Gnoll: Difference between revisions

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(Added note that they were changed from Monstrosity to Humanoid in patch 6)
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=== Racial features ===
=== Racial features ===
* {{SAI|Darkvision (Passive Feature)|Darkvision}}
; {{SmallIcon|Creature Speed Icon.png}} Base Racial Speed
* Size: Medium
: 9m / 30ft
* Base Racial Speed: 9m / 30ft
; {{SmallIcon|Creature Size Icon.png}} Size
: Medium
{{Passive|Darkvision}}
{{Passive|Rampage}}


== Gnoll characters ==
== Gnoll characters ==

Latest revision as of 22:32, 6 June 2024

A Gnoll standing over their human victim

Gnolls are non-playable humanoid creatures in Baldur's Gate 3. They closely resemble hyenas and are consumed with a primal bloodlust and hunger. Often gnolls worship the demon lord Yeenoghu.

About gnolls[edit | edit source]

Feral, hyena-like humanoids that slaughter indiscriminately in an attempt to quell the insatiable hunger of their demonic creator, Yeenoghu.

Gnolls are a race of carnivorous humanoids, tall and lean with a craving for the hunt. They have a strong affinity for family and blood ties, though this comradery is not always extended to separate packs. Gnolls also have a fondness for hyenas, seeing them as brethren and keeping them as pets or hunting companions. Gnolls can be born from bloated hyenas that are fat off the spoils of a massacre.

Flinds[edit | edit source]

Flinds are a stronger and more vicious cousin to the gnoll who have become part fiend. They are often found commanding war bands of gnolls, or otherwise as solitary hunters. A gnoll who vanquishes a flind is said to transform into a flind themselves; however, Baldur's Gate 3 has no such mechanic.

Racial features[edit | edit source]

Base Racial Speed
9m / 30ft
Size
Medium
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Rampage Rampage
When a Gnoll Downs Downs a creature with a melee attack, the gnoll can use a Bonus Action to move up to half its Movement Speed and make a bite attack.

Gnoll characters[edit | edit source]

Gnoll enemy variants[edit | edit source]

Notes[edit | edit source]

  • Prior to Patch 6, Gnolls were categorized as Monstrosities rather than Humanoids. This change makes Baldur's Gate III more similar to 5th Edition D&D (which also categorizes Gnolls as humanoids).

External links[edit | edit source]