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Phase spider: Difference between revisions
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Portrait Phase Spider.png|Portrait | Portrait Phase Spider.png|Portrait | ||
</gallery> | </gallery> | ||
| race = [[ | | race = [[Phase Spider]] | ||
| size = Medium | | size = Medium | ||
| type = [[Monstrosity]] | | type = [[Monstrosity]] | ||
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| resistances = Poison resistant full | | resistances = Poison resistant full | ||
| passives = Darkvision, Web Walker, Opportunity Attack | | passives = Darkvision, Web Walker, Opportunity Attack | ||
| h conditions = See Invisibility | |||
}} | }} | ||
'''Phase Spiders''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] and non-playable race in [[Baldur's Gate 3]]. They can phase teleport to travel short distances instantly. | '''Phase Spiders''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] and non-playable race in [[Baldur's Gate 3]]. They can phase teleport to travel short distances instantly. |
Revision as of 18:05, 2 September 2024
See also: Phase Spider Matriarch
Phase Spiders are a type of Monstrosity and non-playable race in Baldur's Gate 3. They can phase teleport to travel short distances instantly.
About
Phase spiders are arachnid-kin who dwell in the ethereal plane. They can be found in the Whispering Depths, where they have created Web surfaces that warn them to intruders.
Racial features
- Base Racial Speed
- 9m / 30ft
- Size
- Medium
- Can see in the dark up to 12 m / 40 ft.
- Isn't slowed down by Web surfaces, and can't be by them.
Combat
Attacks and abilities
Strategy
Phase spiders are slippery opponents, capable of striking at great distances and bypassing control and area-denial effects like Web surfaces in the spiders' lair. Items like Disintegrating Night Walkers or Spiderstep Boots will help melee attackers overcome these obstacles.
using their ability. Unprepared parties will have even more difficulty closing gaps if they cannot cross thegoes a long way to boosting survivability, as all of their attacks rely heavily on poison damage.
Notes
- They have +1 bonuses to Strength and Dexterity on Tactician with resultant bonuses to Initiative, Armour Class, Attack rolls, and Saving throws, making an already fairly fierce early game enemy even deadlier.