Drilldown: spells
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spells > is weapon action
:
No
or
None
& save
:
DEX
or
STR
& extra damage
:
2d6 + 1
or
2d8
or
None
& recharge:
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Weapon (6)
Showing below up to 120 results in range #1 to #120.
A
B
- Bite (Mother's Loathing)
- Blade Barrier
- Bloody Bonesaw
- Boar Charge
- Bull Rush
- Bulwark Rebuke
- Burning Hands
- Burrow (Badger)
- Burrow (Earth Myrmidon)
C
- Call Lightning
- Call of the Damned
- Carrion's Explosive Cloudkill
- Chain Lightning
- Charge
- Claws (Badger)
- Cocoon
- Conjure Barrage
- Conjure Barrage: Melee Weapon
- Conjure Barrage: Ranged Weapon
- Crushing Flight
D
E
- Ensnaring Strike
- Ensnaring Strike (Melee)
- Ensnaring Strike (Ranged)
- Entangle
- Entangle (Dryad)
- Entangle (Wood Woad)
- Erupting Cinder
- Evard's Black Tentacles
F
G
- Gale (class action)
- Glyph of Warding
- Glyph of Warding: Acid
- Glyph of Warding: Detonation
- Glyph of Warding: Lightning
- Glyph of Warding: Sleep
- Glyph of Warding: Thunder
- Gore (Minotaur)
- Gossamer Tomb
- Grease
- Gushing Air
H
I
K
L
M
N
O
P
Q
R
S
- Sacred Flame
- Sanguine Lash
- See Invisibility (Spell)
- Seismic Strike
- Self-Detonate
- Self-Detonate (Steel Watcher Titan)
- Selûne's Ire (spell)
- Shadowjaw Bite
- Shield Blow
- Slam (Grym)
- Slam (Ogre)
- Sludgy Sling
- Soul Ascension
- Storm's Fury
- Strength Drain
- Strengthened Force Tunnel
- Strike of the Guardian
- Sweeping Cinder Strike
- Sweetplum Gales