Air Myrmidon: Difference between revisions

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{{Feature box|name=Raging Vortex|image name=Generic Damage.webp
{{Feature box|name=Raging Vortex|image name=Generic Damage.webp
|* Spiral the wind into a chocking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{Cond|Silenced|Silences}} creatures.
|* Spiral the wind into a choking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{Cond|Silenced|Silences}} creatures.
}}
}}



Revision as of 16:13, 15 March 2024

Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Attacks and abilities

Flail of the Vortex Faded.png
D8 Bludgeoning.png 1d8 + 7 (8~15) Damage TypesBludgeoning damage
+
D8 Lightning.png 1d8 (1~8) Damage TypesLightning damage
  • Deals weapon damage + 1d8Damage TypesLightning damage with every strike
Generic Lightning.webp
Normal weapon damage
+
D10 Lightning.png 1d10 (1~10) Damage TypesLightning damage

Clout a foe with your lightning-suffused flail and Stun Stun them.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.
 Range: 18 m / 60 ft
Generic Invisibility.webp

Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

External links