Tags
More actions
Tags in Baldur's Gate 3 are identification marks attached to characters. They typically allow for additional dialog options. There are many different tags that can be obtained throughout Baldur's Gate 3. Some are defined by virtue of the characters themselves, while others are obtained by performing certain actions throughout the game.

Overview edit
Tags are attached to characters and provide a few uses. Most tags are used for dialog options, e.g. Monk specific dialog options are enabled via the monk tag. Tags like Branded allow for certain powerful item interactions. Which tags apply to a character can be found at the bottom of the 'Detailed View' in the character panel. Note that not all dialog options necessarily are linked to a tag (for instance, the Illithid option shows up in conversations but is not a tag in the character panel).
Below follows a list of all possible tags in the game.
Race edit
Subraces edit
Noticeably, Dragonborn subraces do not have their own tag.
Class edit
Paladins do not have a class tag, only a tag for their chosen Oath (subclass). Clerics have a special class tag dependent on their chosen deity. Picking another class via multiclassing also grants that class' tag.
Subclass edit
Only Paladins and Warlocks have all their subclasses added as tags. For Barbarians only the Berserker subclass is added as tag.
Cleric specific edit
Clerics get their class tag named after their chosen deity. The Cleric of Shar is a special tag exclusive to Shadowheart for as long as she stays loyal to Shar during the game. After a specific moment in Act Two she can switch her tag to Cleric of Selûne.
- Cleric of Bahamut
- Cleric of Corellon Larethian
- Cleric of Eilistraee
- Cleric of Garl Glittergold
- Cleric of Gruumsh
- Cleric of Helm
- Cleric of Ilmater
- Cleric of Kelemvor
- Cleric of Laduguer
- Cleric of Lathander
- Cleric of Lolth
- Cleric of Mielikki
- Cleric of Moradin
- Cleric of Mystra
- Cleric of Oghma
- Cleric of Selûne
- Cleric of Talos
- Cleric of Tempus
- Cleric of Tiamat
- Cleric of Tymora
- Cleric of Tyr
- Cleric of Vlaakith
- Cleric of Yondalla
Additionally, characters multiclassed into cleric and paladin receive another tag corresponding to their deity. Note that paladins without cleric levels do not select a deity and thus do not receive any of these tags.
- Paladin of Bahamut
- Paladin of Corellon Larethian
- Paladin of Eilistraee
- Paladin of Garl Glittergold
- Paladin of Gruumsh
- Paladin of Helm
- Paladin of Ilmater
- Paladin of Kelemvor
- Paladin of Laduguer
- Paladin of Lathander
- Paladin of Lolth
- Paladin of Mielikki
- Paladin of Moradin
- Paladin of Mystra
- Paladin of Oghma
- Paladin of Selûne
- Paladin of Talos
- Paladin of Tempus
- Paladin of Tiamat
- Paladin of Tymora
- Paladin of Tyr
- Paladin of Vlaakith
- Paladin of Yondalla
Origin characters edit
All origin characters and companions have a tag specific to them.
Special tags edit
- Baldurian, granted if character's race is not from the Underdark ( Drow, Drow Half-Elf, Deep Gnome, Duergar) or Astral Plane ( Githyanki)
- Branded, getting branded by Gut in the Shattered Sanctum
- Dark Justiciar, exclusive to Shadowheart upon staying loyal to Shar and killing the Nightsong
- Detect Thoughts, while under effects of the spell
- Faithwarden, completing Investigate Kagha as a druid if Kagha survives
- Forbidden Knowledge, upon partially deciphering the Necromancy of Thay
- Hag-Eyed, accepting Auntie Ethel's deal in Act One
- Humanoid, always granted but can be (temporarily) removed, see shapeshifting
- One-Eyed, granted if
- Character is Wyll (he has one stone eye made out of Bloodstone[verify])
- Character has Volo's Eye by agreeing to Volo's surgery during Acts One or Two.
- True Soul, granted after using Illithid Persuasion seven times[verify]
- Underdark, granted if character's race is from the Underdark ( Drow, Drow Half-Elf, Deep Gnome, Duergar)
Special interactions edit
Disguise self edit
While using Disguise Self or similar effects, tags granted by race and potentially subrace will be removed and replaced by the race the character chooses to disguise themself as. The actual subrace assigned is outside of the players control. For instance, Disguise Self: Masc Dwarf turns the player into a Gold Dwarf, granting both the Dwarf race and Gold Dwarf subrace tags.
Similarly, Disguise Self temporarily removes the Branded tag, causing effects which require the Brand of the Absolute to no longer work, such as Gloves of Power.
Shapeshifting edit
Using either Wild Shape or Displacer Beast Shape temporarily removes the Humanoid tag until shifted back into humanoid form.
Turning Full-illithid permanently removes the Humanoid tag.