As well as gaining illithid passives, he will retain his original monk passives (but not abilities). The full-illithid ability Permanent Mind Sanctuary, allows Orpheus to use actions and bonus actions interchangeably.

Orpheus possesses the following illithid abilities:

Fly Illithid Power.webp

Float effortlessly to a destination.
 Range: 18 m / 60 ft
Generic Physical.webp
D10 Psychic.png 2d10 + 4 (6~24) Damage TypesPsychic damage

Lash out with your tentacles and possibly Stun your target.
INT Save
 Melee: 1.5 m / 5  ft
Concentrated Blast.webp
D6 Psychic.png 9d6 (9~54) Damage TypesPsychic damage
+
D6 Healing.png 9d6 (9~54) hit points

Blast a creature with sapping psychic energy. If the target was concentrating on a spell, you heal equal to the damage dealt.
 Range: 9 m / 30 ft
Mind Blast.webp
D8 Psychic.png 4d8 (4~32) Damage TypesPsychic damage

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.
INT Save
AoE: 14 m / 47 ft (Cone)
Generic Multiattack.webp
D10 Piercing.png 10d10 (10~100) Damage TypesPiercing damage
+
D6 Healing.png 6d6 (6~36) hit points

Try to extract the brain of a Stunned or Unconscious creature.
 Melee: 1.5 m / 5  ft
Mind Sanctuary.webp

Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably.
 Range: 9 m / 30 ft
Force Tunnel.webp
D10 Force.png 3d10 + 4 (7~34) Damage TypesForce damage

Charge forward, pushing all objects and creatures in your path 12 m / 40 ft away from you.
STR Save
 Range: 12 m / 40 ft
Shield of Thralls.webp

Conjure a volatile shield around yourself or an ally, granting the target 25 temporary hit points.

If these temporary hit points are lost due to incoming damage, the shield bursts and Stuns nearby foes.

Can only have temporary hit points from one source.

 Range: 9 m / 30 ft
Black Hole.webp
D10 Force.png 3d10 + 4 (7~34) Damage TypesForce damage

Create a point of intense gravity that pulls in all nearby enemies and possibly Slows Slows them.
INT Save
 Range: 18 m /  ft
Absorb Intellect.webp
D10 Healing.png 2d10 (2~20) hit points

Devour your foe, lowering all of their Ability Scores initially by 5, and by 1 each subsequent turn. Additionally, you regain 2~20hit points per turn. This lasts for 5 turns, after which the target is left Prone Prone
INT Save
 Range: 9 m /  ft
Perilous Stakes.webp

Grant an ally an additional 15Damage TypesPsychic damage, healing 2~16hit points when they attack. They become Vulnerable to all damage for the duration of this effect.
 Range: 9 m / 30 ft
Fracture Psyche.webp

Invade a target's mind and disrupt its defences. The target's Armour Class Armour Class is reduced by 1.
INT Save
 Range: 9 m / 30 ft
Displacer Beast Shape.webp

Transform into a displacer beast that can Displace itself and enemies, and has HP Icon.png 85 hit points.
Stage Fright.webp

Your targets have Disadvantage Icon.png Disadvantage on Attack Rolls and take 2~12Damage TypesPsychic damage each time they miss.
WIS Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Transfuse Health.webp

Sacrifice half your remaining hit points to heal a target for the same amount.
 Range: 9 m / 30 ft
Psionic Overload.webp

Your attacks deal an additional 1d4Damage TypesPsychic damage, but you take 1d4Damage TypesPsychic damage every turn.
 Range: Self

Illithid Orpheus also possesses the unique endgame ability:

Karsus' Compulsion.webp

Channel the stones' magic to control the Crown of Karsus and dominate the Netherbrain.

The caster must channel channel this spell until their next turn for it to take effect.

 Range: 6 m / 20 ft