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[[ | {{PageSeo | ||
[[ | | description = Phase Spiders are a type of Monstrosity creature in Baldur's Gate 3. They can phase teleport to travel short distances instantly. | ||
| | | image = Phase Spider.jpg | ||
| | }} | ||
}} | {{See also|Phase Spider Matriarch}} | ||
{{Infobox creature | |||
| name = Phase Spider | |||
| image = <gallery> | |||
Phase Spider Model.png|Model | |||
Portrait Phase Spider.png|Portrait | |||
</gallery> | |||
| race = [[Phase Spider]] | |||
| size = Medium | |||
| type = [[Monstrosity]] | |||
| ac = 13 | |||
| hp = 24 | |||
| t hp = 31 | |||
| movement m = 9 | |||
| weight kg = 90 | |||
| level = 3 | |||
| str = 15 | |||
| t str = 16 | |||
| dex = 15 | |||
| t dex = 16 | |||
| con = 12 | |||
| int = 6 | |||
| wis = 10 | |||
| t wis = 12 | |||
| cha = 6 | |||
| resistances = Poison resistant full | |||
| passives = Darkvision, Web Walker, Opportunity Attack | |||
| h conditions = See Invisibility | |||
}} | |||
'''Phase Spiders''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] and non-playable race in [[Baldur's Gate 3]]. They can phase teleport to travel short distances instantly. | |||
{{Quote race|Phase Spider}} | |||
== About == | |||
Phase spiders are arachnid-kin who dwell in the ethereal plane. They can be found in the [[Whispering Depths]], where they have created {{Area|Web (surface)}} surfaces that warn them to intruders. | |||
=== Racial features === | |||
; {{SmallIcon|Creature Speed Icon.png}} Base Racial Speed | |||
: 9m / 30ft | |||
; {{SmallIcon|Creature Size Icon.png}} Size | |||
: Medium | |||
{{Passive|Darkvision}} | |||
{{Passive|Web Walker}} | |||
== Combat == | |||
=== Attacks and abilities === | |||
{{Feature box|Ethereal Jaunt}} | |||
{{Feature box|Venomous Bite (Phase Spider)}} | |||
{{Feature box|Venomous Discharge (Phase Spider)}} | |||
{{Feature box|Web (Spider)}} | |||
=== Strategy === | |||
Phase spiders are slippery opponents, capable of striking at great distances and bypassing control and area-denial effects like {{SAI|Spike Growth}} using their {{SAI|Ethereal Jaunt}} ability. Unprepared parties will have even more difficulty closing gaps if they cannot cross the {{Area|Web (surface)}} surfaces in the spiders' lair. Items like {{RarityItem|Disintegrating Night Walkers}} or {{RarityItem|Spiderstep Boots}} will help melee attackers overcome these obstacles. | |||
{{Cond|Poison resistance}} goes a long way to boosting survivability, as all of their attacks rely heavily on poison damage. | |||
== Notes == | |||
* They have +1 bonuses to [[Strength]] and [[Dexterity]] on [[Tactician]] with resultant bonuses to [[Initiative]], [[Armour Class]], [[Attack roll|Attack rolls]], and [[Saving throw|Saving throws]], making an already fairly fierce early game enemy even deadlier. | |||
== | == Phase spider enemy variants== | ||
Phase | * [[Phase Spider Matriarch]] | ||
* [[Phase Spiderling]] | |||
== | == Gallery == | ||
<gallery heights="250px" mode="packed"> | |||
Phase Spider.jpg|In-game appearance. | |||
</gallery> | |||
| | |||
== | == External links == | ||
* {{ | * {{FRWiki|Phase spider|long}} | ||
{{Creatures}} | |||
[[Category:Creatures]] | |||
[[Category:Monstrosities]] | |||
[[Category:Races]] | |||
[[Category:Non-playable races]] |
Revision as of 18:05, 2 September 2024
See also: Phase Spider Matriarch
Phase Spiders are a type of Monstrosity and non-playable race in Baldur's Gate 3. They can phase teleport to travel short distances instantly.
About
Phase spiders are arachnid-kin who dwell in the ethereal plane. They can be found in the Whispering Depths, where they have created Web surfaces that warn them to intruders.
Racial features
- Base Racial Speed
- 9m / 30ft
- Size
- Medium
- Can see in the dark up to 12 m / 40 ft.
- Isn't slowed down by Web surfaces, and can't be by them.
Combat
Attacks and abilities
Strategy
Phase spiders are slippery opponents, capable of striking at great distances and bypassing control and area-denial effects like Web surfaces in the spiders' lair. Items like Disintegrating Night Walkers or Spiderstep Boots will help melee attackers overcome these obstacles.
using their ability. Unprepared parties will have even more difficulty closing gaps if they cannot cross thegoes a long way to boosting survivability, as all of their attacks rely heavily on poison damage.
Notes
- They have +1 bonuses to Strength and Dexterity on Tactician with resultant bonuses to Initiative, Armour Class, Attack rolls, and Saving throws, making an already fairly fierce early game enemy even deadlier.