Air Myrmidon: Difference between revisions

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== Attacks and abilities ==
== Attacks and abilities ==


{{TooltipBox|{{MdRarityItem|Flail of the Vortex}}|image=Flail of the Vortex Faded.png|w=100
{{Feature box|Main Hand Attack|item=Flail of the Vortex}}
|{{DamageInfo|1d8+7|Bludgeoning}}
:+ {{DamageInfo|1d8|Lightning}}
* Deals weapon damage + {{DamageText|1d8|Lightning}} damage with every strike
}}


{{Feature box|name=Electrified Flail|image name=Generic Lightning.webp
{{Feature box|Electrified Flail|item=Flail of the Vortex}}
|* Clout a foe with your lightning-suffused flail dealing an extra {{DamageText|1d10|Lightning}} damage, and {{Cond|Stunned|Stun}} them.
}}


{{Feature box|name=Raging Vortex|image name=Generic Damage.webp
{{Feature box|Raging Vortex}}
|* Spiral the wind into a choking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{Cond|Silenced|Silences}} creatures.
}}


{{Feature box|name=Invisibility (Air Myrmidon)|image name=Generic Invisibility.webp
{{Feature box|Invisibility (Air Myrmidon)}}
|* Manipulate the currents of the air to make yourself undetectable
{{condition|Invisible}}
}}


{{Feature box|name=Elemental Warp
{{Feature box|Elemental Warp}}
|* Surrounded by silver mist, you teleport to an unoccupied space you can see.
}}


{{Feature box|name=Fly|link=Fly (Class Action)
{{Feature box|Fly (Class Action)}}
|* Fly to a target position using movement.
}}


== External links ==
== External links ==

Latest revision as of 07:13, 29 April 2024

Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons[edit | edit source]

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Lightning.webp
Normal weapon damage
+
D10 Lightning.png 1d10 (1~10) Damage TypesLightning damage

Clout a foe with your lightning-suffused flail and Stun Stun them.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Generic Invisibility.webp

Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

External links[edit | edit source]