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Flaming Sphere (Creature): Difference between revisions

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{{Infobox statistics
| name = Flaming Sphere
| image =  Flaming Sphere.png
| race = [[Elemental]]
| size = Medium
| type = Elemental
| armour_class = 16
| hit_points = 20
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 199
| weight_lb = 398
| level = 1
| str = 10
| dex = 10
| con = 10
| int = 10
| wis = 10
| cha = 10
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| resistant4 = Acid
| resistant5 = Lightning
| resistant6 = Radiant
| immune1 = Necrotic
| immune2 = Fire
| immune3 = Psychic
| immune4 = Poison
| vulnerable1 = Cold
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Ablaze
| feature2_description = Leave behind a Fire Surface and deal 2d6 Fire to nearby creatures and objects.
}}
Flaming Spheres are Elementals that can be conjured by spellcasters using the spell [[Flaming Sphere]].
Flaming Spheres are Elementals that can be conjured by spellcasters using the spell [[Flaming Sphere]].
{{CharacterInfo
|title =
|name = Flaming Sphere
|image= [[File:Flaming Sphere.png]]
|STR=10
|DEX=10
|CON=10
|INT=10
|WIS=10
|CHA=10
|level=1
|race=Elemental
|type=Elemental
|HP=20
|AC=16
|speed=9 m / 30 ft
|size=Medium
|weight=199 kg / 398 lbs
|proficiency=2
|initiative=+0
|class =
|subclass =
|background=
|location = Conjured
|family =
|allies =
|enemies =
|slashing = Resistant
|piercing = Resistant
|bludgeoning = Resistant
|acid = Resistant
|necrotic = Immune
|fire = Immune
|lightning = Resistant
|cold = Vulnerable
|psychic = Immune
|poison = Immune
|radiant = Resistant
|passive = {{PAS|Opportunity Attack}}{{PAS|Ablaze}}
}}


== Spells and Abilities ==
== Spells and abilities ==


{{Feature box|name=Ram
{{Feature box|name=Ram

Revision as of 04:45, 13 February 2024

Flaming Spheres are Elementals that can be conjured by spellcasters using the spell Flaming Sphere.

Spells and abilities

Ram.webp
Ram Ram ()
D6 Fire.png 2d6 (2~12) + Strength modifier Damage TypesFire

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

DEX Save
 Melee: 1.5 m / 5  ft
[[
D6 Fire.png 2d6 (2~12) Damage TypesFire
  • When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Damage TypesFire to nearby creatures and objects.

]]