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{{CharacterInfo
{{Infobox statistics
|name         = Crawling Claw
| name = Crawling Claw
|file        =  
| image = Crawling Claw.png
|file-px      =
| race = Crawling Claw
|STR          = 13
| size = Tiny
|DEX          = 14
| type = Undead
|CON          = 11
| armour_class = 14
|INT          = 5
| hit_points = 5
|WIS          = 10
 
|CHA          = 4
| movement_speed_meters =  
|race        = Crawling Claw
| movement_speed_feet =  
|type        = Undead
| weight_kg = 1
|HP          = 5
| weight_lb =  
|AC          = 14
| str = 13
|speed        =  
| dex = 14
|size        = Tiny
| con = 11
|weight      = 1 Kg
| int = 5
|proficiency  =  
| wis = 10
|initiative  = 2
| cha = 4
|passive      =  
 
{{PAS|Blindsight}}
| immune1 = Poison
{{PAS|Necrotic Claws}}
| feature1_name = Blindsight
{{PAS|Opportunity Attack}}
| feature1_description = This creature can perceive its surroundings without relying on sight.
|poison      = immune
| feature2_name = Necrotic Claws
|class        =
| feature2_description = Attacks deal an additional {{DamageText|1d6|Necrotic}} damage.
|background  =
| feature2_mode = Tactician
|location    =
| feature3_name = Opportunity Attack
|faction      =
| feature3_description = Automatically attack an enemy moving out of your reach.
|family      =
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-file    =  
|alt-file-px  =
}}
}}
{{UnderConstruction}}
'''Crawling Claws''' are a type of [[Undead]] creature and non-playable [[race]] found in Acts [[Act Two|Two]] and [[Act Three|Three]].
'''Crawling Claws''' are a type of [[Undead]] and non-playable race found in Acts [[Act Two|Two]] and [[Act Three|Three]].
 
== About ==
{{quote|Severed from their owners and skittering along on digits still stiff with rigor mortis, these hands can squeeze the breath from a throat in an instant.}}
Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards.


==Attacks and Abilities==
Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses".
 
In Act 2, [[Marcus]] will summon a horde of crawling claws to cover his escape from the [[Last Light Inn]] if the party urges [[Jaheira]] to test him with her mind flayer parasite in a jar. This scenario is only possible if [[Mol]] died in Act 1 and is thus unable to vouch for the party.
 
In Act 3, many Crawling Claws can be found in the [[Ancient Lair]].
 
==Attacks and abilities==
{{TooltipBox|{{SAI|Claws (Crawling Claw)|Claws|w=40}}|image=Generic Physical.webp|width=100|
{{TooltipBox|{{SAI|Claws (Crawling Claw)|Claws|w=40}}|image=Generic Physical.webp|width=100|
* Melee attack dealing {{DamageText|2d8+1|Slashing}} damage.  
* Melee attack dealing {{DamageText|2d8+1|Slashing}} damage.  
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==Notes==
==Notes==
* Necrotic Claws deals its necrotic damage even when the attack misses.
* Necrotic Claws deals its necrotic damage even when the attack misses;
* Crawling Claws have unique "Rock On" [https://youtu.be/yMNul2RM-6I?si=nKmJ7QgP11waA8ci victory animation] if they're part of your party, which plays after combat's end. While normally they're unsummonable by player without using mods, it's possible by [[Control Undead]] ability.


== External links ==
== External links ==
* {{FRWiki|Crawling claw|long}}
* {{FRWiki|Crawling claw|long}}
{{NavCreatures}}
 
{{Creatures}}
[[Category:Races]]
[[Category:Races]]
[[Category:Non-playable races]]

Revision as of 08:05, 29 April 2024

Crawling Claws are a type of Undead creature and non-playable race found in Acts Two and Three.

About

Severed from their owners and skittering along on digits still stiff with rigor mortis, these hands can squeeze the breath from a throat in an instant.

Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards.

Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses".

In Act 2, Marcus will summon a horde of crawling claws to cover his escape from the Last Light Inn if the party urges Jaheira to test him with her mind flayer parasite in a jar. This scenario is only possible if Mol died in Act 1 and is thus unable to vouch for the party.

In Act 3, many Crawling Claws can be found in the Ancient Lair.

Attacks and abilities

Generic Physical.webp
Claws Claws
  • Melee attack dealing 2d8+1Damage TypesSlashing damage.
  • Crawling Claw's passive feature Necrotic Claws allows them to deal an additional 1d6Damage TypesNecrotic damage.

Notes

  • Necrotic Claws deals its necrotic damage even when the attack misses;
  • Crawling Claws have unique "Rock On" victory animation if they're part of your party, which plays after combat's end. While normally they're unsummonable by player without using mods, it's possible by Control Undead ability.

External links