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Drilldown: spells
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spells > action type:
action
& extra damage
:
1d10
or
5
or
5d10
or
6d6
or
None
& condition duration
:
1
or
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STR (8) ·
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WIS (5) ·
Wisdom (4)
Showing below up to 114 results in range #1 to #114.
A
B
C
- Chill of the Mountain
- Cocoon
- Colour Spray
- Combustible Coins
- Command: Approach
- Command: Approach (Undead)
- Command: Drop
- Command: Drop (Undead)
- Command: Flee
- Command: Flee (Undead)
- Command: Grovel
- Command: Grovel (Undead)
- Command: Halt
- Command: Halt (Undead)
- Confusion
- Countercharm
- Create or Destroy Water
- Create Water
- Crown of Madness
D
E
F
G
H
I
- Immolating Gaze
- Improvised Melee Weapon
- Inciting Howl
- Inciting Howl (Wolf)
- Incubus Charm
- Infectious Bite (Wolf Companion)
K
L
M
- Malfunctioning Shell of Resistance
- Mapped Terror: Powerlessness
- Melf's Acid Arrow
- Merciless Crush
- Mind Blast
- Mind Spike
- Minor Conjuration: Create Water
- Myrmidon's Immolation
- Mystic Carrion's Vile Curse
N
O
P
R
- Ray of Frost
- Reckless Attack
- Rend Vision (Raven Familiar)
- Reprimand
- Retributive Brainquake
- Rolan's Magic Missile
- Rush of the Gale Spirits
S
- Savage Howl
- Seismic Strike
- Shadowjaw Bite
- Shell of Resistance
- Shocking Grasp
- Slam (Zombie)
- Slay
- Spiteful Suffering
- Stage Fright
- Stunning Strike (Melee)
- Stunning Strike (Unarmed)
- Sudden Rush
- Survival Instinct
T
- Telekinetic Thrust
- Tentacle Whip (Illithid)
- Throat Punch
- Throw
- Timmask Spores (Class Action)
- Topple
- Touch of the Storm
- Turn the Faithless
- Turn the Unholy
- Turn Undead