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Crawling Claw: Difference between revisions
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| cha = 4 | | cha = 4 | ||
| athletics = 1 | |||
| acrobatics = 2 | |||
| perception = 0 | |||
| resistances = Poison Immunity | | resistances = Poison Immunity | ||
| passives = Blindsight, Opportunity Attack | | passives = Blindsight, Opportunity Attack | ||
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Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses". | Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses". | ||
In [[Act Two]], [[Marcus]] will summon a horde of crawling claws to cover his escape from the [[Last Light Inn]] if the party urges [[Jaheira]] to test him with her mind flayer parasite in a jar. This scenario is only possible if [[Mol]] died in Act 1 and is thus unable to vouch for the party. | In [[Act Two]], [[Marcus Falgor|Marcus]] will summon a horde of crawling claws to cover his escape from the [[Last Light Inn]] if the party urges [[Jaheira]] to test him with her mind flayer parasite in a jar. This scenario is only possible if [[Mol]] died in Act 1 and is thus unable to vouch for the party. | ||
In [[Act Three]], two named Crawling Claws, [[Itchy]] and [[Scratchy]], can be found near [[Lucretious]] at the [[Circus of the Last Days]]. Additionally, many Crawling Claws can be found in the [[Ancient Lair]]. | In [[Act Three]], two named Crawling Claws, [[Itchy]] and [[Scratchy]], can be found near [[Lucretious]] at the [[Circus of the Last Days]]. Additionally, many Crawling Claws can be found in the [[Ancient Lair]]. | ||
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=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Claws (Crawling Claw)}} | {{Feature box|Claws (Crawling Claw)}} | ||
== Crawling Claw characters == | |||
* {{MdCharLink|Itchy}} | |||
* {{MdCharLink|Scratchy}} | |||
==Notes== | ==Notes== | ||
* [[Necrotic Claws]] deals its necrotic damage even when the attack misses. | * [[Necrotic Claws]] deals its necrotic damage even when the attack misses. | ||
* Crawling Claws have a unique "Rock On" [https://youtu.be/yMNul2RM-6I?si=nKmJ7QgP11waA8ci victory animation] if they're part of your party, which plays after the end of combat. While they normally can't be allied with the party, it's possible to observe this behavior by taking control of one with the {{SAI|Control Undead}} ability. | * Crawling Claws have a unique "Rock On" [https://youtu.be/yMNul2RM-6I?si=nKmJ7QgP11waA8ci victory animation] if they're part of your party, which plays after the end of combat. While they normally can't be allied with the party, it's possible to observe this behavior by taking control of one with the {{SAI|Control Undead}} ability. | ||
== Gallery == | |||
<gallery heights="200px"> | |||
Bert-vanhengel-bert-vanhengel-bg3-crawlingclaw-02.jpg|Render by Bert Vanhengel | |||
</gallery> | |||
== External links == | == External links == |
Latest revision as of 01:50, 11 November 2024
About[edit | edit source]
Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards.
Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses".
In Act Two, Marcus will summon a horde of crawling claws to cover his escape from the Last Light Inn if the party urges Jaheira to test him with her mind flayer parasite in a jar. This scenario is only possible if Mol died in Act 1 and is thus unable to vouch for the party.
In Act Three, two named Crawling Claws, Itchy and Scratchy, can be found near Lucretious at the Circus of the Last Days. Additionally, many Crawling Claws can be found in the Ancient Lair.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Crawling Claw characters[edit | edit source]
Notes[edit | edit source]
- Necrotic Claws deals its necrotic damage even when the attack misses.
- Crawling Claws have a unique "Rock On" victory animation if they're part of your party, which plays after the end of combat. While they normally can't be allied with the party, it's possible to observe this behavior by taking control of one with the ability.